Lore Hound WoWcast 18: Nerf Zerglings

2 September 2010 | No Comments » | LHStaff

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Juggynaut, Amatera, and Heartbourne get together to discuss the latest news in WoW. Topics covered in this week’s podcast include:

Click the player above to listen, download the podcast, subscribe via RSS, or Subscribe via iTunes.

Get involved with our podcasts! E-mail us at podcast@lorehound.comor leave us a voicemail on our Lore Line by using the button below or simply calling (304) 884-LORE. We look forward to hearing from you.

And don’t forget to follow us on Twitter for a chance to win a Celestial Steed mount!

The MMO Label — What’s In A Name?

1 September 2010 | No Comments » | Ronix

The last couple of years in the MMO industry have been interesting, to say the least. As gaming in general has become more mainstream, online integration has greatly increased in availability and significance in modern media. With the success of games on various social networks such as Facebook, more and more companies are looking at the MMO market as the next logical step; and where attention goes, money usually follows.

While there are certainly positive aspects to this process, one of the downsides is that a number of announced titles seem to have the MMO label slapped on simply for the sake of it. Some of the newer games under this heading are arguably successful in their attempt to differ from the traditional notion of MMOs and the way we view them today. Others, however, seem to use the concept of persistence as a gimmick and never really deliver on the MMO front while still attempting to charge customers the same price of admission as other, more established games in the genre.

What essentially looks like developers pigeonholing themselves into a sub-genre their game isn’t a typical example of actually makes sense from a business point of view. Under the MMO heading, a title may become a much more profitable undertaking and attract more interest from investors. The company then has opportunities to not only charge its customers for a copy of the product but also find additional ways to monetize it. It is also a smart move from a marketing point of view — adding an MMO label to a game has the potential to attract a new market and benefit from customers who might not have been interested otherwise, as well as give the title a way to differentiate itself from primary competitors (i.e. it’s not just another action game). Read more…

Blizzard Customer Support Now On Twitter

1 September 2010 | 1 Comment » | Amatera

Some people might question the necessity of this maneuver, but I find that the big trend these days seems to be choice. Where you get your information, and how you get it, is completely up to you. It’s the reason why Google integrates into everything and everything integrates into Skynet Facebook (yes, even Twitter). Maybe you already have a good method for figuring out when the servers are up or down (refreshing the in-game browser ad nauseum for three hours straight doesn’t count). Maybe you’ve got a bookmark on the status page, or have it hooked up to an RSS feed.

But if you don’t? Well, now you can keep up with the times on Twitter, by following the official BlizzardCS account. Now, don’t go thinking you can spam it every time your game crashes. This is less for accepting complaints and more for disseminating mass information and updates quickly:

You can now follow all Blizzard Entertainment Customer Support news and updates on Twitter. Just head over to @BlizzardCS, (http://twitter.com/BlizzardCS) for the latest Support related news, events and more. We will be providing constant updates during Tuesday’s maintenance and service outages. Additionally, you will be able to view updates to our Queue Times for Game Master interactions, account investigations and escalated tickets alike.

Of course, we’d be remiss if any mention of Twitter went without a convenient link to our own account. Yes, our ancient Sparklepony contest is still going on because we’ve yet to hit the magic number. Scratch our back and we’ll scratch yours! All you have to do is follow @Lorehound today!

Lore Hound MMOcast 19: Extreme Mage Edition

1 September 2010 | No Comments » | LHStaff

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Join iTZKooPA, Juggynaut, and Heartbourne for this MMOcast. This weeks topics are:

Now Playing:

News:

Discussion: Do you enjoy knowing exactlywhat a class does by its title, or would you rather a spicy name, something original, like many of the Warhammer Online careers?

Click the player above to listen, download the podcast, subscribe via RSS, or subscribe on iTunes.

Also, get involved with our podcasts! E-mail us at podcast@lorehound.com or leave us a voicemail using the button below or simply call us on the Lore Line, at (304) 884-LORE. Remember you can follow us on Twitter for a chance to win a Celestial Steed mount, too!

Lore Hound’s First Ever… Fanart?!

1 September 2010 | 7 Comments » | Amatera

Wow! While we’re still in the process of growing, it’s great to know that we still have some dedicated fans, and Phanttas is clearly of the most stylish, classy, and well-endowed (in the art of drawing, of course) out there! He cooked up this sketch of the main Lore Hound five, and while he had to Google some references for a couple of us, it’s pretty spot on. So, to show our appreciation, I’m posting it on our front page like a proud mother on her refrigerator door.

Now, while I make some calls to Louvre, why don’t you take a look at this fine masterpiece. From left to right: Juggy (and the manslave who totes his box around), Heartbourne, iTZKooPA, Pixiestixy, and myself, Amatera.

We adore this cult-like display of affection, so if you have any doodles, tributary ballads, or massive amounts of cash to donate, give us a shout out through the Lore Hound Twitter account or this email address: admin [at] lorehound [dot] com. Maybe you’ll make the front page, too, and… if things go well, who knows, maybe we can make a contest out of this in the future (don’t quote me on that).

Get Your Tiger Mounts While You Still Can

1 September 2010 | 9 Comments » | Amatera

The Hakkardest part is saying goodbye!

