Albion Online Is On Steam Greenlight

Posted by on September 17, 2014 - No Comments »

albiononlineThe next few years are really looking to be a golden age for sandbox gaming.  Another one has joined the fray; Albion Online is now on Steam Greenlight!

A player driven economy.. pvp… player housing and player built cities… freeform character customization.. cross platform – yes! Full Linux support!

But I’ll admit, they caught my interest at player driven, local, economy. That’s right … remember the good old days of hunting bone chips in Nektulos and carting them off to the Commonlands tunnel to sell? Looks like something like that can pop up in Albion! How can you say no to regional, player driven economies?

And cross platform play. Linux, Mac, iOS, Android, Windows.. now everyone can play together.

Sound interesting? Worth supporting? Vote yes on greenlight, read about the game on their official page or Facebook.

Champions Online Gets Tough with Steel Crusade (Interview)

Posted by on September 17, 2014 - No Comments »

CO_SteelCrusade_RoboPunchWhat do you do when you and your Millenium City friends are confronted with a robot super villain that wants to eradicate all forms of sentient life in Champions Online? Party up and take on the heartless steel monster? Head to new zones, even new satellites to put down the nanobot virus as if it were polio?

If you said “Yes!”, good for you. You’re a true Champion. We’re pencil pushers, so we ask for help from Cryptic Studios.

LoreHound: Who are you, and what do you do in regards to the game?

Cryptic: I’m Russell Williams, and I’m the studio director at Cryptic North which is based in Seattle. I help set the long term vision for the game, do playtests, and generally beat up bad guys in Millennium City.

Champions Online has been out for quite a while now, and there are doubtless many players who have left the game, or never given it a try at all. If given the chance to sit down with any of them, what would you say? Why should a player consider returning to the game now or giving it a try if they never have before?

The depth of content. This is a game that has been running for five years, and we have been building onto it continuously for all that time, so it has a huge number of missions, villains, vehicles, locations, and powers to explore. Plus, we’ve been tuning and refining the game while paying close attention to player feedback, so new players will have a much more polished experience, and we have new features to provide additional depth for long time veteran players, such as the Reawakened Automaton. Read more…

ArcheAge Has Launched. But…

Posted by on September 17, 2014 - No Comments »

AAqueueIt seems all is not well in Denmark. Server problems are not unusual during a game launch; veteran MMO players have come to expect them. Every statement of “this is a horrible launch!” is met with “this is a standard launch!” I’m in the latter camp – I will never again take a day off work, or set aside an entire day for a game’s launch. But every now and again, a game launches with problems that stand head and shoulders above the rest. ArcheAge is one of those games.

The headstart was plagued with issues – servers fell apart as Patrons hammered in, all seeking to grab up the non-instanced land as quickly as possible. Denial of service attacks, authentication servers failing, characters vanishing from the character selection page, crashes to desktop … the four days of Patron headstart were anything but smooth. And every problem for a game like ArcheAge was magnified by the knowledge that for every minute a Patron wasn’t in game was a minute lost in the race to find choice housing, or even housing at all. I didn’t pick up a Founder’s pack, so wasn’t in the headstart, but by everything I’ve seen the headstart cost many Patrons the chance to get housing, as organized guilds and alt accounts grabbed up everything in very rapid order. There are a lot of unhappy people out there, and in this particular case, I can’t really blame them.

Enter free players. Read more…

New MOBA Chaos Heroes Online Closed Beta Begins (Giveaway)

Posted by on September 16, 2014 - No Comments »

Chaos Heroes Online - free Closed Beta skinsAeria Games is getting into the mutliplayer online battle arena full force with this week’s launch of Chaos Heroes Online. Stemming from a universe ten years in the making Chaos Heroes Online feature a wide swath of heroes with their own unique ways to turn the tides of battle at any point in a match. Sophisticated skins are an Aeria staple, but CHO does more than the normal. Developer NeoAct is catering to the hardcore MOBA audience.

Chaos Heroes Online hopes to diversify its offer from the pack with unique twists, such as a fifty minute match time limit – something this blogger has never encountered in a MOBA – and new map mechanics. In addition, the ability to to re-equip one’s hero during battle should open up more fluid tactics and strategy as a match matures.

Aeria and NeoAct are offering limited edition skins to those that sign up for closed beta testing now. If you’re looking for full early access there’s a purchase option for that, a Founder’s Pack, complete with more skins, extra beta keys to pass out and soft currency.

Hit the jump for you first screenshots, gameplay, a historical look at the MOBA genre and what NeoAct hopes to bring to the table. And don’t forget to snag a beta key (while supplies last) by heading to the Beta & Item Keys Giveaway section on the right! If you miss your opportunity stay tuned to our Twitch channel for Chaos Heroes Online during MOBA Mondays or F2P Fridays. Read more…

The Siege of Neverwinter is Nearly Upon Us! (Event)

Posted by on September 15, 2014 - No Comments »

NW_Screenshot_Siege_090914_jpeg02_wmThe Season of Dragons is in full invasion mode. Following their introduction into Neverwinter the tyranny continues. Beginning September 18, players will be tasked with repelling the winged forces in all new challenges. Their fearsome introduction in mid August was only the first encroachment. Cryptic Studios will unleash the Siege of Neverwinter upon Protector’s Enclave starting September 18.

