Author Archive

Black Desert Diary – Beast Tamer!

26 November 2015 | No Comments » | Pherephassa

nzgvPNsI have to say, Daum is really starting to impress me. I was randomly flipping through my various gaming reddits today when I saw there was a new post from PM_Belsazar on the Black Desert forums: The project manager y they mentioned as a possibility last week is already up and running! And what a diary entry it is. We have specific dates for the first beta test, screenshots of new faces going in to the game, new skin tones and hair colors – even new beard styles for the men. And even beyond that exciting news – Belsazar delighted many with the unexpected news that they have seen the feedback and have changed their plans and will be introducing the Beast Tamer class at launch due to its popular demand! And not only that, but the class will be playable in the closed betas and it will even be getting its own version of the unique costume being designed for the master founder’s pack.

That is what I call going above and beyond. Continue Reading

Black Desert: Interview with PM Balsazar

24 November 2015 | No Comments » | Pherephassa

I expressed concerns in my previous post about Black Desert Online, regarding both the cash shop and the state of the game. When I first began watching it, it was aimed at a more challenge-oriented audience than it is now. Some of these concerns have been addressed in a recent forum Q&A with PM_Belsazar, a project manager with Daum, on the Black Desert Online official forums. Much of it was as I expected – they are not addressing concerns regarding the cash shop, for example – due to the nature of the process of bringing a game to the west. In other words: they cannot address certain things as they are still working out the details with Pearl Abyss.

The Vigor System is a discussion in progress. The Cash Shop is a discussion in progress; as are pay to win features, the in game economy, pvp flagging, and the adjustment of in game features. Quite a lot on that list! So what is discussed – primarily the closed betas, the founders packs, issues with megaservers, and serviced territory. Unrelated to the interview – throwing aside any discussions as to the merits or flaws of locked regions, I have to admit that I find locking regions to be rather ridiculous given how easy it is to set up VPNs.

But before I digress onto a rant about my lack of Asian games, let’s move on to the interview! Continue Reading

Blade and Soul Release Date: January 19!

19 November 2015 | No Comments » | Pherephassa

destroyer_02Followers of NCSoft’s upcoming martial arts MMO can call in their vacation time now – Blade and Soul will be releasing in North America and Europe on January 19th, 2016!

The game will be available in fully localized English, French and German, and those with early access will be able to begin playing as early as January 15th. The game is free to play, but as is the norm, Founder’s Packs are available, and will continue to be available until the head start.

At launch, Blade and Soul will have a level cap of 45, a 1v1 arena, and an additional 2 dungeons that were not featured in the closed betas: Blackram Supply Chain and E. Fleet Supply Chain. They intend to have a regular flow of additional content patches, with more details as to what is coming after the game goes live. Continue Reading

Introducing Black Desert

18 November 2015 | No Comments » | Pherephassa

BDOI’ve commented on this before, but it truly is a sandbox lover’s dreamtime right now. All these years of starving for open ended games, and now it’s as though I’m at something of a buffet. Health concerns have been really preventing me from playing and writing lately otherwise I would have written about this one before, but let’s see if I can make up for some lost time with a bit of an infodump!

Black Desert is a sandbox game being developed by Korean company Pearl Abyss, and I’ve had my eyes on it since I became aware of its Korean progress in 2013. It was with much excitement that I saw it’s been picked up by Daum Games for a European and American audience. I am currently watching it as avidly as I can find the time to do so, hoping that it is not Westernized too much. Founder’s Packs are already available, as is an estimated release date of Q1 2016, so it’s looking like I might not be waiting much longer! Learn more about the game and watch the trailer below.

Continue Reading

Devilian Beta Event 3

10 November 2015 | No Comments » | Pherephassa

devilianI love Trion games. Fighting dimensional hopping monsters in RIFT, shooting alien bugs in Defiance, playing legos in Trove, building farms in ArcheAge – there’s a lot to enjoy. I’m an inveterate game hopper, but I always end up returning to the Trion fold. If I weren’t bogged down in medical bills, I’d be dumping the bulk of a gaming budget their way. As it is, my last few game purchases have been theirs.
So, Devilian?  A new, action packed Trion game? I’m interested. Founder’s Packs are available for purchase, and the next beta event is coming up this weekend. Continue Reading

Guild Wars 2 Now Free!

8 September 2015 | No Comments » | Pherephassa

69e88Bandit-Boss-FlameLast weekend marked the three year anniversary of Guild Wars 2’s launch. To celebrate, ArenaNet president Mike O’Brien announced two things at PAX: the core game is now entirely free to play, and Heart of Thorns, the upcoming expansion, has a date. It will be launching Friday, October 23.  Expansions always get me excited for games, even if they are games I don’t actually play – I have a far greater urge to run out and buy a game if I see an expansion than I do for a launch.

It looks like this expansion will be dropping quite a lot of content players’ way, so lets take a look. Continue Reading

Gloria Victis: World Size Doubled

22 August 2015 | No Comments » | Pherephassa

219History and Sandbox … I think I like it already. Admittedly I am more a Greek than a Latin kind of girl, but that won’t stop me from looking. And the most recent patch/content update looks like it was a doozy, as the world size has doubled! 80 new NPCs reaching up to level 70, new maps, new towns, villages and resource extraction points, and probably the most exciting for fans, this includes a large mountain stronghold – the first location that can be designed by a player.

New bundles in the store allow players to design content, and the first purchaser of the Duke of March package will be able to design the castle history and name, as well as the names and histories of the castle’s major NPCs.  Sounds pretty cool to me. But then, I’ve been known to hand GMs in the tabletop games I play family trees for my character spanning generations … so I’m all about designing. Continue Reading

Das Tal: Improved AI and Public Test

19 August 2015 | No Comments » | Pherephassa

PressReleaseTitleImageWere you curious about Das Tal? The devs at Fairytale Distillery have brought large improvements to the game in the form of enemy AI; monsters will now use abilities and actively patrol the map as well as guard key locations. With this milestone, they have decided to open the game to another public test run, so anyone wanting to see what Das Tal is about can play on August 29th. This event will culminate in a large boss battle! Continue Reading