Author Archive

Extended Vacation Doesn’t Mean I Died

3 May 2012 | 2 Comments » | Mordil

Hey Lore Hounds! I’ve missed you all!

As the title and Agent K says: No, I’m not dead. I just went home.

In the second week of February, I had a hard drive failure that took up until now to get completely fixed replaced and all working. I was unable to post things (had about 5 ideas rolling around a week) due to any computer  surprisingly not being able to run the software we use.

However, that’s all gone! I still managed to keep my snout down in plenty of lore and forthcomings in the world, and am excited to see TERA launched! Congratulations to En Masse Entertainment & Bluehole Studios. Best of luck in the first year, and the years to come.

Now for the news about what I’ve done in the meantime that I was gone. Continue Reading

SQUIDS for OS X Release Date Announced

23 February 2012 | No Comments » | Mordil

 

The tentacles, pull them!Since PAX Prime 2011, I’ve had my chance to play SQUIDS via a reviewer’s copy. You read (if not, GO READ IT!) my review of SQUIDS when I first was able.

It’s now 4 months later, and The Game Bakers have released two updates, and their soundtrack; I still stand by what I said of the game. It’s a 5/5 game for story with Angry Birds mechanics.

Now, they’re happy to announce via Twitter:

After the release of the OS X version (Apple is officially dropping the Mac in “Mac OS X” in their next OS, 10.8 Mountain Lion), I will get a hold of my copy, and will do another video review of the differences, and upgrades.

The PC and Android versions are still in the works.

An Opinion on Macros and AddOns in SW:TOR

13 February 2012 | 9 Comments » | Mordil

This screenshots expresses the magnitude WoW can change with addons.

As we close in on two months of the anticipated and well enjoyed game, by Beararms, Sephalon, and I, issues and bugs have come and gone with the normal development cycle of any new MMO.

Yes, some features have been missing that the playerbase has deemed “mandatory”. Features that are essentially assumed these days. Yes, there are bugs that are incredibly annoying. Although, some things latch on to people more than others. What has recently been a call to arms by the customers is the state of AddOns and Macros.

I have to admit; I’ve never spent as much time on a game’s forum to find the latest news and updates to the game or learn what my fellow players are experiencing as I do TOR’s. Sometimes what people believe and say is depressing, others, it’s quite enlightening.

Personally, I feel like Macros would be a great addition to TOR, while AddOns should remain out of the question.

I know you’re asking yourself “Why, Mordil? Why allow macros but leave out the possibilities of addons?” It’s simple, in my opinion. Continue Reading

Bioware Releases Patch 1.1 “Kaon Under Siege” Flashpoint Trailer

13 January 2012 | No Comments » | Mordil

With just 7 days left of the free month of subscription for all players in Star Wars: The Old Republic, Bioware preps its first major content patch for release by showing an in-game cinematic for one of the Flashpoints in the upcoming Patch labeled “Rise of the Rakghouls”.

Here’s the excerpt verbatim of the backstory & lore behind the “Kaon Under Siege” Flashpoint:

The Tion Hegemony is in utter chaos. A mysterious outbreak of the Rakghoul plague has spread across several worlds, killing countless civilians while mutating others into Rakghouls themselves. On the planet of Kaon a small group of survivors fight against the endless waves of Rakghoul monstrosities. Now both the Galactic Republic and the Sith Empire have set plans in motion to rescue the survivors of Kaon, locate the source of the virus, and forge an alliance with the Tion Hegemony.

Patch 1.1 “Rise of the Rakghouls” is set to be released on January 17th, after weekly maintenance.

You can check the video out, and post your comments & feelings on the theme coming up down below.

Minecraft Adventures 1.4 “Pharaoh Mordil’s Tomb”

6 January 2012 | No Comments » | Mordil

Editor’s Note: Sorry for this being delayed almost a day & a half. There was some complications in getting it ready by yesterday.

Yes, yes. We all know I have an inflated ego; but come on – who doesn’t want to have their name on something so devious as a pitfall tomb? Check it all out below. I’m sorry if the brightness isn’t enough to see any details – it’s an issue with my computer.

Before I discovered the miracle of MCEdit, a mass editor, it took me roughly 15-30 hours to complete. Did it all by hand /flex.

As always, you can download our texture pack in HD or SD. If you want to do HD, make sure you use MC Patcher for PC or Mac OS X. For instructions on doing all these things, check out the first post here.

Enjoy!

Minecraft Adventures 1.3: Imperial Station (It’s Not A Moon!)

3 January 2012 | No Comments » | Mordil

Welcome to the new year, Lore Hounds! Today’s episode is a speed build of the Imperial Stations that litter my highway system.

The video was recorded before I had a mass editor, and before I knew about texture packs (I’m a noob!).

As always, you can download our texture pack in HD or SD. If you want to do HD, make sure you use MC Patcher for PC or Mac OS X. For instructions on doing all these things, check out the first post here.

Enjoy!

Minecraft Adventures 1.2: Imperial Highway & Lore Hound Logo

15 December 2011 | 1 Comment » | Mordil

I’m back with more Minecraft goodness! Today’s episode covers my highway system that links all the projects and server “official” content together in a safe, quick travel system, and the Lore Hound Logo made from wool.

Check out the full video below.

As always you can download the latest textures from here (HD) and here (SD). Make sure to have MC Patcher and patch in “HD Textures” before trying to use them! That can be downloaded here (PC), and here (Mac OS X).

Minecraft Adventures 1.1: Sky Fort

13 December 2011 | 3 Comments » | Mordil

It’s about time we jumped on the bandwagon for Minecraft! Below you will see the first video installment of my Minecraft Adventures of my projects that I have worked on in Creative Mode, and you have seen screenshots of on our Lore Hound Facebook page.

As I said in the video, you can download the texture pack either in HD here, or in SD, here. Please make sure you think you can run HD textures, if you’re not sure, grab the SD version instead. I am not held responsible for hard drive failures due to over-clocking RAM. It is a very powerful texture pack.

You also need to download MC Patcher, which you can get the PC version from here; and the OS X version from here.

However, you must also grab the “MCPatcher” file, for whichever OS you’re running, in order for it to work. If you do not, the images will be broken. We will be adding updates to our texture pack periodically, and when it is updated each time officially, a tweet and Facebook status update will be given to let you know, and a text document with a list of changes will be linked. You don’t have to patch the texture pack in, you only need to patch “HD Textures” in for it to work.

How to do all of this is explained after the jump, below the video; enjoy!

Continue Reading