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No, PvE is not more mainstream than PvP

30 March 2012 | 10 Comments » | Mike

It always surprises me when I see a MMO player calling PvP a “niche” feature or meant only for hardcore players.  What planet  are they living on?

Online-multiplayer games that are PvP exclusive are some of the largest, best-selling games in the world. While the MMO genre seems to have fallen head-over-heals for PvE, mainly thanks to World of Warcraft’s run-away success, the rest of the gaming world prefers PvP.

The examples are many, but I’ll list a few of the largest PvP games over the last decade.

  • League of Legends
  • Call of Duty Series & COD: Modern Warfare series
  • Battlefield series
  • World of Tanks
  • Starcraft series
  • Counter-Strike series
  • Warcraft series
  • Halo series
  • Team Fortress series

While most of the listed games above are FPS or RTS, MOBA are exploding right now and they’re all PvP. You can also include any sports or racing game as well as their online component is PvP as well, just without the death part. The only non-MMO game that was mainly PvE and came close in terms of popularity to the titles listed above, that I can remember, was Diablo and Diablo 2.  Can you name another?

So why is there always so much push back against PvP in the MMO genre? There is obviously a huge divide between those players that enjoy single-player games and those that enjoy online games, but it seems for the MMO genre, the single-player crowd has taken over for the last decade or so, leaving MMO games in some weird anti-PvP time-warp.

However with games like Guild Wars 2TERAPlanetSide 2, Dust 514, Firefall and others on the horizon, it seems PvP is coming back and in a big way. I for one couldn’t be happier as I’m just downright sick of PvE.

Warhammer 40,000: Dark Millennium MMO Canceled – Now a single-player RPG

29 March 2012 | No Comments » | Mike


Huge news out of THQ Inc. today as they announced that the Warhammer 40,000: Dark Millennium MMORPG is no more and is being turned into a single-player game with online multiplayer features.

President and CEO of THQ, Brian Farrell, has this to say about the the change,

As previously announced, we have been actively looking for a business partner for the game as an MMO. However, based on changing market dynamics and the additional investment required to complete the game as an MMO, we believe the right direction for us is to shift the title from an MMO to a premium experience with single and multiplayer gameplay, robust digital content and community features. Because we believe strongly in the high-quality and vast creative work that is in production, this is the right decision for both our portfolio and for gamers devoted to this powerful property.

Due to this shift, THQ will be laying off 128 employees, 79 at Vigil Games and another 39 at Relic Entertainment.

Eve Online CSM Chairman “The Mittani” Announces Resignation [Updated]

28 March 2012 | No Comments » | Mike

Two days ago we reported that CCP launched an investigation against their democratically elected CSM chariman, ”The Mittani” for some comments during last week’s Eve Fanfest 2012.

For those of you not up to speed, during his presentation The Mittani aired out a private conversation with another Eve Online player that he had scammed. The victim revealed he had become depressed after recently going through a divorce, to which The Mittani mocked during his rank, then egged on the audience and viewers watching to continue harassing him in-game.

Today the CSM Chairman has announced via his Twitter feed that he will be resigning as chairman and stepping down from CSM. He also stated he will be sending the victim all of his in-game money (ISK) as a direct apology.

It is still unclear what actions CCP will take against The Mittani, as they have in the past banned players for such activities, ranging from temporary bans to permanent ones depending on the severity of the cyber-bullying.

Update: CCP has posted their official response to this matter, banning The Mittani for 30 days. In the response, it was mentioned that even though he resigned from the CSM, he would be allowed to run again in future elections.

Cyber-Bullying the Death of Open PvP?

28 March 2012 | No Comments » | Mike

I think not. However according to Tobold, he believes sometime in the future a player will commit suicide in direct response to cyber-bullying in-game, which will lead to a lawsuit and the slow demise of open PvP, because it will be too risky for game companies to allow it.

Tobold’s initial statement reads,

People will continue to play free-for-all PvP games which encourage bad behavior. Cyber-bullying will continue.  At some point some bullied player will actually commit suicide, leave a letter explaining why, and his relatives will file a lawsuit. Between legislators thinking that bashing video games is always good politics, and courts thinking that there is no difference whatsoever between cyber-bullying in a game and cyber-bullying via other online platforms, we will end up with laws against game-related cyber-bullying.

Free-for-all PvP will die or at least be driven far underground into games nobody plays

This statement is fundamentally flawed and should read as is, “Cyber-bullying will continue.” There is absolutely no connection between PvP games and cyber-bullying that can’t be said about any other social media. Put any large group of people together and someone will bully someone else.  I don’t care if it’s in a game, in school, Facebook, message board, sports or online chat. There will always be bullying and if it leads to suicide, there are already laws in place, at least in the US, to deal with it. End of story.

There is no possibly way that the government should, or would, make special additional laws for PvP games. They’re basically chat rooms; how could any gaming company possibly monitor hundreds of thousands of players at the same time chatting or talking via voice-chat? It’s not even possible. There is also an issue of privacy if a company had to do this.  The suggestion that a law like this could pass specifically against PvP games is absolutely ludicrous.

Tobold, I normally agree with you, but you can’t be wronger on this one, I don’t care how dumb politicians get.

Why are MMORPGs so Linear?