With all the Cataclysm news we hear about every day, it’s hard for us to decide what is and isn’t worth reporting. We don’t want to spoil too much, and we certainly can’t keep up with the hardcore news sites most of the time, but we are interested in details that reflect the lore and player experience. Heaps of things are changing in the expansion, of course. Lots of quests will be tweaked or nixed forever, an unfortunate realization that has led some of our own (and no doubt many others) to polish off their Loremaster achievements and pay tribute to the old school Azeroth before it’s gone.

It’s hard to say why this particular item stings more than a handful of lost quests. Perhaps because it represents some “bigger” part of the game. With notable exceptions, quests slip through the mind like a greased pig; the bread crumbs that lead to the feast, if you will. And though it may be no longer, it was once a major goalpost for end-game raiders. A place worth getting to and fighting through with nineteen of your closest — or perhaps most hated (lawl guild drama) — pals: Zul’Gurub.

A careful overview of the latest Guild Achievements added to the beta brought to bear something missing, which was subsequently confirmed by a Blue:

Zul’Gurub is gone as a raid instance come Cataclysm.

Tiger mounts, Polymorph: Turtle, Zandalar Tribe rep? If you really want ‘em, you better go get ‘em, now.

Now, it’s possible some of these things may find their way into the new incarnation of the zone, but I wouldn’t bet my hat on it. After all, Blizzard wasn’t exactly kind to the War Bear mounts from Zul’Aman after Patch 3.0 came out (and made the time limit trivial).

As for Zul’Gurub itself — well, it’ll still be there, you can fly over it, and it will presumably play a large part in the new questing experience and storyline of Stranglethorn Vale. It just won’t be a raid anymore. Sure, like everything else in the world, time must move forward and perhaps ZG has outlived its usefulness. But when placed against the facts that Ahn’Qiraj remains untouched and you’ll be able to fight Ragnaros in two different places, it makes you wonder why it got singled out in the first place.

So shed a tear, pour a forty, for Zul’Gurub: a raid that, in short order, will cease to be.

University of Florida Offers Starcraft Course

1 September 2010 | 2 Comments » | Heartbourne

The University of Florida (UF) is a fine establishment with a great business school. What better addition than a course in Starcraft to teach resource management?

If you want to take a 2 credit online course and meet the prerequisites, you too could be playing Starcraft 2 and watching replays to improve critical thinking and decision making.

IDS2935 21st Century Skills in Starcraft Course Description

21st Century Skills in Starcraft is an 8 week entirely online course that uses the popular real time strategy (RTS) game Starcraft to teach valuable 21st Century Skills through a hands-on approach. With society becoming increasingly technology-based and fast-paced, it is important for professionals to be highly proficient in skills such as critical thinking, problem solving, resource management, and adaptive decision making. These skills are fundamental in Starcraft and therefore make the game a highly effective environment for students to analyze and take action in complex situations. Computer and video games of all types have become a major part of today’s entertainment and technology worlds. Also, online education is an area of intense growth with many employers and professions using online courses and workshops for career development. This course synthesizes the three threads of 21st Century skill development, gaming, and online education into an innovative and experiential approach that encourages students to identify, learn, and practice crucial skills and apply and relate them to real-world situations. It does not teach about Starcraft, but rather aims to utilize the game and the complex situations that arise within it to present and develop the important skills professionals will undoubtedly need in the 21st Century workplace.

This course includes required weekly game play, viewing and analysis of recorded matches, written assignments which emphasize analysis and synthesis of real/game-world concepts, and collaboration with other students. Due to the unique and innovative nature of this course, there are several requirements that students must meet. Students taking this course must have access to computer (PC or Mac) and Internet resources outside of UF labs since it requires the installation and playing of a computer game. Students must also have at least basic knowledge of and experience playing Starcraft. Students must also be independent, self-motivated, and able and willing to learn in an entirely online environment. Enrollment is limited to 20.
Read more…

Not Even A Free Week Will Get Me To Do It

31 August 2010 | 2 Comments » | iTZKooPA

It’s pretty plain for most readers, Cryptic Studios let me down severely with Champions Online. Little content, a horrible microtransaction shop and incredibly repetitive (and unbalanced at launch) combat dragged the quirky writing and insane character customization to the recycle bin.  I pre-purchased six-months of Champions Online expecting the beta to be beta.  It ended up being the launch product.   The debacle left a horribly sour taste in my mouth, ultimately causing me, a junior Trekkie, to skip Star Trek Online and view Neverwinter with much trepidation.

I’ve had my fill of CO.  I gave it weeks before launch and months after.  I am done playing the game. That doesn’t mean I can ignore the title though.  I have a responsibility to you, the community of readers, to entertain and report on the MMOG industry.  So although a free week of Champions Online doesn’t get me spamming clicks looking for the client, it might get you in a tither.  The character creator alone can entertain most people for a few hours.  I mean, look what my non-gaming girlfriend spent almost an hour “creating.”

To celebrate the 1-year anniversary of Champions Online, Cryptic Studios is giving everyone who registers a week to try out the game.  It doesn’t matter if you’re a previous subscriber, or someone who has never touched a retail (or digital) box.  If you register, or have registered previously, you can login, download the client and play from September 1-7.  During this time there will be numerous other festivities and the woefully expensive C-Store has a 20% discount on nearly everything.

I’ll live vicariously through you.  Let me know how it goes.