QuakeCon 2014: The Evil Within Makes Me Squeeze My Sphincter

Posted by on July 19, 2014 - No Comments »

lh_quakecon_preview_EvilWithinIt’s scary, alright! To make matters worse, the employees standing guard at the door kept playing with the lights as a handful of journalists played, individually, on a collection of PS4s and Xbox Ones. Despite my proclivities for PC (keyboard & mouse or die and all that) I deposited myself in front of an Xbox One and donned its fancy headphones. Slapping those cans around my protruding flaps of cartilage and flesh I quickly slipped into the survival-horror world that is The Evil Within.

Instantly hit with a trippy experience involving a black-and-white screen showcasing a sunflower morphing into a bipedal banshee I knew I was in for an experience. One to set some hairs on end, emasculate me publicly and generally appreciate the ability to turn on lights at a clap. Seconds after this realization I was deposited into a reduced palette of colors in front of a mansion. In the woods.

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QuakeCon 2014: A Preview of DOOM

Posted by on July 18, 2014 - No Comments »

lh_Doom_reveal_quakecon_preview_logoNo link bait headlines from us despite the fact that Bethesda Softworks and id Software have finally, irrevocably confirmed that Doom 4 has been canned after persisting in development hell for years. Rumors and reports have persisted over the title’s struggle to come to fruition. Sent back to the drawing board in 2011, gamers received the first taste of Doom from a quick E3 2014 trailer that was shown again as the opening of yesterday’s reveal.

From there, it was seemingly all butter. Perhaps most importantly was the explanation of the title. It’s no longer Doom 4, but Doom because id Software is looking to return the franchise to its roots, removing elements added from Doom 3 and largely disregarding features that have been added to the genre the franchise helped create. Why disregard decades of progress? Simple, because many of these features, such as hiding, stealth, ammo rationing, generally being cautious, flies in the face of Doom. The original design of Doom, more an ancestor of Gears of War, is about run-and-gun, gibbing your way through a level as you seek your next target to destroy with extreme prejudice.

After the reveal went off the air on Twitch, attendees were treated to combat and little but. It’s just combat, the art of gibbing evil demons is a fast-paced method that the Doom Reveal focused the next 20 or so minutes on. We saw a collection of 5-6 weapons in two distinct environments taking part in frenetic combat. The double-barrel shotgun was met with cheers, superseded by the return of the chainsaw and all the gorey deaths it dealt.

Oh the gore. Read more…

A Genre A Long Time Ago: Staying Busy in an MMOG

Posted by on July 18, 2014 - No Comments »


Having recently celebrated Star Wars Day, and getting caught up in the recent barrage of updates and rumors on Star Wars Episode 7, we’re bringing you a new column focused on one of the biggest sci-fi franchise. We all had to start somewhere, and our resident Star Wars fan-boy Wedgeantilles began his MMOG experience with Star Wars: The Old Republic.  He’ll be giving an outsider’s look on what it’s like to play your first MMOG, along with providing game play insight and helping those of you not as familiar with the platform to not feel so intimidated or alone in vastness of the galaxy that makes up SWTOR. Enjoy.

Staying busy on Ord Mantell is an easy thing, there are separatists to kill, civilians to save, doctors to help, and I was doing it all. However, with Star Wars, something big is always just a step away. One day, while running little side missions for republic military, doctors, or locals, I stumbled upon a hangar with a ship that had the glowing blue door that meant that I, a level 10 smuggler from Ord Mantell, could get in and blast off to the Republic Fleet.

Holy sh*t! Read more…

Star Trek Online: The Game I Never Get To Play

Posted by on July 17, 2014 - No Comments »


I’ve an odd confession, I’ve have not played Star Trek Online since its early beta days. Originally released as a subscription MMORPG I shrugged it off, despite it having one of my favorite intellectual properties behind it and the not-too-common setting of science fiction. This is way back in in early 2010. Well before developer Cryptic Studios was under the wing of Perfect World Entertainment. Years ahead of the watershed moment of Dungeons & Dragons Online reinventing itself as a free-to-play games. Before I was in grad school, and thus had time.

