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SWTOR Legacy System Gimps Non-Alt Players?

23 January 2012 | 50 Comments » | LHStaff

Last week BioWare released a video of Game Director James Ohlen talking about some upcoming changes to Star Wars: The Old Republic, one of which was the Legacy System.

Up until now, we knew that the the Legacy system would create a sort of family tree for your main and alt characters and they would gain some sort of benefits. I for one assumed the benefits would be non-combat such as cosmetic gear, titles, mounts or something along those lines, however in the video James clearly states that all characters will gain new abilities and powers.

Being someone that has never played an alt character and who doesn’t plan to, this Legacy System completely gimps players who choose to stick with a single character. The Legacy System almost forces players to start over with an alt in order to remain competitive with other players.

Since SWTOR is all about story and is the game’s main focus, it’s no wonder BioWare would put in place a system that puts a huge incentive for players to start over. However for those of us who are not alt-players, this system makes it pointless to continue playing as we would do so with a permanently gimped character.

What BioWare is trying to do is add replay value to a genre that quite frankly doesn’t need it. Incentivising players to start over should be the last thing any MMORPG should do as the game itself should be engaging enough for players to continue logging in even after completely the story. However when you create a game that has the same old game mechanics and endgame as every MMORPG of the last decade, getting players to start-over is probably the only way to keep your subscribers.

Guild Wars 2 Beta & Launch Details Revealed

23 January 2012 | 4 Comments » | LHStaff

ArenaNet is embracing the Lunar New Year, which is today and according to the Asian zodiac system is the first day of the Year of the Dragon. The dragon embodies passion, independence and ambition which is something that ArenaNet can related to with what they’ve accomplished with Guild Wars 2.

To celebrate the Lunar New Year, ArenaNet has revealed their plans for beta testing and has officially announced that Guild Wars 2 will be released in 2012.

We recently finished our first closed beta test, and we’re now ready to hold progressively larger events. In February we’ll invite select press to participate in beta testing, and in March and April we’ll aggressively ramp up the size of our beta test events so that many of you will have a chance to participate. And of course, this all leads to the release of Guild Wars 2 later this year.

It seems closed beta testing will last at least to April, with open beta and the launch to follow. No hints were dropped as to when GW2 might launch, but it will definitely be in the second half of 2012. Can’t wait!

DDO: Menace of the Underdark

19 January 2012 | No Comments » | LHStaff

Dungeons and Dragons Online follows the announcement of the upcoming Dungeons and Dragons 5E for tabletop gamers with its own new addition; the release of its first premium expansion, Menace of the Underdark. It brings the Forgotten Realms to DDO! The Druid will finally be a playable class, the level cap will be increased to 25, and there will be adventures in the Underdark, with all its drowish goodness. I first gave this game a pass because it was set in Eberron, but nostalgia will probably tempt me into giving it a try, now that I can look forward to the Forgotten Realms. Who can pass up another sighting of Lolth?

For more info, visit the Menace website, and the official announcement.

SWTOR Patch 1.1: Game Over…Empire Wins

18 January 2012 | 6 Comments » | LHStaff

What is currently taking place on the planet of Illum is an absolute slaughter and travesty. Republic forces, vastly out numbered by Imperials, are being decimated with little to no hope of making any type of stand. With no hope of survival, Republic players are staying clear of Illum, turning it over to Imperials who now sit and wait for those unfortunate Republic players, unaware of the situation, to enter.

That’s the current state of the game for Star Wars: The Old Republic on the PvP world of Illum after the release of Patch 1.1. While the patch brought with it a new flashpoint and operation, more importantly it brought much needed changes to PvP.

Up until now Illum has been a merry-go-round where players, for the most part, would stay clear of each other in order to trade off objectives and farm rewards as quickly as possible. Patch 1.1 however introduced some incentives for players to actually kill each other, except BioWare forgot that Imperial players vaaaastly outnumber Republic players on nearly every server. So instead of a merry-go-round, we have a one sided slaughter where Imperial players are camping Republic respawn areas and hunting down new players when their location is revealed through the new Illum notification system.

But it doesn’t stop there. Imperial players are also farming NPC turrets, which respawn almost instantly, allowing them to rack up HUGE amounts of valor. WTF BioWare!?  PvP rewards for killing NPCs? (UPDATE: Seems this was reported falsely by players, turrets and NPCs do not provide valor)

I’m all for giving players incentives to kill each other and I’m still waiting for some in open PvP zones, but this seems like such a rookie mistake. Hasn’t anyone at BioWare played a PvP MMORPG before?  How about some safe zones or added incentive for the factions that’s outnumber to help bolster their numbers. Or maybe just a faction player cap and definitely no Valor for killing NPCs, that’s just plain idiotic.

If you’re interested in checking out the slaughter, below you can find a video that was recently uploaded by a Republic player.

UPDATE: BioWare has responded by adding a population cap to Illum and are working on correcting the issue where enemy players are able to enter the opposing faction’s safe zone without being killed.

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SWTOR: Update 1.1 Rise of the Rakghouls Now Live

18 January 2012 | 1 Comment » | LHStaff

Star Wars: The Old Republic servers are now live with the first major content update; Rise of the Rakghouls. This update brings some welcome changes – anti-aliasing is finally available! – as well as some that just make me scratch my head and wonder what BioWare is thinking. Georg Zoeller stated that,

“The design intent for the game is that your choice of crafting profession should not become a requirement or ‘gating’ mechanism for participating in competitive content (PvP) and high end endgame challenges.”

