Wrath of the Lich King started with an experiment. Class design up until that point had been steadfast and rigid. Sure, you’d put a couple points in another tree on occasion, but generally each set of talents was dedicated to a particular role. Death Knights, as the first Hero Class (what does that even mean these days?), broke that mold.
Different trees often afforded multiple advantages and basic tanking could be accomplished in any of the three, though of course, the community would always gravitate towards the more obvious and efficient setups. With Cataclysm, that paradigm will be shattered. No longer will players of other classes have to be jealous of the Death Knight’s flagrant flexibility, for their roles, too, will be shuttered into specific trees. From Cataclysm onwards, if a Death Knight shall tank, they shall do so as Blood.
Ghostcrawler felt this change was big enough to warrant its own post, separate from the list of other changes coming to the class later this week, and extensively details their reasoning behind it in a post you can find after the jump.
For the tl/dr crowd, here’s the gist of it: Death Knights were originally a test-case for a more open talent tree system. It worked alright, but with the introduction of new mechanics throughout Wrath‘s lifespan, it is perhaps proving too fruitful. This, combined with the more rigidly-defined Mastery elements of the talent system coming in Cataclysm mean that it’s more optimal to shove tanking into Blood, and allow the other specs to focus on different kinds of DPS. Continue Reading