Author Archive

Video Games in Cuba: Expectations

23 November 2015 | No Comments » | Patrick "iTZKooPA" Mulhern


I’ve been a part of video games professionally for over 10 years having consumed them for nearly 30. Longer if you count holding a controller without it actually being attached. All of this consumption, thought, writing, reviewing and interviewing developers keeps my favorite digital entertainment on my mind constantly. But I’ve always come at it with a certain stance. A viewpoint that quite difficult to shake when you live in the United State of America. As the number one producer and consumer of the medium it’s always been a first world view. We make the biggest games, a vast majority of the money and, console peaks and valleys aside, generally dominate the market once held by the Japanese. Regardless of the whims of the console wars, we’re at the forefront. Cuba, which I’m heading to in a scant few hours, isn’t. Continue Reading

Brawlhalla Hits the Masses, First Bow Hero Unleashed

20 November 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_brawlhalla_metadev_orionI’m going to come clean and admit that I’m writing this post purely to get rid of the Diesel Orion skin you see to the right. The closed beta codes are no longer worth the paper or ink their printed on – let alone the plastic sleeve! – because the platform brawler is now into its open beta testing phase. That was the first thing that returned my interest to the old staple of F2P Friday and QuakeCon 2015 societal grease. The second is Ember, a new Legend with a new weapon, the first ever bow. Continue Reading

BlizzCon 2015: How Heroes of the Storm Remains Unique

9 November 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

Which head will you control?

The year 2015 was a hard reality for more than a few developers looking to break into the lucrative MOBA genre. As the fledgling genre has become more mainstream and more competitive titles, like Infinite Crisis, have failed to secure an audience largely due to a lack of diversification. Blizzard Entertainment read the writing on the wall during the early phases of Heroes of the Storm. The design team has since blown the MOBA community at large away with incredibly unique heroes, like Cho’Gall, Lost Vikings, Abathar or Murky, for its accessible take on the genre. Not to mention the relative baby steps the team’s Battlegrounds have brought. Continue Reading

BlizzCon 2015: Day 1 Dissected by the Pros

7 November 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

A smidgen of new hotness from BlizzCon 2015.

If there’s one soundbite we’ve heard over and over it’s about the sheer amount of content BlizzCon 2015 has put forth. Blizzard Entertainment isn’t putting a show together on the back of just World of Warcraft, as it largely did until StarCraft II and Diablo 3 graced our harddrives in 2010 and 2012 respectively. This summer saw the release of Heroes of the Storm, preceded by the Hearthstone explosion in 2014. And soon we’ll have Overwatch to round out a nice half dozen properties to be showcased at BlizzCon. So yeah, there’s a lot. What better way to get through it all than with Seven, our buddy from

Check out our Day 1 recap after the cut. Continue Reading

BlizzCon 2015: League of Explorers First Impression

7 November 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

League of Explorers Key ArtThis is a particularly odd first impression due to its incredibly short lifespan. Blizzard announced League of Explorers, the upcoming third Solo Adventure to the 40 million plus strong Hearthstone: Heroes of Warcraft, a mere six days before it plans on releasing the damn thing. To top it off, a mere two hours later the company decided to unveil all 45 cards that’ll unlock from your romp across Azeroth after the Staff of Origination during the ensuing Hearthstone-focused panel.

What does that leave me? Plenty, as it turn out. Continue Reading

BlizzCon 2015: Excitement, or Lack Thereof

6 November 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_blizzcon_2015_goodie_bagLet me start of with this, I know I’ll have an incredible time at BlizzCon 2015. I’ve covered the company, and the convention, long enough to know it’ll be a good show. With my time, the damage to my liver, and my money. The community ensures it regardless of the somewhat thankless effort the company itself puts into two days of self indulgence. That undeniable fact, one that had my fiancé, Shaktaji, demand I attend despite our wedding being two weeks later, isn’t why I’m here. It’s because I’m a pessimist. Continue Reading

The LoreHound 2015 SMITE Giveaway

4 November 2015 | 3 Comments » | Patrick "iTZKooPA" Mulhern


Lore Hound has been around the SMITE community since its inception. We’ve never featured a pro player, tackled every aspect of the community’s incredible growth or broken down every change in the forest of patch notes. But man, have we followed the game. We’ve educated players on early oddities, thrown together useful guides and dived deep, deep into the lore of the multi-pantheon Battleground of the Gods. Along the way we’ve picked up quite a few skills. Only one of those is related to the title of the post; our ability to gather swag. We’re using that to top last year’s Artemis Convention 2012 Giveaway. We’re going bigger! Continue Reading

Skipping the Journey in Heart of Thorns

29 October 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_guildwars2_heart_of_thorns_review_delayedYa’ll know that I fancy myself some great lore. A narrative that breadcrumbs you into a growing storyline easily captures me. Bottled story arcs for zones, creatures of the week if you will, are also of interest. If only for the simple gratification of ending their reign of terror. Even single-shot quests or completely discrete, world-spanning quest lines can entertain to the point of emotion. The story to a game is so important to me that I’ll abandon titles for missteps, as I have with Warlords of Draenor. On the other end, I’ll devise an editorial line to focus on those that catch my interest. It’s this very reason that I’m the worst power leveling partner ever. And why I’m skittish to use and less likely to purchase items that’ll break the narrative the game designers spent ostentatious amounts of time devising. The journey needs to be as interesting as the end game. Continue Reading