Some raiding guilds had started requiring Biochem on their raiders, so they were nerfing biochem to prevent this. But I’m left wondering how sticking a requirement that people who use high end biochem stims and medpacks actually have to have biochem to use them is going to fix this problem. Doesn’t that just make it more likely guilds will require biochem? Wouldn’t it be better to just make other crafting skills worthwhile at the end game raiding level?

Commentary aside, Rise of the Rakghouls does introduce some content that looks pretty interesting. Four new bosses have been added to Karagga’s Palace, and there’s a new flashpoint: Kaon Under Siege. Now if BioWare would only introduce UI scaling and customization…

Read the official full patch notes, sans my pithy commentary, here.

Cataclysm Patches Done: Mist of Pandaria Up Next

17 January 2012 | No Comments » | LHStaff

In an interview with VideoGamer.com, Dave Kosak, the lead quest designer for World of Warcraft, stated that patch 4.3 would be the last major update in relation to Cataclysm before the Mists of Pandaria expansion.

4.3 is definitely the climax of Cataclysm so there’s no more Cataclysm content. Traditionally we’ve had a grace period where we patch the game before the expansion comes out and you get sort of mechanical changes before you get the new expansion content. So we’ll have a world event prior to Mists of Pandaria, but that’s mostly a part of Mists of Pandaria’s launch and it’s not really more Cataclysm content.

It seems the release of Mists of Pandaria is closer then we thought, much closer. Looking at the time-span between each expansion’s release date, we can see that on average it’s slightly less than 2 years.

Burning Crusade > Wrath of the Lich King – 22 months
Wrath of the Lich King > Cataclysm – 25 months
Cataclysm > Mists of Pandaria – 13 months (so far)

With no major patch updates planned, I would doubt Blizzard would wait another 9-10 months for the release of Mist of Pandaria. So does this mean we’ll see a summer release? Perhaps, perhaps not. Blizzard is also known to make gamers wait, so a Nov or Dec release is just as likely.

Star Trek Online Free-to-Play Launch Trailer

17 January 2012 | No Comments » | LHStaff

It’s official, Star Trek Online is now free-to-play and to kick things off Cryptic has released a new launch trailer. Interested readers can head over to the STO website to download the F2P version if they want to try it out.

It’s a pretty generic trailer that doesn’t even mention the fact STO is now free-to-play, which is odd to say the least. You’d think they would have made that the major point of the trailer. Anyway, check out the Star Trek Online F2P launch trailer below.

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Red 5 Studios & CEO Announces New “League For Gamers” Movement to Combat Anti-Gaming

17 January 2012 | No Comments » | LHStaff

The industry is young, and 2011 was a mark of success throughout when the Court System ruled that video games indeed are a form of art, and therefore, protected by the first amendment. That strengthened the industry as a whole, giving reinforcement to everyone that video games are indeed as practical a source of entertainment as movies, comics or books are.

However, just as our year of a great victory came to an end, two blocks of legislation came to the industry’s attention that threaten all we have gained in respect and strength in the years past: SOPA (Stop Online Piracy Act) and its sister bill, PIPA (Protect Intellectual Property Act).

Many companies and websites have banded together to combat the dangerous measures the U.S. government is investigating to combat the cyberworld in the name of “piracy protection”. While, yes, piracy is bad (and we do not support it at Lore Hound), these recent proposed acts have far more reaching effects than just piracy prevention.

Red 5 Studios, makers of the upcoming FireFall made an official announcement this morning, declaring itself as an endorser of a new legislative movement group on behalf of the gaming industry: League For Gamers, properly acronymed as LFG.

Laguna Hills, CA – January 17, 2012 – Red 5 Studios™ today announced the League For Gamers (LFG), an organization with the lifelong mission of promoting games in a positive way, spreading the passion of gaming and protecting gaming interests in politics. Red 5 will shut down Firefall and its website on January 18th in a 24 hour show of solidarity, encouraging gamers, developers and all industry supporters to join LFG and stand together against misguided and overbearing legislative initiatives such as SOPA, (Stop Online Privacy Act), and PIPA, (Protect IP), in order to perpetuate and continue industry growth.

The League For Gamers was founded on January 14, 2012 by Red 5 Studios and its CEO, Mark Kern, through a $50,000 pledge. It was established as a true alternative to the Entertainment Software Association (ESA) and its subsidiary organization, the Video Game Voter’s Network (VGVN).

“The VGVN and the ESA claim to represent gamers and developers, but they have turned their backs on them by supporting and funding legislation such as SOPA and PIPA,” said Mark Kern. “Developers such as Red 5 Studios and other game makers no longer have an organization to represent their true position on this kind of destructive legislation. LFG’s first action will be to petition the ESA to withdraw their support from PIPA, which still looms large in the Senate.”

While it was announced on Monday that SOPA has been “shelved” – for the time being – its sister bill PIPA is still an immediate threat to the gaming industry and online freedom. The Senate is scheduled to vote on PIPA January 24th, leaving one week for gamers and developers to add their support and get the attention of representatives. Interested parties can join LFG and its ESA petition at the following link: http://www.leagueforgamers.org/2012/01/17/help-lfg-join-now/

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