No longer a safe zone for all, the area around Protector’s Enclave is being encircled by the Cult of Dragons. Sergeant Knox is calling upon adventurers to deal with the scourge before they can reach the citizens behind the city walls. Adventurers must join the Siege Battlefield to man arms against the new foes, overcome two new Heroic encounters featuring enemies with new combat techniques and learn a new trade to arm those around them with defensive supplies.

This event currently appears to be one of those rare single occurrences in gamedom. Like the opening of the Gates of Ahn’Qiraj, it’s something any player of the title should do their utmost to participate in. This blogger will be traveling during the majority of the week-long window, but will be aiding in the invasion, counterattack and dragon attack as best as he can. And don’t forget last week’s exclusive interview with lead designer Chris Matz.

Hit the jump for tons of teaser media on the upcoming Siege of Neverwinter and an all-new Tyranny of Neverwinter infographic! Read more…

PAX Prime 2014: World of Warships Balances Simulation & Action Combat (Video)

Posted by on September 15, 2014 - No Comments »

WoWS_Keyart_Id_Block_EngHere’s your motivation: your a giant, thousand plus manned metallic behemoth that somehow, potentially defying the very laws of physics, manages to float on water. Guns of unimaginable power swivels around your deck with the smoothness of a pig in slop. Other similarly designed vessels are cutting through the water simultaneously launching planes bent on your destruction. Defend this island cluster, stay alive and help your allied ships create a few new reefs.

Like World of Tanks and World of Warplanes before it, World of Warships is taking’s philosophic design of historical simulation and accuracy and looking to blend it with action combat. Featuring the destructive forces of numerous navies, even those with little real-world power, Warships is shaping up to make a splash in the combative trilogy of Wargaming’s portfolio.

Associate Producer Chris Scott details the difficulty of balancing the company’s desire for historical accuracy and fun gameplay, conceits made, new mechanics required by running an entire ship and plenty more in our exclusive interview. Read more…

PAX Prime 2014: H1Z1 “Hard to produce a true sandbox experience” (Video)

Posted by on September 15, 2014 - No Comments »



Sony Online Entertainment, like many developers of MMOGs, is a rather cagey developer. Par the course tends to be to keep everything close to your chest, design decisions, customization options, story and monetization. This trend is disappearing. It’s partly the drive everything more accessible – see the F2P genre – a touch of diversifying yourself from the crowd and a splash of themepark MMOGs no longer being the favored genre darling – see MOBAs.

H1Z1 is not a themepark MMOG. SOE gives you a living world full of zombies, items, crafting, wildlife and weather. This lets players step into a title more akin to a create your own adventure. Because SOE isn’t attempting to tell you a story, to force some moral or ethical questions or decisions down your throat, the company needs players to test its systems. That’s why Jimmy Whisenhunt was sure to point out that H1Z1 is quite possibly the earliest gamers have seen an SOE title because “It’s so hard to produce a true sandbox experience” without players. Lots of them.

The sandbox title remains in early alpha testing. We’ll be on the lookout for beta access codes for the community. Read more…

MOBA Monday: Something New and Something Old (Giveaway)

Posted by on September 15, 2014 - No Comments »

lh_TOME_immortal_arena_moba_monday_smite_orlonMOBA Monday is a weekly showcase of how to perform, eh, let’s go with adequately – we hope – in a massive online battle arena. The streaming squad features the hottest, upcoming or most interesting titles of their and the communities fancy for a few rounds of PvP shenanigans in our weekly Twitch channel staple.

You know what I’m not doing right now? Downloading the MOBA that’s going to be one half of today’s presentation. That’s because Kixeye has managed to make a seamless experience in your browser thanks to its ingenuity with the popular Unity engine. TOME: Immortal Arena is one of those rare gems that can take you completely by surprise at a convention. Focusing on accessibility and challenging numerous MOBA tropes, the designers are heading in an interesting, if somewhat uncharted, direction.

And the old, well that’s me going back to farming up Worshippers for Arena play in SMITE. It’s been a few months and unlock TOME, Hi-Rez Studios was not part of the festivities in Seattle the other weekend. That’s not a knock by any means. It’s actually an excuse. I haven’t had any time to play SMITE in that long because of the convention and all the post production it requires. Time’s of the essence.

Oh, and more SMITE god and skin codes to give away!

Today’s MOBA Monday returns to its normal 1:00 PM EST timeslot. Hit the jump or head directly to the channel page to watch live. Don’t forget to follow for all the updates and giveaway opportunities. This is especially important for TOME: Immortal Arena players as we’ve a nice collection of Diesel Orlon codes that will be given away over the next few weeks. Read more…