It had interesting features, multiple gameplay modes, various progression tracks and an endless amount of lore to utilize and the only way to see Star Trek on a screen (still true!). Since launch Cryptic has made STO ever more enticing by adding new races, creating complex and interesting storylines, dropping a free expansion and fixing up player-created content. Read more…

WildStar Support Finally Comes Through Weeks Later

Posted by on July 16, 2014 - No Comments »

wildstar_character_transfer_deathOn June 22 I sent a ticket to the WildStar Support queue. A few days earlier I had opted for a free realm transfer from Pergo, an original and vastly overcrowded destination, to Rowsdower, a new realm thrown up during the early-adopter crush. Understanding the swarm of players opting for the free switch, I didn’t fuss when it wasn’t completed in 24 hours. Or 48 hours. When 72 hours came and went I got worried. Logging in I saw that my character was no longer on either server, instead getting dumped to the unrelated Bloodsworn PvP server. I logged in to the realm to find…


My character that I spent the first few days power leveling had evaporated. It did not exist on either the originating or destination realm, nor the realm that the system claimed it was on when in the Character Selection screen. That’s when the panicked support ticket went out. It was initially met with standard, seemingly automated replies. For a solid week. Read more…

Skyforge Unveils the Quaint Lanber Forest

Posted by on July 15, 2014 - No Comments »

Do you like my country club hat?

Do you like my country club hat?

Once a bustling area of country activities, Lanber Forest is being overrun by an enemy of old, the Mantide army. Farms, fields, country lanes and picturesque landscapes are being overrun by the detritus that war bring. Looters, smugglers, those that prey on the weak have made the beautiful, bright corner of Aelion their home. Between these two fronts enters the heroes of the world tasked with fighting back the insectoid army and its creator, the treacherous god Nerion.

Mail.ru has not specified a release date for the free-to-play fantasy sci-fi title, but it added Obsidian Entertainment to the efforts lead by the Allods team, of Allods Online fame, in early 2013. It’s still unknown exactly what the team best known for successful sequels is working on as part of the partnership.

Hit the jump for all the screenshots for the fantasy and sci-fi mash up. We’ll have more on Skyforge as it comes. Read more…

MOBA Monday: Gods and the Undead Come to the Small Screen (Livestream)

Posted by on July 14, 2014 - No Comments »

lh_moba_Monday_dead_island_epidemic_smiteThe LoreHound Twitch channel has long run with the Demigods, Deities and Gods of SMITE. Today won’t make any radical departure from that expectation. In classic fashion I’ll be running more Arena matches as I farm up my Mastery level to finally get into League play. One day people will learn to fear the name of iTZKooPA.

That is, seeing that name on their team.

The second half of the stream is following in the footsteps of the first F2P Friday stream by featuring a new title. This MOBA features battles against the undead and a three-way battle for supremacy of the living. Naturally, I’m talking about the unique extension to the Dead Island franchise by way of Dead Island: Epidemic.

Because I am once again featuring a brand new game the fair warning must be made. I may suck hard at DI: E. SMITE, while that entirely depends on which hero I decide to farm up this outing. The stream will kick off by 11:30 AM EST and run for about 90 minutes.

Be sure to subscribe to the channel for all our streams, giveaways and shenanigans. Hit the jump for the livestream, which will be replaced later with the recorded edition of the show. Read more…

Infinite Crisis Development Detour

Posted by on July 11, 2014 - No Comments »

lh_cardell_kerr_infinite_crisis_new-playerDuring PAX East I ran into a lot of developers, community managers and marketing people that are all vying to be the next big MOBA. From Turbine’s Infinite Crisis to a Russian entry in Prime World to the growing community behind SMITE or Strife, the second attempt from S2 Games: everyone of these is hoping to pull you into their battle arena. And yet, they can’t possibly all be the next League of Legends.

Keeping that in mind, I asked each and every person exactly what sets their title apart. What’s the differentiation? Why move from DOTA 2 or some other massively established title to yours? What’s the hook? Even though this is a question they should have been prepared for many failed to respond with anything strong.

Cardell Kerr, the Creative Director for Infinite Crisis, has taken the issue to heart and is going to do something about it. In short, his lengthy explanation to the community will see Turbine dramatically alter the development plan that we recently discussed.

  • Balance updates are to come roughly monthly.
  • Technical patches will be released alongside balance updates in the hopes of reducing crashes (thus AFKs)
  • Champions development will continue, but no new champions will be released until September.
  • Developer presence on the forum will increase

Read more…