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SWTOR Datacron Location Guide – Tatooine

11 January 2012 | 3 Comments » | LHStaff

tatooine datacrons

Welcome to our sixth Star Wars: The Old Republic datacons guide. This time we reveal the locations on Tatooine which can be obtained by both Empire and Republic.

Tatooine was one of the more fun locations thus far, particularly the Blue and Strength datacrons which are located at the same location. Mainly because I ran into Republic players during my journey, which was the first time I was able to partake in open zone PvP with multiple players.

Coordinates for the 5 datacons on Tatooine.

  • Aim +3 X: -628, Y: -30
  • Cunning +3 (Empire) X: 726, Y: 3137
  • Cunning +3 (Republic) X: 2140, Y: -3671 (not shown in video)
  • Willpower +3 X: 2115, Y: -596
  • Blue Matrix Shard X: -2391, Y: -1381
  • Strength +3 X: -2391, Y: -1381

The Blue Matrix Shard and Strength datacrons are located in the same locations, on a sandcrawler in the Dune Sea. To get on the sandcrawler you first have to travel to the south-west where you’ll find another sandcrawler that you can climb onto (see below screenshot). Wait there for a balloon which you’ll need to jump onto. If you just missed it you’ll have a 40 min wait for it to come back around.

Be aware both Republic and Empire players need these datacrons so don’t be surprised if see other player from the opposing faction there. When I did it, there was about 8 of us and we all waited peacefully, jumped on the balloon, but once it cleared the sandcrawler all hell brook lose. My faction, Empire, was able to knock off all the Republic players leaving them there to wait another 40 mins. I felt bad, but it was either them or us.  I didn’t start recording until I got to the sandcrawler with the datacrons, so unfortunately you won’t get to see that.

Below you can find the datacron video guide for Tatooine. More guides coming soon.

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DC Universe Online Turns One

11 January 2012 | 1 Comment » | LHStaff

Today marks the one year anniversary for DC Universe Online and to help celebrate SOE has released a new in-game item, the Anniversary Cape, although failed to mention how to obtain one. Maybe everyone gets one.

Sony Online Entertainment also released some stats for the last year which include some impressive numbers.

  • More than 3.5 million hero characters and more than 2 million villain characters created
  • More than 2.3 million registered users on the PS3
  • Players have logged a total of more than 3.6 million days of playtime
  • More than 1,200 new NPC characters, 200 new quests, 2,500 new items and 1,800 new encounters

Although impressive, they fail to mention any numbers for PC players, which makes me wonder if DCUO isn’t doing quite as well as the PS3 version. Anyway congratulation to DC Universe Online.

SWTOR Datacron Location Guide – Nar Shaddaa (Empire)

10 January 2012 | 1 Comment » | LHStaff

Welcome to our fifth Star Wars: The Old Republic datacons guide. This time we reveal the locations at Nar Shaddaa for the Empire, although two datacrons can be obtained by Republic also (Cunning/Yellow Shard). Datacrons are hidden items and permanent stat boost for your character. Since they are hard to find and get to, we here at MMOCrunch decided to create some video guides to make it easier on you.

Get ready, Nar Shaddaa has one very difficult Datacron that requires expert jumping skills.

Coordinates for the 5 datacons on Nar Shaddaa.

  • Cunning +3 X: 1958, Y: 3288
  • Yellow Matrix Shard X: 1781, Y: 3084
    You MUST obtain the Cunning Datacron before you get the Yellow Matrix Shard.
  • Aim +3 X: -3699, Y: -1692
  • Presence +3 X: 2930, Y: 400
    Hardest datacron to obtain thus far. Have fun.
  • Strength +3 X: 2017, Y: 2441

Be sure to check out our Datacron guides as well.

Below you can find the datacron video guide for Nar Shaddaa. More guides coming soon.

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Diablo 3 Headed to Gaming Consoles

10 January 2012 | No Comments » | LHStaff

Blizzard community manager Bashiok confirmed over Twitter that there is indeed a Diablo 3 console version in the works stating,

Yup. Josh Mosqueira is lead designer for the Diablo console project.

We don’t yet know what consoles are included, but my guess would be Xbox 360 and PS3. I don’t know why, but I just don’t see D3 being made for the Wii.

Now the questions remains, will Blizzard hold out the PC release to line up with consoles? My July 1st release date prediction is looking better and better :)

SWTOR: A Guide to Warzones

9 January 2012 | 3 Comments » | LHStaff

So you hit level 10 and you feel like you could take on the whole Empire (or Republic) yourself? Star Wars: The Old Republic allows you to take the fight to the opposite faction via PvP battlegrounds called warzones. There are currently three warzones in the game, all with varying objectives required for victory.

