Official Lore Hound Minecraft File Downloads [Updated 1/27/12]

Posted by LHStaff on January 27, 2012 - No Comments »


Hello Minecraft Players! This is where you can download everything needed to play the Single Player Mode (SPM) of our up-coming server world, download the texture pack (and needed HD fix) seen in our “Minecraft Adventures” videos, and download the mod Mordil uses to help in SPM.

After there being multiple updates, and rather than multiple links on different articles (or a massive amount of Facebook status updates), we decided to keep a running update page for new updates as they arrive.

Check back every once in a while to see if there is a new update! (Usually around an official Minecraft Update)

MCPatcher (Needed for HD Textures):

Download:

Installation:

  1. Drag the .exe or .jar to where you want it to be located, and run it.
  2. Select the box next to “HD Textures” (and the others for safe measure) and then hit “Patch”.
  3. Once it’s done, run Minecraft with the texture pack and all should work fine.

Single Player Commands:

Description:

  • From the developer: Here

Download:

Installation:

  1. Download the file from above.
  2. Click “Install”.

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The Lord Of The Rings Online: Riders Of Rohan

Posted by Randy Denosha on January 26, 2012 - No Comments »

Everyone fan of The Lord Of The Rings and its online version can rejoice as Warner Bros. Interactive Entertainment and Turbine announced a new expansion for The Lord Of The Rings Online. Unlike its sister game from Turbine, this is the fourth expansion to this ever-growing game. This expansion is slated for a release in the fall of 2012.

This new expansion is going to be called Riders Of Rohan and will bring the player base to the vast plains of Rohan, which will include the areas of Amon Hen and Fangorn Forest. Besides going to these iconic areas, max character level will increase to level 85. Other aspects to get players excited; players are going to be able to join up with the Rohirrim and with the addition of mounted combat, it makes for one good combination.

It will be interesting to see how Turbine pulls off the mounted combat in such an old engine.

The announcement brought along a new logo (right). You can read the official announcement after the jump. Read more…

The Dungeon Master: The Rogue Class

Posted by Randy Denosha on January 25, 2012 - No Comments »

In this Dungeon Master, we are going to sneak around DDO, gather some information, maybe even grab some items that are not ours. The class this time is, the Rogue.

Lore Bites: The Rogue comes in several different ways. Many thieves you find in the prisons of Eberron are of this slight-of-hand clan, but tales have been heard of noble men and women recruiting these shadowy figures to spy on the rival noble house. The rogues that become thieves mostly had a hard life living on the street resorting, stealing was a means to survival. Rogues that are more honorable – and take honorable lightly – become spies, working for kings and noblemen and women. Many people who tried were not able to find them, but there are stories of a rogue guild where both honorable and dishonorable of their  ilk find employment. Well-paying employment. Read more…

Dungeons And Dragons Online: Menace Of The Underdark

Posted by Randy Denosha on January 23, 2012 - No Comments »

Every fan of The Dungeon Master Column, Dungeons And Dragons and its online version have been waiting for this moment for  ages. Warner Bros. Interactive Entertainment and Wizards of the Coast announced a new expansion – the first one, in fact – to the growing community of Dungeons and Dragons Online. The title is currently slated with the open moniker of “summer,” meaning we’ll see it at the early parts of the convention season.

The new expansion is called Menace of the Underdark and will bring the player base to the Forgotten Realms, the first of the different areas of Dungeons and Dragons. Not only will we go back, Turbine will add in the master of different forms, the Druid. Besides these two exciting points, the level cap will rise to level 25, which gives the players five epic levels, with that of course comes the epic feats and epic magic.

Color this writer excited for this new expansion. I really wanna see the village in Forgotten Realms called Eveningstar. I truly wanna see how Turbine made the Druid, especially the shapeshifting aspect of the character. Is the Druid going to have just several forms and will it work the same as in World of Warcraft, or is the Druid going to have loads of different forms and the player can only choose just some of them which they think will work the best.We can only wait and see.

The announcement brought some concept art and a new logo (right). The concept art you can see after the button, a little spoiler, along with the official announcement; it is really good!

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The Novel Post: StarCraft: Ghost – Spectres Review

Posted by iTZKooPA on January 19, 2012 - No Comments »

This review of the StarCraft: Ghost – Spectres novel by Nate Kenyon is of the spoiler-free variety.

The universe of StarCraft is largely overlooked by its massive and continually growing audience. That isn’t a knock entirely on the community, Blizzard is partly to blame. It’s difficult to remain interested in a universe when original, core material can take a decade to move forward. The only sustenance being a sprinkle of little-marketed novels and other materials to keep one interested. Being the successful team that it is, the issue is being corrected. Blizzard realized the plight and has been working hard to highlight the depth of its sci-fi universe since the successful release of StarCraft II.

The latest in the Extended Universe blitz for StarCraft is StarCraft: Ghost – Spectres. Players of StarCraft II’s stellar campaign should be intimately aware of what a Spectre is, but the name of the author, Nate Kenyon, may escape them. Nominated for multiple awards for his work in the horror genre, Nate has been trying his hand at the science fiction genre as of late. His skillset is an interesting risk in the sci-fi universe, one that works incredibly well for a novel centered around the shadowy Ghost program and its rebellious offshoot, the Spectres.

Nestled in between the activities of StarCraft: Ghost Academy and the game’s campaign, Spectres focuses on Gabriel Tosh and Nova Terra, former class and squad mates at the Ghost Academy. Thanks to the Ghost program’s protocol of brain panning after missions, Nova remembers little, if anything, of her past. That is until she comes across a mysterious gas called terrazine that raises the Psi Index of anyone that consumes it. Another effect of the gas is the unlocking of previously hidden memories, defying the all-important brain pan protocol. The downsides are hallucinations, hardcore addiction and aggression. A dangerous mix of benefits and drawbacks that could make the most disciplined warrior off balance.

