Archive for January, 2008

Two Mythos Invites up for Grabs!

12 January 2008 | No Comments » | LHStaff

Flagship Studios has decided to give everyone currently in the Mythos beta 2 invites, so I’d like to offer the first 2 people that reply an invite. Just comment here and I’ll send it within 24 hrs, probably much sooner. BTW if you get on my characters name is Omicronn, lev 19 Pyromancer.

For those of you who missed it, below are links to mine and Geoff’s previews of Mythos.

Geoff’s Preview

My Preview

CrunchVideo of the Day: GuildWars Extreme Dancing

11 January 2008 | No Comments » | LHStaff

So while browsing the new gamer-oriented video uploading website, WeGame.com, I came across a delightful Guild Wars video. Now, I’m not entirely sure how the makers of this video were able to get such a remarkable synchronized look, and whether or not the video was made primarily through the game or primarily through editing. As far as I can tell it could be either. What I do know, is that it’s pretty awesome.

MMORPG gamers, believe it or not, are some of the most creative people I have ever met. If you give an artist a canvas and some paint, naturally, they’ll make you a painting. Makes sense right? Well, apparently, if you give a gamer an MMORPG (with little to no implementation for artistic value) they’ll give you shows, artwork, dance choreography, and a whole world full of artistic expression through videogames. I’d go so far as to say some of these gamers are more artistic than the actual painter. It is hard to create content from something that doesn’t give you much content to utilize for art.

So. . . have you created anything lately? We’d love to see it. :)

P.S. Sorry for not embedding the video directly, WordPress seems to hate me. The picture will link you directly to the video on WeGame.com.

Become a real Fire Mage

11 January 2008 | No Comments » | LHStaff

Disclaimer: MMOCrunch takes no responsibility for any damage you do to yourself, others, or Orc Shamans.  Seriously, please be careful.

Have you ever seen a Fire Mage and thought to yourself, “Wow, that would be neat.” Who here hasn’t wanted to throw fireballs from their hands? Well, now you can in just a few easy steps. Just follow the directions at this site to create your own homemade fire balls! Impress your friends and get laughed at by your loved ones! You’ll laugh all the way to the fire extinguisher knowing that you were a Fire Mage at least once in your life.

Incoming! MMORPGs of 2008

10 January 2008 | No Comments » | LHStaff

With a new year coming upon us we have the incredible opportunity to experience new MMORPGs. It was the same last year, as we were all antipating the releases of Tabula Rasa, Lord of the Rings Online, Vanguard Saga of Heroes, and Warhammer Online (still). This year we have a bunch more titles coming, and there is quite the selection. So, without further ado, I bring you the expected MMORPGs of 2008 listed with the most up-to-date release dates that I could find. Everything here is chronologically organized as best as possible. Enjoy:

Awesome right? Here we have our basic look at the MMORPGs that are roughly scheduled to be released this year. Obviously some of these dates are more concrete, like Pirates of the Burning Sea which is on schedule to meet it’s 1/22/08 date. Other’s like Warhammer Online have a possibility of being pushed back a few months, and even then some like Stargate Worlds will probably not get released this year at all. Just a hunch.

Also worth noting is that although there are a few triple-A titles, like Warhammer Online and Chronicles of Spellborn, this year also has it’s fair share of shovelware. Prepare to see more and more titles like Zu Online, and Wonderland Online hit the digital domain this year.

Every date, prediction, and event scheduled here at MMOCrunch is, as always, subject to change via the developers whimsies and timing ethics. Thanks for reading. :)

P.S. Also don’t forget to welcome Andrew, our newest Crunch writer here at, well, MMOCrunch. His first post can be found just below.

MMO: Department of Defense?

10 January 2008 | No Comments » | LHStaff

SL China

Thought I might introduce myself here as I am one of the new MMOCrunch writers. My name is Andrew and I am an avid gamer and MMO veteran. My first and favorite MMO is Anarchy Online and cannot wait for Age of Conan to launch. I have played just about every major MMO on the market and Beta tested quite a few. I work in Information Technology so look for some Tech related articles in the future. Hope you enjoy my first article!

For many years, video games have been used as educational and learning tools. Realistic flight simulators have been in use by the United States military for quite some time and even our National Champion LSU Tigers use a modified football video game to run offense and defensive playbooks, but how can online worlds bring education and video gaming together?

