Phantasy Star Online 2 Introduces New Race, Planet and More (Video)

Posted by on June 17, 2013 - No Comments »

SEGA has unleashed a new trailer to Phantasy Star Online 2. The sequel to the original console MMORPG is about to receive a new content patch that’ll make every gamer happy. Well, everyone that can currently access the game. The Japanese-language trailer reveals the new Duman (Dewman) race, a new planet and, naturally, a horde of new loot, including the Katana and Bow.

The Episode 2 update will also unlock a second character for all players, the new maptype dubbed Coast, the Braver class type and more mobs to farm. Unconfirmed data mining suggests that new skills have been added alongside a skill tree revamp. The changes will result in skill reset items being distributed to players.

The four-plus-minute trailer is available after the cut with some accompanying screenshots. Western gamers remain holding their breath for their option to join the 2.5+ million players already collecting loot. SEGA revealed no news on the game’s anticipated North American launch at E3 2013, leaving the “delayed” state from mid-March as the most recent status.

Episode 2 will launch on July 17, 2013 for current audiences and introduce additional story elements. Read more…

E3 2013: TERA F2P Conversion Helps Approach 2 Million Users

Posted by on June 14, 2013 - No Comments »

I know what you’re thinking, “What does En Masse Entertainment consider a user.” The company was kind enough to lay it out for us. The two million mark will be bestowed upon TERA in short order thanks to registered users, not active users. The upcoming milestone comes just over a month after TERA’s birthday celebration.

Apart from typical shenanigans, En Masse Entertainment is preparing a large collection of content for the upcoming summer months. General MMOG playing tends to decline during the warm timeframe, but that isn’t going to stop TERA. The first round of content comes July 2 and will be equally summer themed. Pirates are indicative of summer, right?

Who cares, it means a new 20 v 20 map, siege-based gameplay, new loot and an advanced matchmaking system. There’s also the barely detailed Alliance system which will retool the ambitious, yet faulted, Alliance system.

How to Snag the Gold Skins in SMITE

Posted by on June 14, 2013 - No Comments »

Oh, heavens. It’s not like SMITE hasn’t been taking up enough of our time. The still-in-closed-beta MOBA from Hi-Rez Studios recently modified the progression process in favor of a game mechanic far more appropriate to a MOBA. Favor earns you basic skins and unlocks gods and now players can farm Worshipers instead of experience.

Announced back in mid May, the change enables players to focus on their favorite gods instead of overall player-based experience. By winning a match with a chosen Demigod, Deity or God players earn Worshipers. Once you hit Level 1 with a specific god you’ll unlock the Golden skin. Alternatively, players can purchase the unique skins with large amounts of Favor or a hefty amount of gems.

As of press, details remain scarce on progression past Level 1.

Hit the jump to learn which gods currently have Golden skins available. And yes, it’s fully expected that each god will have a Golden skin down the road. Read more…

E3 2013: New Games Workshop Partner Unveils Warhammer 40k: Eternal Crusade

Posted by on June 13, 2013 - 1 Comment »

The fallout of THQ and the later intellectual property and licensing purchasing that went on left dozens of titles, multiple companies and countless employees hanging in the window. Dark Millennium, the long-awaited MMOG set in the dark sci-fi universe of Warhammer 40,000 was one such property. And the Warhammer MOBA, well, that was just the first big release to get axed from the fledgling genre.

Fear not, for Games Workshop and Behaviour Interactive have announced that a new Warhammer 40,000 property is in the works. Details remain scarce, but the title is to feature a persistent world with players roaming the lands in a third-person perspective. It’ll be heading to next-generation consoles and the PC. Just don’t hold your breath. The game isn’t scheduled to see the light of day until late 2015.

“I am thrilled to announce what will finally be the first MMORPG based on the Warhammer 40,000 license,” said Miguel Caron, Head of Studio, Online at Behaviour Interactive. “Eternal Crusade’s team are all MMO development veterans and with the support of Behaviour’s 20+ years of experience this is going to be the online Warhammer 40,000 universe game that fans have been dreaming of for years!”