27 March 2012 | 3 Comments » | Mike

When entering into a virtual world, one has certain expectations about what their journey through it will be. For me, one of those expectations is that the world is open ended, allowing me to travel where ever I want, whenever I want. However, I don’t believe I’ve ever played a MMORPG that has allowed me to do this realistically.

Today’s MMORPGs seem to place the player on a well defined path, lined with NPCs pointing the way from start to end. Over the last few years, this has become more apparent with entire zones dedicated to certain levels, as the players travels in a linear line from zone to zone.

This becomes no more clearer than in BioWare’s Star Wars: The Old Republic, who’s zones are entire planets. SWTOR allows the player to access any planet, but to no purpose, as any player not meeting the level requirements, or at least close to them, will find they are unable to do anything on that planet by themselves. In the other direction, once you out-level a planet, there’s  almost no reason to ever return to it.

This linear system is not unique to SWTOR, as most MMORPGs today follow the same system. Shouldn’t zones have more of a mix in terms of the level players are within them? Why are developers so keen on trying to keep players separated based on level?

This brings me back to my days playing single-player games like Metroid and Zelda, where you would learn a new skill or ability, then travel back to old locations. You’d remember there was an area you couldn’t access before, but now with your new ability you can. This sort of system is lost in today’s MMORPG. Players follow a linear path up to the level-cap, then once there, they’re left with only a few zones to game in as everything else is way beneath them.

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CCP Launches Anti-Bullying Investigate in Response to Eve Fanfest Player Panel

26 March 2012 | 3 Comments » | Mike

Eurogamer is reporting that CCP has launched an investigation against CSM chairman, Alexander ‘The Mittani’ Gianturco, after he presented at Eve Fanfest during the “unfiltered” player panel last week.

Eve Online, like the real world, is one of the few MMORPGs, if not the only, that allows its players to participate in in-game crimes and scams; allowing players to steal in-game items and currency from each other.

During his presentation, The Mittani aired out a private conversation with one of the Eve Online players that he had scammed.The victim revealed that he had recently gone through a divorce and had become depressed, to which The Mittani mocked during his rant, stating “We’re sure that he’s not dead” and “he might have committed suicide.

The Mittani then revealed the player’s in-game username and encouraged the audience and viewers watching to find the player in-game to harrass them, in the hopes he would eventually act out on his depression and commit suicide.

CCP public relations and social media speicalist, Ned Cokes, responded with the following statements,

“I want to reassure you that CCP in no way condones the harassment of players, especially those who suffer from depression or suicidal thoughts, as we understand the possible consequences of such abhorrent behaviour,” 

While the content of online interactions between players cannot realistically be gated within our game worlds, we do take very seriously accusations of such behaviour between our players

We are undertaking a full internal review of this panel as well as the process used for vetting the panel’s materials. Even though this panel was billed as unfiltered by CCP, we expect public presentations to be courteous and professional towards others.

I realize this was the “unfiltered” portion of the event, but for the head of the Eve Online player elected CSM to blatantly show no regard for other players well-being, is quite shocking. I watched part of his speech during the live stream and couldn’t stomach his personality for more than a few mins. Sorry, but he just seemed like a complete asshole to me; I don’t care if he was drunk. I turned it off after he read the messages between him and the victim, before he gave out the players username and asked the audience to harass him, but I’m not surprised he went on to do that.

It will be interesting to see what CCP does to address the issue, but I think The Mittani can kiss his CMS chairman position goodbye.

Sony Announces SOE Live

26 March 2012 | No Comments » | Mike

Sony is rebranding their annual fan event, SOE Fan Faire to SOE Live, in order to bring a “deeper” meaning behind the event.

SOE Live will take place this year on October 18 – 21st, at Bally’s in Las Vegas and will include the following titles.

  • DC Universe Online
  • EverQuest
  • Everquest 2
  • Free Realms
  • Magic: The Gathering – Tactics
  • Planetside 2
  • Star Wars: Clone Wars Adventures
  • Vanguard: Saga of Heroes

Of course this is the announced schedule and aside from Planetside 2, everything’s already been released, so hopefully SOE will have a few surprises for fans, otherwise this won’t be a very exciting event.

Senior Vice President of Marketing and Sales, Laura Naviaux had this to say about the new name,

“As our game portfolio continues to expand, we wanted to better represent our diverse player base and games, including the newest additions to the SOE family, with DC Universe Online, Free Realms, Star Wars: Clone Wars Adventures, and the highly anticipated PlanetSide 2. Previous event attendees can rest assured that we are not removing any of our established activities in order to accommodate the new players; rather, they can expect even more to make this the ultimate SOE fan experience”

Eve Fanfest Trailer: Eve Forever

24 March 2012 | No Comments » | Mike

Eve Fanfest 2012 might be winding down, but the parties are just getting started. To end the main presentation for Saturday, CCP released a new trailer for Eve Online called Eve Forever, which gives us our first glimps to how the Templar clone soldiers came to be.

Witness the stunning discovery that leads to the rise of the Templars, the first immortal clone soldiers of the EVE Universe. Unveiled at Fanfest 2012, this video gives a visceral insight into DUST 514′s impact on the future of warfare across the worlds of EVE Online.

Check out the trailer after the jump.

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