Author Archive

H1Z1: Early Access

28 January 2015 | No Comments » | Pherephassa

Enter the Zombie! 121

It’s been months since I’ve been able to post. Between a serious illness or two (that were both amusingly a series of numbers and letters very similar to this game’s name) and a neck injury that left me unable to sit in front of my computer – I have been without posting ability and in the dark so far as gaming has been concerned for months now. It’s difficult, after all, to play an MMO when I can’t sit in front of the computer. But I am back! It feels like from the dead! So how appropriate to start my return with a post about ZOMBIES!!

It looks like SoE has been busy. H1Z1, Sony’s sandbox zombie game, has hit early access. You can pick it up on Steam and play it immediately. It looks super fascinating, I’d probably pick myself up an early access pass if I hadn’t just blown my entire budget for the next millennium on medical bills. I’m really curious about the emergent AI and dynamic environments that Sony has been touting for its new games, and from what I’ve been seeing from people who are playing H1Z1, it’s a hell of a fun time, even in its current early stages.  Continue Reading

ArcheAge: Auroria Now Live!

4 November 2014 | No Comments » | Pherephassa

ScreenShot0250The title says it all! The much awaited end game expansion for ArcheAge, Auroria is now live!

New vehicles! New gliders! New monsters! New dungeon! New lands to claim! Guild warfare! Castles! So much goodness, all ready to be explored. The question is – will I finally get a house?

I’d really like to write a long detailed post about it, but a neck injury is preventing me from staying at the computer for too long. So hopefully I can satisfy simply by linking to the patch notes, the official release blog,  and noting for those having difficulty logging in – for many, a restart of your computer will fix log in problems. That didn’t solve my issues, however flushing my dns did. For those willing to try it: simply open up cmd, and type ipconfig /flushdns.

To the right is a screenshot of the madness currently happening in Auroria. There are mass battles going on as guilds are banded together to try and claim land. I don’t think I’m going to get my farmhouse!

ArcheAge: Trion Deletes Cheater’s Gold

22 October 2014 | 1 Comment » | Pherephassa

PbXHk16ArcheAge has been fast growing a reputation for being infested with hackers, gold spammers and botters. I’ve written about it myself previously.  I was very surprised when I first logged in to ArcheAge and found it awash with gold spammers – my previous experiences with Trion’s games had led me to expect the same stellar anti-gold spam and cheating systems that I’d always encountered. But what I hadn’t considered was the XLGames factor – all code changes have to go through them before they can be implemented – which means the time for changes and fixes can be much longer than they’d otherwise be. So it’s difficult to play for long without coming across hacks, cheats and bots at least once – or it has been.

But things have been changing, for the better. Active GMs are monitoring the game. Bots are being banned. Hackers are being banned. All of their auction sales are being removed, and now … all of their purchased gold is being deleted.  Continue Reading

ArcheAge: The Conquest of Auroria is Nearly Upon Us!

17 October 2014 | No Comments » | Pherephassa

Auroria_blog_810x300Set sail for the new continent November 4! The end game continent, Auroria, will be launching in just a few weeks, bringing a host of new content to ArcheAge. New zones, gear, vehicles, enemies, siege warfare … Auroria adds a great deal to ArcheAge and has been avidly desired by ArcheAge players since launch. Probably the best thing, the true music to my ears was reading that there will be a 30% increase in housing … maybe I will finally get my house? Continue Reading

Impressions of ArcheAge: Dungeoneering

15 October 2014 | No Comments » | Pherephassa

ScreenShot0164It’s way too late… once again.
I’m sitting here eyes strained and aching.. once again.
Playing ArcheAgeonce again.

In one of my previous posts I expressed my disappointment that dungeons were instanced. I have to correct that statement – there are instanced dungeons, but there are also open world hidden dungeons. Yes, hidden. Not displayed on the map, no quests leading you there, with doors and keys that must be found and puzzles solved before you gain access.

I’m even more in love. Continue Reading

ArcheAge: A Dearth of Earth

9 October 2014 | No Comments » | Pherephassa

AApatronBecome a Patron. Your Land. Your Rules.

ArcheAge. Craft. Claim. Conquer.

Patron Subscriptions: Special Bonuses, Land Ownership & More!

This is what you see when you visit the ArcheAge main page. For many, it’s the entire reason to play. For many, owning land is the only reason to become a Patron. I see variations on this line every time I visit the forums, “Without land, there’s no point to subscribing – I’m canceling my sub as soon as my free founder’s Patron time ends.”  Because for many players, owning land in ArcheAge is an impossible dream. Suspected packet spoofing scripts ported over from Russian servers, bugs preventing properly escalating taxes, and fierce competition have all combined into a nasty pot of boiling, simmering frustration – there simply isn’t enough land. Continue Reading

Swords: Gilded Wastelands Announced!

9 October 2014 | No Comments » | Pherephassa

SM_GW_6My favorite zones in games are deserts. I’m not sure why, but that’s always just how it works out. Whether it’s because I like deserts in the real world, or because the general tendency toward game designed deserts appeals to me … I just like desert zones and spend most of my game time in them when I’m not forced into particular zones by quests.

So seeing “Swordsman players will soon be able to venture into the rugged deserts and wild steppes with the launch of Swordsman: Gilded Wasteland on Oct. 23″ just makes me giddy. Gilded Wasteland sends the players to the lands of Ping Liang, Tunhuang and the Shadow Mountain Plains, bringing new dungeons, instances, an increased level cap, new equipment, game enhancements and improvements to PvP with such additions as cross server battlefields.

And who doesn’t love a meaty expansion? Continue Reading

Impressions of ArcheAge: Trials by Sea

3 October 2014 | No Comments » | Pherephassa

ScreenShot0021It is now way too late. My eyes are aching and sore, my neck is stiff. I’m cursing myself for losing the day, but as I’m sitting here and grinning like a fool my curses don’t have much sting. It has been a long, long time since I’ve had enough fun in a game to indulge in a 12 hour gaming binge. Or maybe it was 13 hours of sitting here, stealing moments here and there to scarf down food or take bio breaks – but I do know it’s been a very long time since a game has engaged me enough for that.

ArcheAge, you’ve got problems. Big ones. But I think you’ve stolen my shriveled and jaded gamer’s heart despite them.  Continue Reading