Author Archive

ArcheAge: The Conquest of Auroria is Nearly Upon Us!

17 October 2014 | No Comments » | Pherephassa

Auroria_blog_810x300Set sail for the new continent November 4! The end game continent, Auroria, will be launching in just a few weeks, bringing a host of new content to ArcheAge. New zones, gear, vehicles, enemies, siege warfare … Auroria adds a great deal to ArcheAge and has been avidly desired by ArcheAge players since launch. Probably the best thing, the true music to my ears was reading that there will be a 30% increase in housing … maybe I will finally get my house? Continue Reading

Impressions of ArcheAge: Dungeoneering

15 October 2014 | No Comments » | Pherephassa

ScreenShot0164It’s way too late… once again.
I’m sitting here eyes strained and aching.. once again.
Playing ArcheAgeonce again.

In one of my previous posts I expressed my disappointment that dungeons were instanced. I have to correct that statement – there are instanced dungeons, but there are also open world hidden dungeons. Yes, hidden. Not displayed on the map, no quests leading you there, with doors and keys that must be found and puzzles solved before you gain access.

I’m even more in love. Continue Reading

ArcheAge: A Dearth of Earth

9 October 2014 | No Comments » | Pherephassa

AApatronBecome a Patron. Your Land. Your Rules.

ArcheAge. Craft. Claim. Conquer.

Patron Subscriptions: Special Bonuses, Land Ownership & More!

This is what you see when you visit the ArcheAge main page. For many, it’s the entire reason to play. For many, owning land is the only reason to become a Patron. I see variations on this line every time I visit the forums, “Without land, there’s no point to subscribing – I’m canceling my sub as soon as my free founder’s Patron time ends.”  Because for many players, owning land in ArcheAge is an impossible dream. Suspected packet spoofing scripts ported over from Russian servers, bugs preventing properly escalating taxes, and fierce competition have all combined into a nasty pot of boiling, simmering frustration – there simply isn’t enough land. Continue Reading

Swords: Gilded Wastelands Announced!

9 October 2014 | No Comments » | Pherephassa

SM_GW_6My favorite zones in games are deserts. I’m not sure why, but that’s always just how it works out. Whether it’s because I like deserts in the real world, or because the general tendency toward game designed deserts appeals to me … I just like desert zones and spend most of my game time in them when I’m not forced into particular zones by quests.

So seeing “Swordsman players will soon be able to venture into the rugged deserts and wild steppes with the launch of Swordsman: Gilded Wasteland on Oct. 23″ just makes me giddy. Gilded Wasteland sends the players to the lands of Ping Liang, Tunhuang and the Shadow Mountain Plains, bringing new dungeons, instances, an increased level cap, new equipment, game enhancements and improvements to PvP with such additions as cross server battlefields.

And who doesn’t love a meaty expansion? Continue Reading

Impressions of ArcheAge: Trials by Sea

3 October 2014 | No Comments » | Pherephassa

ScreenShot0021It is now way too late. My eyes are aching and sore, my neck is stiff. I’m cursing myself for losing the day, but as I’m sitting here and grinning like a fool my curses don’t have much sting. It has been a long, long time since I’ve had enough fun in a game to indulge in a 12 hour gaming binge. Or maybe it was 13 hours of sitting here, stealing moments here and there to scarf down food or take bio breaks – but I do know it’s been a very long time since a game has engaged me enough for that.

ArcheAge, you’ve got problems. Big ones. But I think you’ve stolen my shriveled and jaded gamer’s heart despite them.  Continue Reading

ArcheAge: Die, Spammers, Die

29 September 2014 | No Comments » | Pherephassa

ScreenShot0113I’d intended to write an enthusiastic first impressions of my play in ArcheAge post. I logged in this morning, with the intention of bumming around, being social, maybe find some new friends to hang and level with, but…. gold spammers. Oh, gold spammers.

Anyone who’s ever played an MMO has encountered the dread gold spammers. It’s an old, dead, oft-beaten horse. So why beat it again?

I am beating that horse because in ArcheAge, the gold spamming is just that bad. It’s bad enough to send me into a near red-hazed vision rage. Bad enough to make me want to log out and never log in again. Bad enough that I think this is by far and away the worst spammed game I’ve ever played. I want to say Lineage 2 came close in its hayday, which is both interesting – because L2 was another Jake Song game – and likely inaccurate – because it’s been so long I simply can’t remember anything beyond that it was the gold spammers and farmers who caused me to ultimately quit.

Continue Reading

City of Heroes: A Ray of Hope?

25 September 2014 | 1 Comment » | Pherephassa

2007-07-14 22:07:58City of Heroes was a much beloved game for many. Roleplayers, superhero fans, comic fans.. well, it was a game that was, and still is, dear to the hearts of many. I preferred City of Villains to City of Heroes (thus the image!), but I myself still count my characters there as some of my nearest and dearest characters across the years and many games that I’ve played. When NCSoft announced its closure in 2012, a great cry resounded across the MMOspace, and there were many attempts to save it, with support from celebrities like Mercedes Lackey, John Kovalic and Neil Gaiman. NCSoft refused all entreaties, and the game was shut down.

There have been several spiritual successors started out there, although none of them have managed anything playable yet, despite one of them running a very successful kickstarter.

But a ray of hope has been kindled in the darkness.  Continue Reading

Cryptic Unveils Neverwinter Module 5: Rise of Tiamat

23 September 2014 | No Comments » | Pherephassa

cd6703271852105d26241860d7ba5c2f1411458772Perfect World has done it again. Scarcely has the one expansion gone by when another is announced. Who doesn’t love Tiamat?

Module 5: Rise of Tiamat brings an epic adventure revolving around the resurrection of the five-headed draconic goddess Tiamat.  The storylines in this new module complement the new adventure module of the same name for tabletop play.  This new module continues the battle between players and the Cult of the Dragon, with a climatic clash with one of Neverwinter’s most powerful dragons.

This module brings more than new quests, however. The teaser page mentions a new scourge warlock paragon class, new items, bigger battles… and the ever delightful much more. Continue Reading