SMITE: Demigods, Deities and Gods Explained – Khepri

Posted by on August 4, 2015 - No Comments »

lh_deities_demigods_gods_smite_khepri_Default_CardSMITE: Demigods, Deities and Gods Explained is a column dedicated to introducing prospective players of SMITE to its massive backstory of lore. From the Greek to Hindu, each week we’ll look at two characters from a major pantheon and provide a quick recap of their history and in what capacity their digital incarnation will represent on the field of Hi-Rez Studios’ new MOBA.

Lore: There are a few animals that you absolutely have to expect when talking about the Egyptian pantheon. Sobek covers perhaps the obvious of the reptilian class. Bastet covers mammals. What of the ever pervasive insects? That falls to Khepri, the god of Rebirth and the Sunrise. It’s fair if you’re asking yourself “What, I thought Ra covered the sun.” That’s fair. Khepri is Ra’s aspect of the morning.

Furthermore, you are safe asking yourself “Why the heck is Ra, one of the most revered gods of the Egyptian pantheon, connected with a scarab beetle. A creature known for rolling balls of dung across the ground?” That one’s even easier! The Egyptian people saw symbolism in the small, strong beetle rolling his load across the sands as Ra moved across the sky. Continuing the trend, a scarab beetle walks out of its dung birth place fully formed granting Khepri the realm of rebirth. Read more…

QuakeCon 2015: Let’s Get Meta with a Conference Review

Posted by on August 3, 2015 - No Comments »

lh_quakecon_2015_reviewQuakeCon 2015 featured all the usual fixings of the now 20-year old conference. Sure, faces are older and new. The games have changed, as have the versions of DirectX and OpenGL required and applicable case mods. Heck, there’s now even a corporate overlord in ZeniMax (owner of Bethesda Softworks, etc.). The camaraderie remains in spades. The BYOC remains massive, lengthy, incredibly well organized (despite some momentary bandwidth spikes) and without event. Aside from a little tiff during Master Pancake the human masses caused no issues. The legions of gamers, the community that’s made QuakeCon what it is isn’t what’s at stake. It’s only become more creative, more accepting over time. The gender gap is slowly equalizing – far faster for the younger group – as is the digital divide. While that’s only a subset of gamedom it’s encouraging.

What isn’t encouraging is the rest of the convention.

QuakeCon hasn’t been breaking news for years. This is largely due to id Software’s lack of innovative gameplay over the last decade and change. That’s why some were hopeful that QuakeCon would improve as a flagship conference for a developer/publisher. This did not happen in 2015. Fallout 4, absent in the conference space. Elder Scrolls Online, squat. BattleCry wasn’t even mentioned. Numerous panels severely lacked interesting details. Furthermore, Fallout ‘s didn’t focus on the conference’s base community at all. Aside from the Doom multiplayer only Fallout Shelter offered any new content, which, revealed as part of the Fallou 4 panel, wasn’t overwhelming. Even Master Pancake was uncharacteristically mute, likely do to seemingly arbitrary alcohol policies randomly enforced. Or not. No one could figure it out.

Who knows what the future holds. Perhaps Bethesda felt its resources were best spent, like, finishing the game. We’ll be there for QuakeCon 2016 naturally, but there was an internal discussion about it. Thank god for that amazing BYOC.

Repopulation: A New Addiction

Posted by on July 31, 2015 - 1 Comment »

2015-07-31_00007I woke up at 4:30 this morning. I was tired, it was dark, but my bad leg was on fire due to the weather so I just got up. I’d caught up with J.C. Smith last night, so I thought I would spend a few minutes with the Repopulation before breakfast. I patched up the game, made my character, and tumbled into the tutorial and newbie zone.

The next thing I knew, my husband was prodding me about lunch and my starving cats. Yup. 12:30. I’d immediately lost 8 hours immersed in the game. Read more…

Cabal 2: First Impressions

Posted by on July 30, 2015 - No Comments »

0730-125625_0730-105707_0730-175710_F2C8I missed the first Cabal. I’m not sure why, but it just never crossed my gaming vision. From what I’ve been seeing said in Cabal 2, I wish I’d given it a try, it sounds like something I would have enjoyed.  Cabal 2 is an action oriented MMO, with fabulous visual effects, and a variety of things to do as you level up. Dungeon running, pvp, questing, grinding, portal hunting, it has something for nearly any action preferences. I recently spent some time giving it a spin, and came away with a pretty positive impression.

