Archive for the ‘Other MMOs’ Category

Official Lore Hound Minecraft File Downloads [Updated 1/28/12]

28 January 2012 | No Comments » | LHStaff


Hello Minecraft Players! This is where you can download everything needed to play the Single Player Mode (SPM) of our up-coming server world, download the texture pack (and needed HD fix) seen in our “Minecraft Adventures” videos, and download the mod Mordil uses to help in SPM.

After there being multiple updates, and rather than multiple links on different articles (or a massive amount of Facebook status updates), we decided to keep a running update page for new updates as they arrive.

Check back every once in a while to see if there is a new update! (Usually around an official Minecraft Update)

MCPatcher (Needed for HD Textures):

Download:

Installation:

  1. Drag the .exe or .jar to where you want it to be located, and run it.
  2. Select the box next to “HD Textures” (and the others for safe measure) and then hit “Patch”.
  3. Once it’s done, run Minecraft with the texture pack and all should work fine.

Single Player Commands:

Description:

  • From the developer: Here

Download:

Installation:

  1. Download the file from above.
  2. Click “Install”.

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The Upcoming MMOGs of 2012

30 December 2011 | 5 Comments » | LHStaff

It’s not quite over yet, but 2011 was not a banner year for the MMOG genre. There was no massive success, no breakaway hit. Players did receive their handful of expansions and new content patches, but with the exception of the just-released Star Wars: The Old Republic – a title which may become that massive success – most events were a blip on the radar.

Perhaps 2011 will be remembered not for its lack of breathtaking releases in the genre. No, no, the Year of the Rabbit may go down in history for a paradigm shift in the genre itself. Yeah, you guessed it, a continued aggressive shift to the free-to-play model.

What started with a last-ditch effort by Turbine Entertainment to save Dungeons & Dragons Online has continued to spread through the industry like wildfire. From dieing titles to titles that would have surely been paid-to-play years ago to upcoming AAA games, escapisms from every subgenre, every part of the world and catering to every type of game were released, entered beta or teased during the year. It’s getting to the point that drawing the line between what is an MMOG and what isn’t is becoming increasingly difficult.

Below you’ll find the titles that have us here at LoreHound.com the most excited. There’s a little bit of everything, AAA to F2P, MMORTS to MMORPG, casual to hardcore. An exhaustive list of expansions, content patches and releases? No, but the post is choke full of excitement, previews and information.

We’ll kick it off with the prediction for Star Wars: The Old Republic’s seemingly bright future. More after the cut.

Star Wars: The Old Republic: BioWare has definitely set themselves on the right track with this game, going full blown into production. They have stated that they have a years worth of content already in back log before launch, giving them a year’s head start worth of content as they still work on more to come. Add to the fire the fact they’ve watched every MMO that was released in 2011, and took notes, along with everything the head megabeast, World of Warcraft, has done for the last 5 years. The game is only just over a week old (officially), and besides the hiccups with a launch of any new game, the game is going pretty solid with 1 million subscriptions already created on December 22nd (before people who got it for Christmas could subscribe).

Is the game perfect right now? No. Give it a few months, and all the kinks will be found and ironed out, with some new content. Yes, yes, that statement could be recycled for almost every MMOG release in modern history. That doesn’t make it any less true. The fully voiced story gives a very cinematic feel. Check out the Lore Cast Episode 5 in the coming days to hear how Mordil, Beararms, and perhaps a few others are feeling about the game.

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The First Twenty Hours: War of the Immortals Review

20 December 2011 | 1 Comment » | Randy Denosha

War of the Immortals, which went live over the weekend, is the latest from free-to-play specialist Perfect World Entertainment. PWE should sound familiar. The growing Chinese company is responsible for publishing multiple titles on this side of the pond, including Perfect World, Forsaken World and Rusty Hearts, backed by numerous content patches for each.

Character Selection: The character selection screen looks quite nice and polished. Nothing unexpected from a PWE title. It has a nice temple in the background and the hellbears are certainly not misplaced. Right of the bat, the player can choose from a relatively high eight different classes, each of course specializing in its own unique gameplay. All characters definitely do look flashy when the player is choosing one, showing how their aesthetic design can look at the end of the leveling curve. Continue Reading

Minecraft Adventures 1.2: Imperial Highway & Lore Hound Logo

15 December 2011 | 1 Comment » | Mordil

I’m back with more Minecraft goodness! Today’s episode covers my highway system that links all the projects and server “official” content together in a safe, quick travel system, and the Lore Hound Logo made from wool.