Second Life, an online multiplayer game, gives users free range to create whatever they can, using the 3D modeling tools provided. Large communities have been created and an entire virtual world emerged. Many educators saw this as an opportunity to create something unique. Several university and college campuses have been erected on private and public areas, where classes meet and students collaborate. Hospitals are created to educate medical students. Banks and businesses have started to follow suit, experimenting with virtualization of their storefront operations. Even a US Defense Department grant looks to takes video game education to a new level.

With a new SCORM compliant project, the US government takes education to new places, literally. Utilizing a team of programmers, 3D modelers, researchers, and educators, the US Department of Defense has begun building a virtual China within Second Life. Created on its own private island with the aid of photos and maps, the virtual world is being used as a supplement to current diplomatic training to educate US diplomats and other government employees about China’s history, geography, and even how to use Chinese ATM and Subway ticketing machines. More than just text books and slideshows, this training aims to ensure that government agents not only know China, but also how to function within China. If this virtual training succeeds, perhaps the scope of the project will grow to include more places, or even become a public learning tool. Why not model the entire world complete with historical landmarks, storefronts, and people? Learn to interact with people and machines from all around the world. Learn their customs, even their languages, all from this virtual world.

So where does this leave education in the future? Now that major universities and colleges have created there own campuses, can virtual education replace traditional online courses? With more virtual worlds in the works from Google and Sony, will virtual worlds start to become less of a game space and more of a living space? I just wonder how long the lines at the Virtual DMV will be.

Comic: New Skill

9 January 2008 | No Comments » | LHStaff

New comic tonight! Enjoy

MMORPGs as a Social Exercise?

8 January 2008 | No Comments » | LHStaff

In today’s get up and go-go world there are a lot of people turning to the digital medium in order to fulfill certain parts of their lives. For example email and social networks have completely made writing an actual paper mail obsolete. I mean, who seriously does that these days? I think my gramgram (grandma) does, but that’s beside the point. In this world, right now, there are people who turn to digital pleasures because they don’t have time for the “real” version of such. Does this hold some truth for MMORPGs as well?

The MMORPG is no stranger to criticism, and it’s certainly no stranger to publicity. Beginning back in the Everquest era, MMORPGs began gaining media attention as wasteful timesinks for children who were, in turn, neglecting their homework, and, more importantly, their daily exercise. When a child was sitting at the computer for hours upon hours at a computer how much exercise were they actually getting? Well, aside from rapid finger movements while typing the answer is el zilcho, nada, none.

Now fast forward to the present day, a time when World of Warcraft has subscription numbers in the millions and there are about 40 other well established MMORPGs to choose from. Does the truth of yesteryears still hold today? Well yes and no. We still have the same children who are essentially spending hours upon hours in these virtual worlds wasting away their youth. It can actually be a bit depressing when you see somebody like that; however, due to the popularity of such titles like World of Warcraft and Lord of the Rings Online we are beginning to see a new type of player. Somebody who maybe just wants to play as a sort of social exercise. Housewives, fathers, business types of all ages/races/sexes and grandparents are now venturing into the online worlds to meet some of that social desire that we as human beings require. Instead of actually going out to a bar at night, instead they log onto World of Warcraft or Second Life to get that same feeling of belonging.

Naturally, this isn’t as widespread as I probably made it seem in my last paragraph, but that’s not to say it’s not happening more and more often. A lot of people seem to think that MMORPGs have a height limit, that only a certain amount of the population will find an interest in them. However, I disagree. As the average American and European gets busier and busier with their work there will probably be a sharp increase in MMORPG subscriptions. Sometimes you are just too tired to head out to your local bar y’know? I am guilty of doing this on more than a few occasions.

Thoughts, comments, random words of wisdom? You know where to leave em. :)

MMOCrunch is Looking for Additional Writers!

8 January 2008 | No Comments » | LHStaff

Coming off a fantastic first two months, we at MMOCrunch are looking towards the future. We are currently looking to add an additional 1- 2 writers to our staff in order to keep the site constantly fresh with new content and opinions. The ideal candidate would be expected to post at least 3-4 times per week, be an avid MMO gamer and have some past writing experience either online or else where. This is a volunteer to paid position, more details will be provided to any writers that are interested.

If you would like to join our staff please email me at admin [at] mmocrunch [dot] com.