And I have made the Coolest. Character. Ever. I love how she looks. But you can probably guess that based on  how many of the screenshots here are focused shots on her.. Mea culpa – I was too busy admiring her to take many other screenshots!

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MOBA Monday: Stomping Around SMITE (Giveaway)

Posted by on July 27, 2015 - No Comments »


This isn’t SMITE.

MOBA Monday is a weekly showcase of how to perform, eh, let’s go with adequately – we hope – in a massive online battle arena. The streaming squad features the hottest, upcoming or most interesting titles of their and the communities fancy for a few rounds of PvP shenanigans in our weekly Twitch channel staple.

Walking around QuakeCon 2015 it was exciting to see the smorgasbord of content on display. I’m not referring to the insane amount of creativity showcased in the numerous case mods or ridiculous communal nature that guilds and alliances create through the internet. Nope, straight up talking about the games being played inside the BYOC. Everything was on display, indie titles, AAA shooters, Quake Live, piles of digital garbage and lots of Rocket League. Holy crap, was there a lot of Rocket League.

Naturally, there was quite a bit of MOBA play going on. This despite Bethesda opting not to show BattleCry, its online multiplayer combat title, at the show. Or really anything for that matter, but that’s a topic for another post. A nice surprise was seeing SMITE at the convention. Not once or twice but over and over. And over. It wasn’t because these people were validating my affection for the game, but gave me new teammates and people to chew the fat with. All that simply made me want to play the game ASAP, which I did, but now I want to play more. So I will!

All this and more shall begin around 9:00 PM EST. Hit the jump or head directly to the channel page to watch live. Don’t forget to follow for all the updates and giveaway opportunities. Read more…

QuakeCon 2015: Case Mod Winner

Posted by on July 26, 2015 - No Comments »

Its always interesting to see the designs that come out year after year. I remember several years back a guy had a working refrigerator stocked full of beer with the computer in the freezer. How the hell they let him bring it into the con is beyond me.

The tally is in! We got the crew together to vote on our picks for this years case mod competition. It was almost a unanimous decision. But, without further ado here is our list.

The winner is Mirrors Edge!

Case #15:
Sterile. Orange. And Mirror’s Edge inspired. All pluses in my book. It’s also beautiful in it’s own right with looks in the front and business in the back.



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QuakeCon 2015: What Really Grinds My Gears about Fallout 4

Posted by on July 25, 2015 - 1 Comment »



On Friday Bethesda had a sneak peak for Fallout 4 at Quakecon 2015. Quakecon is a PC gaming conference with the largest LAN party in the country. PC Master race is in full effect. Yet, Bethesda decides to show a console game play trailer for the upcoming release of Fallout 4. Lets put aside the fact that I was cringing the entire time I saw the guy turn around or aim. The graphics were atrocious.

what-year-is-itYou might be able to chalk it up to alpha footage, but I have a feeling the final product will not be much better. I kept thinking to my self WHAT YEAR IS IT?

I am a huge Fallout fan and I would rather have great game-play over graphics, but c’mon. Aside from the painfully hard to watch demo the game itself looks amazing. Huge open world, companions, which apparently you can have relationships with, irregardless of your sexual preference. An interesting skill system which will allow you to open up special abilities. All controllable through the Pip-boy wrist watch.

One lucky Quakecon attendee actually won a real life Pip-boy!

I hope the graphics are not the final product and I am looking forward to wasting many many hours in Fallout 4.

QuakeCon 2015: Case-Mod Update!

Posted by on July 25, 2015 - No Comments »


And we’re back with a late night case-mod update, grabbing some new arrivals to the Con and some we missed. If you haven’t seen the first post, find it here and remember your favorites!

Make sure to check the subreddit for continued updates and comment with your favorite case! You can help choose the Saturday winner. But before we get to that, check out these sick mods:
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