Check out the full video below.

As always you can download the latest textures from here (HD) and here (SD). Make sure to have MC Patcher and patch in “HD Textures” before trying to use them! That can be downloaded here (PC), and here (Mac OS X).

Minecraft Adventures 1.1: Sky Fort

13 December 2011 | 3 Comments » | Mordil

It’s about time we jumped on the bandwagon for Minecraft! Below you will see the first video installment of my Minecraft Adventures of my projects that I have worked on in Creative Mode, and you have seen screenshots of on our Lore Hound Facebook page.

As I said in the video, you can download the texture pack either in HD here, or in SD, here. Please make sure you think you can run HD textures, if you’re not sure, grab the SD version instead. I am not held responsible for hard drive failures due to over-clocking RAM. It is a very powerful texture pack.

You also need to download MC Patcher, which you can get the PC version from here; and the OS X version from here.

However, you must also grab the “MCPatcher” file, for whichever OS you’re running, in order for it to work. If you do not, the images will be broken. We will be adding updates to our texture pack periodically, and when it is updated each time officially, a tweet and Facebook status update will be given to let you know, and a text document with a list of changes will be linked. You don’t have to patch the texture pack in, you only need to patch “HD Textures” in for it to work.

How to do all of this is explained after the jump, below the video; enjoy!

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Blacklight Retribution: Let’s Get Feelie

14 November 2011 | No Comments » | iTZKooPA

It took me awhile to notice, but a bit of swag I scored at PAX 2011 had a nice little touch to it. The black zip-up hoodie “earned” at the Perfect World booth not only has a patch donning the left shoulder, but it’s attached by the noisiest form of fashion, velcro.

Why do you care? Well, if PWE would sell the hoodie, which is an awesome one, the company could easily extend its microtransaction model to the flesh universe, expanding the knowledge of Blacklight Retribution even further.

Check out the video for more details.

Should PWE produce physical items as part of their microtransaction system?

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Tribal Wars: That Game That Always Pulls You Back

10 November 2011 | No Comments » | Mordil

Remember that game I mentioned way back when I was the new guy on campus?

Well, I quit the game after just a month of playing after that article went live because I was nobled and called it quits. Since then, it’s been nagging my mind to pick it up again – and to do better.

I don’t know exactly why Tribal Wars, and Dungeon Overlord, are holding my attention so dearly as of late. It’s probably due to the lack of a serious MMO in my life since I officially un-subscribed from World of Warcraft almost 4 months ago. The only games on my radar for P2P are Star Wars: The Old Republic, TERA, and The Secret World.

Or it could be the simple fact that I’m preoccupied by assignments in my DigiPen Video Game Design class + senior year of high school that has me wrapped up in games that enable me to prioritize my resources in upgrading and building up my strength by simple queue timing systems. Which really allows me to work on said assignments without having to worry too much on what’s going on in either TW, or DO.

(Side Note: Check out my side project / meta-year class assignment’s Facebook page and like it please!)

Just what exactly can be done better? Find out after the jump. Continue Reading

Rusty Hearts: Natasha – A New Ranged Addition

7 November 2011 | No Comments » | Randy Denosha

Rusty Hearts, currently in Open Beta, is being crafted by Stairway Games in conjunction with Perfect World Entertainment. PWE should sound familiar. The growing Chinese company is responsible for publishing multiple titles on this side of the pond, including Perfect World and Forsaken World. Rusty Hearts is a massive multi-player, fast paced brawling game.

Confused? Check out iTZKooPA’s introductory video from a few weeks back.


Who’s got large breasts, carries two loaded revolvers and had one hell of a Halloween costume? Natasha, the newest addition to the growing list of playable characters for Rusty Hearts, and the first that is focused on ranged fighting. Naturally, I had to give her a spin and see if she is as good as I really hoped her to be.

Stick with me and together we go down the road and discover how she works.

The first thing I noticed when I played her was that she is definitely a divergence from the other character’s gameplay. It took some getting used to, but then I noticed the gun play felt familiar. She shoots like a certain demon hunter, but then the female version of him. What makes it more outstanding from the rest of the characters is that she has to reload every time she has emptied her clips, and her abilities include stationary turrets. Making her versatile in a support role, as well as direct damage. Continue Reading