Author Archive

Guild Wars 2 Now Free!

8 September 2015 | No Comments » | Pherephassa

69e88Bandit-Boss-FlameLast weekend marked the three year anniversary of Guild Wars 2’s launch. To celebrate, ArenaNet president Mike O’Brien announced two things at PAX: the core game is now entirely free to play, and Heart of Thorns, the upcoming expansion, has a date. It will be launching Friday, October 23.  Expansions always get me excited for games, even if they are games I don’t actually play – I have a far greater urge to run out and buy a game if I see an expansion than I do for a launch.

It looks like this expansion will be dropping quite a lot of content players’ way, so lets take a look. Continue Reading

Gloria Victis: World Size Doubled

22 August 2015 | No Comments » | Pherephassa

219History and Sandbox … I think I like it already. Admittedly I am more a Greek than a Latin kind of girl, but that won’t stop me from looking. And the most recent patch/content update looks like it was a doozy, as the world size has doubled! 80 new NPCs reaching up to level 70, new maps, new towns, villages and resource extraction points, and probably the most exciting for fans, this includes a large mountain stronghold – the first location that can be designed by a player.

New bundles in the store allow players to design content, and the first purchaser of the Duke of March package will be able to design the castle history and name, as well as the names and histories of the castle’s major NPCs.  Sounds pretty cool to me. But then, I’ve been known to hand GMs in the tabletop games I play family trees for my character spanning generations … so I’m all about designing. Continue Reading

Das Tal: Improved AI and Public Test

19 August 2015 | No Comments » | Pherephassa

PressReleaseTitleImageWere you curious about Das Tal? The devs at Fairytale Distillery have brought large improvements to the game in the form of enemy AI; monsters will now use abilities and actively patrol the map as well as guard key locations. With this milestone, they have decided to open the game to another public test run, so anyone wanting to see what Das Tal is about can play on August 29th. This event will culminate in a large boss battle! Continue Reading

Otherland – Early Access?!

17 August 2015 | 1 Comment » | Pherephassa

ss_71cb5792b316dd5f6ea52faa4fc8446488fed45fOtherland … quite some time ago, I wrote this intriguing looking game off. Otherland … Vaporland … it seemed like it had been abandoned. But apparently I was wrong! Otherland has made a reappearance, and will be opening its doors for Early Access next week!  Based on the novels by Tad Williams, this MMO boasts extreme character customization, extensive crafting, personal and clan based housing, and one thing that has my ears perked up – cloning! That’s right, another game where I can run around stealing DNA and creating clones! Mua hahaha. Where do I sign up? Continue Reading

Repopulation: 15.7.2 Going Live – Holy Entertainers!

11 August 2015 | No Comments » | Pherephassa

2015-08-07_00001The guys behind the Repopulation have been making me gaga lately. The game is amazing. And the work they’ve put into it, are putting into it, is just astonishing. They put triple A budget titles to absolute shame. Don’t get me wrong, there are things that drive me absolutely insane about the game (and I will have more in depth previews coming up discussing them!), but overall it is nothing short of remarkable what they’re doing.

And the patch that is currently being put into place looks like another notch on the bedpost. An amazing – I know I keep committing the sin of repeating that word, but I just can’t help it! – looking update for entertainers, some good stuff for medics and action mode players, as well as the first implementation of the siege system. Entertainers will no longer be a passive profession, instead there will be player involved in a series of minigames. Continue Reading

Repopulation: Complexity

5 August 2015 | 1 Comment » | Pherephassa

2015-07-31_00007My house is a mess. Dishes are scattered across the counter, laundry is undone, the carpets need vacuuming … but my genetic engineering, chemistry, culinary arts and diplomacy are all nearing or above 200. My entertainment skills are coming along decently, I am well stocked with DNA and tissue samples, and I have finally found sources for sugar, chocolate and milk. It’s a win, right? I think a /played would make me cry … even my friends on Steam are starting to inquire about the Repopulation as they have never seen me log so many hours in a game before. And the most bewildering thing of all is that I still feel as though don’t have nearly enough knowledge to write a decent preview of the game.

It is really great to have found a game that doesn’t have every iota of information written up in a wiki somewhere, and where I can log this many hours and still feel as though I have an entire world to learn and explore. One of the many things that have been lost in games over the years is the sense of exploration – most of them are so simple that they are fully mapped out by players before the alpha has even gotten midway. But there that is not the case with the Repopulation. I am exploring every step of the way, even when I spend hours at a time standing in front of the crafting station.


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Repopulation: A New Addiction

31 July 2015 | 1 Comment » | Pherephassa

2015-07-31_00007I woke up at 4:30 this morning. I was tired, it was dark, but my bad leg was on fire due to the weather so I just got up. I’d caught up with J.C. Smith last night, so I thought I would spend a few minutes with the Repopulation before breakfast. I patched up the game, made my character, and tumbled into the tutorial and newbie zone.

The next thing I knew, my husband was prodding me about lunch and my starving cats. Yup. 12:30. I’d immediately lost 8 hours immersed in the game. Continue Reading

Cabal 2: First Impressions

30 July 2015 | No Comments » | Pherephassa

0730-125625_0730-105707_0730-175710_F2C8I missed the first Cabal. I’m not sure why, but it just never crossed my gaming vision. From what I’ve been seeing said in Cabal 2, I wish I’d given it a try, it sounds like something I would have enjoyed.  Cabal 2 is an action oriented MMO, with fabulous visual effects, and a variety of things to do as you level up. Dungeon running, pvp, questing, grinding, portal hunting, it has something for nearly any action preferences. I recently spent some time giving it a spin, and came away with a pretty positive impression.

And I have made the Coolest. Character. Ever. I love how she looks. But you can probably guess that based on  how many of the screenshots here are focused shots on her.. Mea culpa – I was too busy admiring her to take many other screenshots!

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