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E3 2015: The Top 10 Items that Bring Excitement!

16 June 2015 | No Comments » | Pherephassa


It’s that time of year again … when I wish I had something resembling an immune system so I could hop on over to E3 and see the new video games being announced. All of my social feeds are buzzing with excitement as information is revealed, and while I’m not much of a single player player, I’ll admit to watching the various unveilings with interest. There’s nothing quite like the anticipation of a good game.

Top Ten Reasons I’m Digging E3 This Year: Continue Reading

Das Tal: Live Stream Sunday

29 May 2015 | No Comments » | Pherephassa

Frame2We’ve got some Das Tal fun coming up! I reached out to Fairytale Distillery, and they responded with an enthusiasm that I love to see in game designers! On Sunday, May 31st, starting by 3PM PST, iTZKooPA will be streaming a portion of the upcoming Das Tal playtest preview on the LoreHound Twitch channel. I’m hoping to join him, although it’s still up in the air as to whether I’ll be able to swing it or not. But if not, I’ll be looking forward to watching the replay of his time in game!

Since Das Tal has several features that are pretty unique, I will extend this Livestream announcement with a description of several things that make this game so intriguing. Hopefully I will have the chance to tag in for an actual first hand play experience, but for now, click the little button below to see what has me watching this game with such interest! Continue Reading

Das Tal Adds New Kickstarter Tier: The Sentinel

26 May 2015 | No Comments » | Pherephassa

4_buildingLast week, I discussed the kickstarter for upcoming PvP sandbox game Das Tal. The game itself looks pretty interesting, and I have to say, in terms of kickstarter campaigns that I’ve seen, the guys behind it are some of the most community responsive. They didn’t simply launch their campaign, they did prep work first to determine what their community wanted to see in backer tiers, what they didn’t want to see, and when they wanted to see it. The result is the current Das Tal Kickstarter campaign.

But they didn’t stop there. Continue Reading

Das Tal Kicks Off Its Kickstarter Campaign!

21 May 2015 | No Comments » | Pherephassa

EnvironmentCompostion01What better way to celebrate a departure from the sickbed than an upcoming sandbox announcement? You know I love sandbox MMORPGs..

Das Tal has begun its kickstarter campaign.  It is self described as the love child of a sandbox MMORPG and a fast-paced PvP arena. Sounds interesting to me – I love sandbox games, and I love pvp games – so long as pvp is a core part of the design. So many times pvp and pve are separate entities, leaving a difficult balancing act that seems to always result in one side or the other feeling like the proverbial red-headed stepchild.

One of the features of Das Tal that I find particularly interesting is what they call the time-boxed worlds. Each server runs for a limited time, ending with a climatic event, and then begins anew – with the players deciding which features the new campaign will have.  Continue Reading

Ascent – The Space Game: Interview With James Hicks

6 March 2015 | No Comments » | Pherephassa

louie2I’ve been going gaga over Ascent lately,  so I am super excited to have had the chance to fire a few questions at James Hicks, Galactic Overlord. He is the Lead Programmer and Lead Designer of Fluffy Kitten Studios, so is more than qualified to interpret for Louie, the fluffy  kitten himself. A sandbox space game designed around the actual Milky Way, Ascent allows players to take to the stars and explore, colonize and exploit the resources of the galaxy.

After speaking with him, I have the urge to run out, buy a Unicorn and paint my ship hot pink. So if you see a hot pink Unicorn zipping around this weekend, feel free to say hello!

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Ascent – The Space Game: First Impressions

4 March 2015 | No Comments » | Pherephassa

2015-03-02_00001Last Friday, Ascent – The Space Game hit early access on Steam. A space game modeled on the actual milky way – how cool is that? Trading, exploration, colonization, mining, research… its list of features just goes on and they’re not even done yet. How cool is that, too?? So I sat down to give the game a little try despite being horribly sick with the flu … I’ve only been playing it for a day or two, so there is no way I could write a fully comprehensive review yet, and I’m sure as I play more I’m going to have to come back and say – oh wait! I was wrong when I said [insert statement here]! – but I wanted to toss up  a first impressions because I do so love my space sandbox games.

I’ve blown up a couple of space pirates, ferried around countless colonists, delivered packages, started building a grain farm on a habitable planet, purchased a combat ship, learned how to mine from asteroids, and harvested gases from gas giants. Seems like a fair list of things to talk about, even though I haven’t yet left the starter system.  Continue Reading

Ascent – The Space Game Warps into Early Access

3 March 2015 | No Comments » | Pherephassa

asteroidminingAscent – The Space Game is now available on Steam Early Access! This is a sandbox game with building, trading, exploring, mining, and politics. I am absolutely fascinated by its science-driven features; modeled on the actual Milky Way, Ascent’s universe features over 270 billion stars and a trillion planets to explore and discover! They use scientific modeling to craft the planets, suns, stars, black holes, asteroid fields and moons that populate the universe – and according to their website, exploring every system in their game is not possible within the span of a human life. I have to say – that makes me want to try! :)

This Early Access build features the ability to gain a variety of skills, such as asteroid mining and gas harvesting, and put them to work building up enough wealth to found your first colony on a distant world. With the management of that colony may come more wealth, more problems, and the ability to interact with galactic politics. This feature will allow you access to convince the other leaders to construct massively expensive hypergates to ease travel and trade to your system. Other political and structural improvements are in the works, as well as massive new systems for colonization, combat, and dynamic questing.

Sound exciting? Check out the official webpage for more information, or purchase early access on steam.

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Columbus Nova: White Knight?

19 February 2015 | No Comments » | Pherephassa

For a while now, I’ve been struggling with my response to the Sony Online Entertainment acquisition by Columbus Nova. Hope, fear, worry, curiosity; I have run a wide gamut of emotion! I’m very passionate about my gaming. I already wrote a short blurb about my feeling hopeful; although what I didn’t really go into with much detail is the why. It goes beyond Terry Michaels’ impassioned defense of Daybreak. You see, one of my other passions is the stock market. I love digging into stocks and investments. I can’t help but respond to any change in the company of games I play with fear – but that is simply a fear of change. I react the same way every time a class revamp is announced. Or a balancing pass.

I am in no way attempting to compare the impact of a company acquisition and round of layoffs to a class revamp. It is simply that an acquisition in and of itself is not a harbinger of doom. Neither are layoffs. The gaming industry is very unstable, studios over hire, layoff, hire, layoff; it’s an endlessly repeating cycle. Don’t believe me? Dave Georgeson says just that, with more detail, in a guest post on Dave Carey says the same thing, in a post regarding the layoffs and Columbus Nova.

Then I came across a post on the Landmark forums by a poster named Nibbon.  Have you ever settled down to do something, only to find someone else has done it more brilliantly than you ever could? That’s Nibbon. I am sharing the post in its entirety for two reasons. I want to give Nibbon a shout out, because I really enjoyed his post a great deal. And also because he really did put what I’ve been struggling to formulate into words with a greater eloquence than I could have managed. So with his permission to repost, I give you…

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