Not only are warzones a fun experience, they also provide good rewards in the form of commendations which can be used to purchase equipment, weapons and consumables. Of course, if you want to get your hands on these goodies you’ll need to get amongst some blaster fire and earn your keep!

Here to assist you on your path to galactic domination and help you and your team to victory is a brief guide to each warzone and some basic strategies.

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First In-game Footage of Undead Labs Zombie MMO

7 January 2012 | 1 Comment » | LHStaff

Undead Labs posted their first blog update of the new year and it was a big one, showing off for the first time some gameplay of their zombie MMO, which is currently in the early-alpha stage of development.

The video is actually a tour of their development studio, but we get a few glimpses of what the game as they walk by a few stations. The video ends with about a 20 seconds scene of two players barricaded in a house as zombies attack it, just enough to get your blood flowing in excitement. Can’t wait to see more.

Check out the full Undead Labs video after the jump.

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Dominus: Bounty Hunting System

6 January 2012 | 4 Comments » | LHStaff

The developers behind the sandbox MMORPG Dominus are putting the so called Bounty Hunters in SWTOR on notice by introducing an actual bounty hunter system to their game.

The system will allow players to place a bounty on anyone’s head for any amount of money, however will limit bounty offers to four per person. So if you pissed off a lot of people, you won’t have more than four active bounties on you at one time. Other players can then accept up to four bounties, hunt them down and collect the payments once they kill them.

The penalty for death in Dominus is minor at the current time. Like most MMORPGs today, players will respawn at a given location mainly losing time having to travel back to where they were. However Dominus also allows resource looting, so if you were carrying any materials on you, those can be looted off your corpse by other players.

The system however has flaws, other then getting revenge on someone, why bother spending your money to kill someone if you receive no reward, leaving yourself in the negative. No one is going to bother spending their time hunting another player unless the payment is decent, so I’d imagine it will be costly to put up a bounty.  Since it will be expensive, most likely there won’t be many people listing bounties if they get no reward in return.

The system is also easily gameable and will give huge incentives for everyone to be assholes to each other. Think of it this way, if your a big enough ass to everyone you’ll get bounties on yourself, then have a second account or friend collect the bounty on you and split the earnings.

The concept is great, but it just needs to be fleshed out more.  The person putting up the bounty needs to be rewarded once the contract has been filled, otherwise players will be just throwing their money away. At the same time, you don’t want people gaming the system the other way by placing bullshit bounties on extra accounts just to collect the bounty rewards given. It’s a difficult predicament, but hopefully the developers will figure out a way.

MMOCrunch's 2012 Predictions

5 January 2012 | 9 Comments » | LHStaff

It’s always fun to try to predict what’s going to happen over the next year so here is our list of 2012 predictions for MMO gaming.

Guild Wars 2 will gain more players than Star Wars: The Old Republic – I’m having a great time playing SWTOR, but it’s just not different enough to hold my attention in the long run. I predict players will flock to GW2 and before 2012 ends, Guild Wars 2 will have a larger active player base than SWTOR.

Diablo 3 will be delayed until early July – Blizzard has never released a game or expansion in the first or second quarter past Jan 16th and since no release date has yet been announced, I’m going with an late second or very early third quarter release.

Warhammer Online will go Free-to-play –  I still can’t believe they haven’t so I’m guessing 2012 will be the year.

Blizzard will reveal their Titan MMO project – We all know it’s going to be a new IP, but that’s basically all we know right now. I predict that this years Blizzcon, they’ll spill the beans.

Black Prophecy will be shut down or sold – The game is seriously lacking players and while it still has promise, it has no change to turn things around in its current form. I predict Gamigo either shuts it down or sells it off.

End of Nations will be a flop - I love the concept that Trion is doing with End of Nations, but I just don’t see it being a hit and predict it will be a failure in 2012.

Eve Online will rebound from 2011 and continue to grow – I’ve never played the game, but it’s my favorite MMO I to hear about. I predict CCP will get back to basics and subscription numbers will continue to rise in 2012.

Mythos Global will shut down…again – The third attempt to run a successful version of Mythos will fail and the game will close down yet again.

The Secret World will go free-to-play by the end of 2012 – Not that I don’t think it won’t be a good game, but it doesn’t have the pull other titles like D3, SWTOR and GW2 have. I predict it will have a great launch, then peter out like so many other MMO games, changing to free-to-play only months after launch. That or it will launch as a free-to-play title.

There you have it, my nine predictions for 2012 and I’m going to say I’ll get more than half right.