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Red 5 Studios & CEO Announces New “League For Gamers” Movement to Combat Anti-Gaming

Posted by LHStaff on January 17, 2012 - No Comments »

The industry is young, and 2011 was a mark of success throughout when the Court System ruled that video games indeed are a form of art, and therefore, protected by the first amendment. That strengthened the industry as a whole, giving reinforcement to everyone that video games are indeed as practical a source of entertainment as movies, comics or books are.

However, just as our year of a great victory came to an end, two blocks of legislation came to the industry’s attention that threaten all we have gained in respect and strength in the years past: SOPA (Stop Online Piracy Act) and its sister bill, PIPA (Protect Intellectual Property Act).

Many companies and websites have banded together to combat the dangerous measures the U.S. government is investigating to combat the cyberworld in the name of “piracy protection”. While, yes, piracy is bad (and we do not support it at Lore Hound), these recent proposed acts have far more reaching effects than just piracy prevention.

Red 5 Studios, makers of the upcoming FireFall made an official announcement this morning, declaring itself as an endorser of a new legislative movement group on behalf of the gaming industry: League For Gamers, properly acronymed as LFG.

Laguna Hills, CA – January 17, 2012 – Red 5 Studios™ today announced the League For Gamers (LFG), an organization with the lifelong mission of promoting games in a positive way, spreading the passion of gaming and protecting gaming interests in politics. Red 5 will shut down Firefall and its website on January 18th in a 24 hour show of solidarity, encouraging gamers, developers and all industry supporters to join LFG and stand together against misguided and overbearing legislative initiatives such as SOPA, (Stop Online Privacy Act), and PIPA, (Protect IP), in order to perpetuate and continue industry growth.

The League For Gamers was founded on January 14, 2012 by Red 5 Studios and its CEO, Mark Kern, through a $50,000 pledge. It was established as a true alternative to the Entertainment Software Association (ESA) and its subsidiary organization, the Video Game Voter’s Network (VGVN).

“The VGVN and the ESA claim to represent gamers and developers, but they have turned their backs on them by supporting and funding legislation such as SOPA and PIPA,” said Mark Kern. “Developers such as Red 5 Studios and other game makers no longer have an organization to represent their true position on this kind of destructive legislation. LFG’s first action will be to petition the ESA to withdraw their support from PIPA, which still looms large in the Senate.”

While it was announced on Monday that SOPA has been “shelved” – for the time being – its sister bill PIPA is still an immediate threat to the gaming industry and online freedom. The Senate is scheduled to vote on PIPA January 24th, leaving one week for gamers and developers to add their support and get the attention of representatives. Interested parties can join LFG and its ESA petition at the following link: http://www.leagueforgamers.org/2012/01/17/help-lfg-join-now/

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The Date Everyone Wants To Have – TERA’s Release Date Announced

Posted by LHStaff on January 17, 2012 - 1 Comment »

We’ve spoken with them, convention after convention. We’ve talked about it in several of our Lore Cast episodes. We even went to them during PAX Prime ‘11 to speak with them. Finally, after months of coverage, multiple interviews, and just side-line anticipation; we’re pleased to announce the date of TERA’s release in North America: May 1st, 2012.

Here’s the official release statement from En Masse Entertainment, themselves:

SEATTLE – January 17, 2012 – En Masse Entertainment™, a publisher built by gamers, focused on delivering fun and innovative online games, announced today that its award-winning and highly anticipated action MMO title,TERA™, will launch on May 1, 2012. The upcoming release of TERA will be available in Standard and Collector’s Editions at retail and online stores. Marking a new era in gaming, TERA sets a new standard by delivering true action combat to players who want more than the stale and repetitive gameplay that exists in today’s MMOs.

The recipient of multiple industry honors and accolades, including “Best PC Game” and “Best MMO” at last year’s E3 expo, TERA is a new breed of online game that combines all the depth of a traditional MMO with the visceral gratification of an action game. In TERA, players must actively aim, dodge and block, as the game’s real-time combat system takes into account player position and skill, not stats alone.

Players begin by creating a character from seven races and eight classes as they join in an alliance to save the world from bloodthirsty armies of monsters who threaten to destroy the very gods who hold their world together. TERA also introduces a revolutionary political system in which players wield power in their province based on their in-game political prowess or player versus player combat skill.

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The Old Republic: How To Get Crazy Credits

Posted by Beararms on January 16, 2012 - No Comments »

Star Wars: The Old Republic has a lot of things going for it, but there is one complaint I’ve heard from quite a few  people; “The economy is in need of some work.” I’ve constantly seen and heard players saying things like “You’re going to want to not buy anything for a few levels if you want to get that” or “New abilities are way over priced in later levels”. With The Old Republic being so new it still constantly having things patched and changed to try and meet the demands of the players so maybe we will see some changes to the credit system over time, but for now I have a few tips on how to make your credits grow.

First off, one of the most important things you can do is always sell those gray items you loot off of NPCs. It’s a really simple tip that many players already know, yet it can make a big difference in the end. Here’s a secondary tip to make this chore a little easier. If you’re currently avoiding looting gray items off of NPCs, then you should really consider going to “Preferences” and turning on “Auto Loot” even though you think they may be a waste of space in your bag. You will be surprised at how much money you can get from some of these grey items for such a small slice of your time and bagspace. Finding yourself with a bug full of grey items? Don’t forget that you can send your current companion away to sell all of your grey items. This is something you should constantly be doing, especially when your questing. It’s quick, easy and it helps clear up bag space and generate a steady stream of credits in the process.

Hit the jump for additional tips and tricks.

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