Author Archive

Join the Struggle Against or With Vampires in Nosgoth (Giveaway)

24 October 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_nosgoth_giveaway_closed_betaWondering how you can join the death-filled world of Nosgoth? The third-person fighting game remains in early beta testing so it’s not exactly easy. Sure, you can pre-purchase for Early Access, but who wants to spend money when you don’t have to? The answer should be “no one!” Psyonix and Lore Hound is teaming up to make that a really easy task. We’re simply giving closed beta access away!

Come join the asymmetrical PvP combat in the gothic world before the rise of Kain and appearance of Raziel. Featuring class-based team combat across two rounds, Nosgoth evens the playing field by forcing players to play two rounds, one go with the brutal humans and their contraptions and a second as ravaging vampires. Equip yourself with a crossbow, wings or a massive health pool. Whatever your playstyle, Nosgoth has a class for you.

If free closed beta access and the above summary doesn’t make you committed, you can check out its appearance on F2P Friday and our recent interview with Eric Majka, which introduced the game to us. It’s interesting to see how far Nosgoth has broken from its single-player origins as part of the now-canceled Legacy of Kain: Dead Sun.

Head over to the Nosgoth giveaway page to claim you closed beta key. Head over to the official website to redeem and begin playing!

F2P Friday: Storymode of Marvel Heroes & Pokemans (Giveaways)

24 October 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_marvel_heroes_nova_guardians_galaxy_f2p_fridayF2P Friday is our weekly showcase of the growing free-to-play market, from MMORPGs to first-person shooters and beyond.The stream team will feature the latest, greatest and just plain fun games that cost you nothing to play. Ever. Granted, you should throw the developer a bone if you enjoy a title, but you don’t have to.

Our most recent discussion with David Brevik didn’t go so well. Thanks technology. However, the one before that went smashingly, as did our geek out with community manager Ryan Collins. Literally during last week’s episode a new patch was applied to Marvel Heroes 2015. It’s about time I patch up and check it out. However, I’m still working on my Black Panther run through and, ultimately, that’ll be our focus. Sorry, Wasp and Nova. Nuts to you Cyclops, I’ve always disliked your holier-than-thou wanna-be-Superman history.

Can I get away with such an angry critique and then gush over Pokemon? I can, right, because that’s exactly what I am going to do. The Pokemon Company released the Pokemon Trading Card Game Online for iPads in late September, and while we won’t be livestreaming from there, the PC client is, well, tolerable. I haven’t had much time in the digital version of the card game, but I still have a collection of physical cards. Hopefully those weekends playing a decade ago have stuck with me somehow.

Be sure to subscribe tothe channel for all our streams, giveaways and shenanigans. Hit the jump for the livestream, which is scheduled to kick off at 3:00 PM EST and run until around 5:00 PM EST. Marvel Heroes 2015 players have a shot at Random Costume Box codes and we’ll also be distributing some Pokemon TCG deck codes. Continue Reading

Hearthstone Delayed For Mobile Devices; Surprises No One

23 October 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_hearthstone_delayed_mobile_ios_android

The delay of the iOS and Android versions of Hearthstone: Heroes of Warcraft isn’t a surprise because Blizzard Entertainment is the developer, but because of the aforementioned platform. I’ve had numerous discussions with Hearthstone aficionados on the merits of creating a mobile app for a title that was designed as a PC/Tablet game. Few promoted the incredibly popular card game heading to mobile devices. And no, it wasn’t because they feared losing all their free time (to frustration) and Naxxramas heroics.

Complexity of developing for Android’s myriad of screen sizes and device strength aside, the game is simply too complex for such small screens. I’m not referring to gameplay complex, that title goes to Magic the Gather 2015, but the basic needs of viewing card abilities, seeing your entire hand, secrets, the game log easily and seamlessly. I’ve no doubt that Blizzard could make mobile Hearthstone happen. But the experience, the ease-of-use and intuitive interface that are such necessities for the casual market, will be incredibly mutated, nerfed if you will.

Despite the developer’s intentions to get the Android app out by the end of the year, I hope those editions are simply canned like Project Titan and rolled into a new or existing product. Blizzard openly admits that recreating the Hearthstone feel is not only important, but incredibly difficult on these smaller platforms.

