Author Archive

Rusty Hearts: Natasha – A New Ranged Addition

7 November 2011 | No Comments » | Randy Denosha

Rusty Hearts, currently in Open Beta, is being crafted by Stairway Games in conjunction with Perfect World Entertainment. PWE should sound familiar. The growing Chinese company is responsible for publishing multiple titles on this side of the pond, including Perfect World and Forsaken World. Rusty Hearts is a massive multi-player, fast paced brawling game.

Confused? Check out iTZKooPA’s introductory video from a few weeks back.


Who’s got large breasts, carries two loaded revolvers and had one hell of a Halloween costume? Natasha, the newest addition to the growing list of playable characters for Rusty Hearts, and the first that is focused on ranged fighting. Naturally, I had to give her a spin and see if she is as good as I really hoped her to be.

Stick with me and together we go down the road and discover how she works.

The first thing I noticed when I played her was that she is definitely a divergence from the other character’s gameplay. It took some getting used to, but then I noticed the gun play felt familiar. She shoots like a certain demon hunter, but then the female version of him. What makes it more outstanding from the rest of the characters is that she has to reload every time she has emptied her clips, and her abilities include stationary turrets. Making her versatile in a support role, as well as direct damage. Continue Reading

The Dungeon Master: The Seal of Shan-To-Kor

2 November 2011 | No Comments » | Randy Denosha

The Dungeon Master returns with a look at a second starting instances. This time venturing into The Seal of Shan-To-Kor, a level 3-5 pack inside Turbine’s ever-growing Dungeons and Dragons Online.

The Seal of Shan-To-Kor consists of just four adventures, which is a bit less than normal in the Turbine’s product. Three of the four are follow up dungeons, so the player completes one dungeon and can go through the rest of the adventures in order. The final instance is a disappointment relative to the rest. It plays like a throwaway side quest. One that can be skipped and still earn the final rewards.

Speaking of, those end rewards consist of a nice rune arm for the Artificer, a nice bracer for tanking characters, a sweet docent for the Warforged or the pet of the Artificer and several other items. Continue Reading

The Dungeon Master: The Barbarian Class

21 October 2011 | No Comments » | Randy Denosha

This time in The Dungeon Master column we are going to rage our way into the depths of the barbarian class from the game Dungeons and Dragons Online.


So let us get into it, shall we?

For everyone that wants to begin a Barbarian, they have to keep some things in mind. One is your weapon; it doesn’t matter if the player is an half-Orc, a Human or a Warforged, the player will be using two-handed weapons. Any generic “just-found-it” two-handed weapon will do.

Now the half-Orc does loan itself the best for making a barbarian, but making it a Warforged or Human is not that bad of an idea either. Warforged do get some enhancements that boosts the usage with two-handed weapons and the extra feat the player gets when they are a Human can open up some nice possibilities with feats.
Continue Reading

The Dungeon Master: The Catacombs Adventure Pack

14 October 2011 | No Comments » | Randy Denosha

The first adventure pack on review at the new The Dungeon Master column is called the Catacombs. This DDO adventure pack is created for characters between level three and four. We at LoreHound did an Instance Gratification of this adventure pack so go check that one out here, if you want.

I’ll wait for you to finish it.

This adventure pack holds a whooping eight different adventures. And, of course, there’s some really nice loot at the end, which includes several ghost touch weapons, an eternal wand of cure minor wounds for quick stabilizing of party members and a really nice robe for Wizards and Sorcerers called the Robe of Duality. Those are the gems, but there are many more valuable upgrades for all manner of classes. Continue Reading

The First Twenty Hours: Rusty Hearts Review

7 October 2011 | No Comments » | Randy Denosha

Rusty Hearts, currently in Open Beta, is being crafted by Stairway Games in conjunction with Perfect World Entertainment. PWE should sound familiar. The growing Chinese company is responsible for publishing multiple titles on this side of the pond, including Perfect World and Forsaken World. Rusty Hearts is a massive multi-player, fast paced brawling game. Confused? Check out iTZKooPA’s introductory video from a few weeks back

Go, I’ll wait.