In case you’re concerned with Behaviour. The company has over 150 games under its belt, from online to licensed IPs.

E3 2013: Ubisoft Announces MMO Shooter Dubbed The Division

Posted by on June 13, 2013 - No Comments »

Ubisoft, one of the few major publishers to stave off the genre we all know and love, has announced that it’s joining the fray. A part of the publisher’s cash cow Tom Clancy intellectual property, The Division is an upcoming MMO shooter.

The company went so far as to label the title a “massive online” game. Too bad we weren’t informed exactly how massive it will be. Ubisoft did not reveal how large the battles will be or if the massive game will be part of a persistent world.

Like many of today’s games, the title is to feature no distinct classes and allow for customized character development. Solo play, instanced battles and group content that doesn’t scale are all on the charge. The Division features a post-apocalyptic storyline featuring a contagion, released on the public on purpose, turning the United States to a state of chaos.

One massive caveat. Currently, Ubisoft is keeping the title on platforms charged with shooters, consoles. Hit the previous link for access to the first trailer.

E3 2013: World of Warplanes Open Beta Begins July 2

Posted by on June 12, 2013 - No Comments »

Looking to trade in those treads of World of Tanks for a pair of wings? Then you’re in luck. Wargaming.net announced that its aviation simulation title will be heading to its open beta testing phase on July 2 as part of its E3 presentation.

The open beta testing will come with a character wipe as the developer switches between currency systems and begins to integrate the upcoming unified platform. The testing, which will come in two phases, will start with a complete wipe before stage two changes Tokens into Credits. Considering the change to open beta testing, basically a F2P game’s launch, Wargaming is including a bit of content with the patch. Changes include an advanced tutorial to give “the implementation of crews and crew skills, access to consumables and premium ammo, a brand-new tutorial, [and] two new in-game maps.”

Hit the jump for the open beta trailer. Read more…

MMOGs Don’t Show Well At Conventions

Posted by on June 12, 2013 - No Comments »

This article has been in my head for ages. Massive multiplayer online games, any subgenre from sandbox to themepark, do not show well at conventions. I’m not one to make blanket statements, but I’m fully confident with this one after traversing the convention circuit for half a decade. MMOFPS combat the notion, but ultimately falter.

Let’s set the stage of your general show and showgoer. There’s an insane amount of visual and audio noise when you hit the floor. There are options left, right, upside down and in every nook. Most of the offerings are visceral experiences that focus on the hook, something in the game that you’ll remember, ideally, when the game approaches release a few months down the road. Perfect for single- or normal multiplayer games.

The most disciplined of showgoers will get to their target games early and camp the line, assuming there is one. Finally, the moment comes where showgoer gets to jump on the open desktop. For most MMOGs the machine is set to offer some combination of: grind a few mobs, kill other showgoers, play with some new abilities or a character class or roam a new area. Before showgoer knows it time is up and the flabbergasted gamer is ushered out the back door. Maybe showgoer had 30 minutes. Probably less than 15 minutes.

Read more…

Infinite Crisis Unveils Two Lanes: iTZKooPA Reacts with the “Sun is the Worst!”

Posted by on June 12, 2013 - No Comments »

Hey. Did you know that I am Irish? No? Well, it’s the (unfortunate) truth. This means a few simple things. First, there’s some sort of curse that I need to be worried about. Not exactly sure what that means quite yet. Second, I’ve this unfortunate skin condition of not being able to OH GOD IS THAT NATURAL SUNLIGHT?!

Now that I am back under an umbrella with a built-in T-shirt, Sunblock 5000, and the where with all to hide under every shadow in the immediate vicinity, I can present you with some new, key information on Infinite Crisis. That’d be the news that Turbine Entertainment has developed a new map for the upcoming MOBA. Not that SMITE hasn’t been eloquent with its intentions, but IC is hoping to surprise its competition with Coast City, an all-new gameplay option.

The new, two-lane map features a pair of lanes, turrets, Power Relays for map vision and the infamous Doomsday Device. Don’t believe me? Check out the trailer below. If you dare. Wuss.

Read more…