“One of the biggest challenges with that is revamping the user interface so it feels intuitive and offers the same quality Hearthstone experience, but this time from the palm of your hand.”

Phablet aside, if there’s any developer that I would bank on nailing this it’d be Blizzard. Still, I can’t imagine it’s something I will want to play when I already have a PC client and an iPad edition. Let alone throwing in the hell that is gaming on a 4G LTE connection.

Warhammer 40,000: What a Difference Six Months Makes (Video)

23 October 2014 | 1 Comment » | Patrick "iTZKooPA" Mulhern

lh_Warhammer_40_000_Eternal_Crusade_progress_fall2014We’ve been covering Warhammer 40,000: Eternal Crusade from the beginning. Sci-fi MMOGs are my kryptonite, and with Games Workshop behind Behaviour Interactive’s vision for the intellectual property’s first MMORPG I’ve followed and reported on near every morsel. Behaviour isn’t the first developer to take on the property, but it has continued to speak to its community, showing progress and taking input every few weeks. That certainly can’t be said for previous attempts.

The latest is a short video that showcases the massive changes seen since pre-production turned into the real thing. Still pre-alpha, the video exemplifies the difference between early art and art after the greenlight has been given. The world has become darker, more menacing, more detailed and more alive. Arkhona still needs plenty more work – see the jerky animation at the end of the video – but the updates for this work-in-progress from Spring 2014 to Fall 2014 are nothing less than inspiring.

Not to mention it proves that the game is still under development. Something all 40k fans are concerned with at this point in time. Spent two minutes and check out the full trailer after the cut. Continue Reading

Instance Gratification 10: I’m Back in WoW…and Clueless

22 October 2014 | 1 Comment » | Patrick "iTZKooPA" Mulhern

lh_instance_gratification_warlords_of-draenor_wowInstance Gratification is the return of one of our premiere video outings. Originally featuring the cast of founder bloggers thrashing World of Warcraft dungeons and viewer runs of Dungeon & Dragons Online, the reinvigorated column heads to the realm of the Twitch channel. Come join us every Wednesday for dungeon dives, solo attempts and general loot hoarding in your favorite games.

See that aforementioned game up in the intro to this column? Well, that’s exactly what we’re going to be featuring on the tenth Twitch edition of Instance Gratification. That’s right, the column is coming home to roost on the game that started it all, World of Warcraft. With a solid two hours being dedicated to each game moving forward I shouldn’t have any problem cascading a handful of dungeons. Ideally, I’ll gather a pair of levels for Solidsamm, which may just push him to the soon-to-be-weaksauce level cap of 90.

My dagger loving gnome rogue is running around the early areas of The Jade Forest, but has already managed to break level 88 thanks to all the increases provided by Blizzard Entertainment. The excitement of Warlords of Draenor, and Molten Core, a more apt draw for this blogger, have kept queues for lowly DPS well below 15 minutes of late.

As I mentioned yesterday, I barely know what I am doing. Especially on my priest. While playing her holiness I felt like I was just hitting pretty buttons to make sparkles go everywhere. Those actions seemed to heal people. I think.

Come join me as I return to Azeroth. Watch me stumble around talent trees. Attempt to locate spells and abilities that aren’t being appropriately used (or even on my bar) and working to correct broken scripts. You can always tell me what I should be doing, since that’ll probably speed everything up!

Be sure to subscribe to the channel for all our streams, giveaways and general shenanigans. Hit the jump for the livestream. The show will kick off around 1:00 PM EST and continue until Solidsamm has hit level 90!

Continue Reading

WoW, I’ve Made A Huge Mistake

21 October 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_wow_resub_huge-mistakeThis is up there with Gob’s largest, most hilarious faux pahs. Unfortunately for me and my friends, this is one that will drastically alter our dynamic. It won’t be funny. You see, I’ve resubscribed to my first true life-altering MMORPG addiction. That’s right, the gem that spawned Hearthstone: Heroes of Warcraft and remains the most successful of its genre to date. World of Warcraft has returned to my harddrive.