After spending about twenty hours in the game I am still going and haven’t hit the cap yet (considering that on October 11 the cap will get raised to thirty). I gave all three playable character a spin, the fourth has yet to unlock.

Character Selection: So let’s dive right into the character selection screen. Immediately when you have chosen your server you wanna play on you’ll see four different characters walking. Each of them use one of two weapons they start with and at level 10 they gain the skill to use the second. Frantz uses a sword or axe, Angela uses a magic sword or scythe and Tude uses gauntlets or claws. You choose one of these characters. There is no customizing whatsoever though (customizing happens in game in the form of costumes). It’s an unusual twist for an Eastern-developed game to lack initial customization. The change in schema is was made to allow Rusty Hearts to focus on character development by way of story.

The Dungeon Master: The Artificer Class

19 September 2011 | 1 Comment » | Randy Denosha

If you have been living under a rock you may not have noticed that the newest update has hit the live servers of Dungeons and Dragons Online. Naturally, I bought the currently-pay-only Artificer class and created an elf artificer that is based on the mighty repeating crossbow. After the first couple of dungeons, I noticed one thing that stuck with me till the end – the new class is a pretty power-playing class. At least, that is what I have noticed from it in my build that I did. The build focuses on the crossbow and supporting it. My feats were selected to maximize crossbows, and are support by healing spells and/or buffing spells. Let’s not forget my little Iron Defender – the first pet available in DDO – you get as an Artificer. He handles the tanking aspect of battle. This combination is quite the power full one. As of this posting – knocks on wood – I haven’t died once. In some dungeons the pitiful monsters haven’t even scratched my armor!

Continue Reading

The Novel Post: World of Warcraft: Wolfheart (Excerpt) Review

15 September 2011 | No Comments » | Randy Denosha

Wolfheart Novel

This excerpt-review of the upcoming World of Warcraft: Wolfheart novel by Richard A. Knaak is of the mild-spoiler variety.

For the people that don’t know Richard, he has written several novels set in the world of Warcraft before, which include The Sunwell Trilogy and the War of the Ancients. Before I get into it I will warn for some spoilers. If you want to read the excerpts before reading the review head here. I will be giving my thoughts about the two excerpts Blizzard has posted.

After reading the first excerpt, I was impressed with the writing style of Knaak. The long-time Warcraft wordsmith created a bond between common orcs and  their new Warchief, Garrosh. It was obvious that the orcs, whether brownskin or greenskin, would would do everything for Thrall’s successor. This becomes more apparent when Briln, the elderly orc captain, tells the reader that the orcs would have readily given their lives for their legendary overlord of the Warsong Offensive.

To be fair, I haven’t actually read any of Knaak’s novels yet, but these excerpts certainly caught my eye and I am looking forward to digesting his older works. This excerpt kept me intrigued throughout. I really wanted to find out what the cargo is that the orcs carry and what its purpose is. I had the idea that they captured some worgen, seeing the name of the novel, but after a second thought I am not so sure anymore. Briln informs us that they will be using this cargo against the Alliance. The worgen maybe an aggressive race, but they wouldn’t attack their own allies. More engrossing is the idea that the Cataclysm is the first sign of their “day” coming. What does Garrosh mean by that…

The second excerpt entertained from start to finish, largely due to heavy emotions. I read how disheartened Genn became with losing his land and city and how he doesn’t like having this curse. He blames himself for everything that happened. Again, the writing style remains slick (not surprising, given that it’s one book). Other staffers have routinely criticism Knaak for his dialogue and descriptions, but he made me feel the heartache and internal struggles Genn is living with. Just consider the weight of the last line, why would it be Malfurion’s fault that the Gilneans got cursed?

Before I go I really want to know what you guys think of these two excerpts? What kind of creatures do you think are in those cages? Why could it be Malfurion’s fault the Gilneans got cursed? Last but not least, are you going to buy this novel? I certainly am!

Darn previews sucking me in. LoreHound.com will have a full review shortly.