Frankly, I couldn’t resist the upcoming ten-year anniversary celebration. All Blizzard really needed to do was mention Molten Core as part of the festivities to hook me. Let alone retune it for endgame. Seeing Ragnaros for the first time remains one of the most memorable WoW moments. Even more important than being a part of the server-first kill. No need to wait for BlizzCon to get sucked back in, even if Metallica is closing the show.

After logging in I was greeted by a few friendly faces, both my toons remaining in the guild I haven’t conversed with since dropping from the face of Azeroth shortly after Mists of Pandaria released. The day I subbed my priest was level 90 having a few levels head start over my famed rogue Solidsamm, who remained untouched at level 85. She’s now on her way to being geared. Solidsamm remains a few levels behind rocking dungeons, grabbing quests and randomly hitting pretty buttons. Continue Reading

Neverwinter Loremaster Randy Mosiondz Talks Season of Dragons (Interview)

20 October 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

NW_Vellosk_Screenshot_WatermarkedNeverwinter has expanded four times already. Developer Cryptic Studios is hard at work on Module 5, which will see the rise of one of Dungeons & Dragons’ original protagonists the multiheaded Tiamat. Ahead of this epic addition to the action-oriented MMORPG we dive into the tomes of lore with Randy Mosiondz, a senior content designer on Neverwinter, discuss game design and what keeps him up at night.

LoreHound: Before we get start who are you and what’s task in the world of Neverwinter?

Randy Mosiondz: My name is Randy Mosiondz, and I’m a senior content designer at Cryptic Studios. I’ve been with Cryptic for nearly ten years now. I got started working on City of Heroes, then moved on to be lead designer for Champions Online. A few years back I came on to work on Neverwinter where I became Lead Content Designer. After taking a break from work, I came back to focus on content implementation and am currently known as the “Loremaster” on Neverwinter. I’m the go-to person when someone needs to know the latest and most accurate information on how things work in Dungeons & Dragons and the Forgotten Realms. I also make sure the whole team gets regular updates on how the story is developing in the game.

LH: Cryptic Studios has kept tight ties between Neverwinter and the latest in Dungeons & Dragons, the boardgame the title is based on. How closely does Cryptic work with Wizards of the Coast? Does Wizards award any sort of leeway or input?

RM: We’ve got a great working relationship with Wizards of the Coast. We talk with them on a weekly basis, and we have a pretty quick turn-around back and forth when we need approvals on things. At Cryptic we try to stick pretty close with the established D&D/Forgotten Realms lore, so we mainly need updates from Wizards to ensure that any content we’re building still fits with the evolving canon of the Realms. We’ve been thrilled to help develop new canon for the Realms. Continue Reading

MOBA Monday: Orcs Must Die! Unchained & Time for TOME (Giveaway)

20 October 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

moba_monday_omd_unchained_halloween_tomeMOBA Monday is a weekly showcase of how to perform, eh, let’s go with adequately – we hope – in a massive online battle arena. The streaming squad features the hottest, upcoming or most interesting titles of their and the communities fancy for a few rounds of PvP shenanigans in our weekly Twitch channel staple.

Robot Entertainment put down a massive patch for its upcoming tower defense meets MOBA Orcs Must Die! Unchained. The third-person team-based shooter dealie introduced a new hero, and all-new map and a “newish map” with numerous other goodies jammed inside Patch 1.6. This definitely includes a reskin of a previous map to celebrate the “collective end-of-October-beginning-of-November holidays.” And, of course, that also brings us new vanity skins for the same exact celebration of the dead, things to die and harvest festivals et. al.

The back half of MOBA Monday will see TOME return for the thirdtime this month. The F2P MOBA from Kixeye continues to draw me in with its quick matches and deep meta system. The flip side to Robot Entertainment’s aggressive patching and largely transparent development, Kixeye has remained largely quiet since we were introduced to the game at PAX Prime 2014. Sure, there have been minor correspondences and patches, but even a major update like v7.1 to 8.0 yielded minor changes, mostly dealing with your typical balance modifications. At least these updates are coming fast and furious.

MOBA Monday will return to its famed 1:00 PM EST time slot. Hit the jump or head directly to the channel page to watch live. Don’t forget to follow for all the updates and giveaway opportunities. This is a double dip week. TOME gameplay will come complete with Diesel Orlon skin codes, so be sure to make your account now! Continue Reading