Archive for the ‘Other MMOs’ Category

The Eternal Crusade Community Lets Me Know What’s Up

4 June 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_eternal_crusade_Skarblitz_orks_dakkaLast week behaviour Entertainment released the latest newsletter for Warhammer 40,000: Eternal Crusade. The newsletter was, well, a bit shy on details relative to what we’ve seen in the past. It made me realize, at least at the moment, that it wasn’t an outlier, an anomaly, a white dwarf. It had become a trend. I hadn’t seen newsletter with much meat. The website wasn’t being updated with tantalizing details to in-game story, gameplay or faction reveals as it was for so long.

Fairly, much of the easy marketing pieces have been revealed. The company has to dig a bit further to get us as excited as we were with the first screenshots and videos, then new tech, faction reveals and details on environments we’ll be roaming. Writing last week’s post I called out to the community. I realized that perhaps it wasn’t the amount of detail coming out that had slowed but the importance. Or that items were drowned out in an odd torrent of spring game news. Whatever the reason I figured the hardcore zealots of 40k could help out. While some members of the community were concerned as well. I believed in them. I dug around. They tried. Continue Reading

SMITE: Demigods, Deities and Gods Explained – Osiris

2 June 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_smite_deities_demigods_gods_explained_Osiris_Default_CardSMITE: Demigods, Deities and Gods Explained is a column dedicated to introducing prospective players of SMITE to its massive backstory of lore. From the Greek to Hindu, each week we’ll look at two characters from a major pantheon and provide a quick recap of their history and in what capacity their digital incarnation will represent on the field of Hi-Rez Studios’ upcoming MOBA.

Lore: Osiris, along with sisters Isis and Set, remain some of the most famous gods in the Egyptian pantheon. He’s a complicated individual more so than many other gods of his time. Coming to fruition in the earlier dynasties of Egypt, Osiris was linked to realms common to the religions of the world. The realm of the death, resurrection, life and the afterlife were under his control simultaneously or at various times in Egyptian history. As his role in the supernatural world morphed oft did his name melding with local cultures or lesser-known gods. Despite the varying etymology, the largest merger made him Ptah-Seker-Osiris adding Creator God to the aforementioned realms. Continue Reading

Heroes of the Storm Now Live! LoreHound Has You Covered

2 June 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

heroes_ofthe_storm_launch_release_sky-templeThere’s nothing quite like a following the development of a Blizzard Entertainment product. The endless waiting. The ironic ™ dropping at the end of any item of interest, be it news or what a community manager will have for breakfast. The years of reporting, press releases and hands-ons. StarCraft took over a decade to see a proper sequel. World of Warcraft expansions drop well after content droughts make California look like a flood plain. Or that Warcraft IV may come to fruition. But Hearthstone: Heroes of Warcraft has been reseting these expectations. Heroes of the Storm has to, but only in that incarnation.

After all, Heroes of the Storm, the first mixing of all the Blizzard universesseriously, all of them – is the third crack at a Blizzard multiplayer online battle arena. A genre its seminal WarCraft III inspired. First announced as part of that StarCraft II arcade maker thingy, the game quickly outgrew its free mod status getting spun off into a standalone product dubbed Blizzard Heroes. That’s after Blizzard filed a lawsuit over the use of DotA2 by Valve.

After years in development the alpha label was dropped earlier this year. A Founder’s Pack purchase, of dubious value, enabled players to flood into the closed beta. Albeit temporarily. Shortly thereafter closed became open last month and here we are at launch on June 2, 2015. In less than six months the game went from the end of technical alpha to launch. Bravo, Blizzard. Bravo!

Bonus, the company is having a sale and pushing 25% more experience during this week!

Hit the jump to gander at our trove of HotS content, click for The Calling and take part in the launch livestream. Continue Reading

MOBA Monday: Ah Puch! Gesundheit. Thanks, Here’s a Giveaway!

1 June 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

moba_monday_God_A_Ah_Puch_smiteMOBA Monday is a weekly showcase of how to perform, eh, let’s go with adequately – we hope – in a multiplayer online battle arena. The streaming squad features the hottest, upcoming or most interesting titles of their and the communities fancy for a few rounds of PvP shenanigans in our weekly Twitch channel staple.

Ah Puch, a peculiar selection from the Maya pantheon, is the latest god to join the Battleground of the Gods. I haven’t been able to take him for a spin quite yet, but have had to deal with his kit, a mix of incredible area of effect damage and debuffs. It’s a bit agonizing depending who you’ve selected. Why is he a peculiar addition to the growing MOBA? Simply because he’s the loosest adaptation of a pantheon to date. Not because, like Kukulkan, the historical lore is shady. Nope, Ah Puch is, effectively, entirely made up.

That’s not entirely fair. It’s not that Hi-Rez Studios made up the Horrific God of Death simply to kit out another magical mage. There’s plenty, nearly endless options in the pantheons of Earth religions past, present and future. It’s more that early western studies of the kingdom and historians conflated mentions of Ah Puch and death gods as one and the same. In reality, scholars of the Maya universe recognize only two death gods, One-Death and Seven-Death, which are considered to be a single God; Death.

Now that you’ve been updated on the lore join me in destroying others or destroying those selecting the fakish Maya god. Giveaways are simply another perk to hearing my nails-on-chalkboard voice!

Don’t forget that all Lore Hound Twitch shows have been moved to their new time at 7:00 PM EST. Hit the jump or head directly to the channel page to watch live. Follow for all the updates and giveaway opportunities. Continue Reading

The Hard Knocks of Matchmaking in Heroes of the Storm

29 May 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_heroes_of_the_storm_matchmaking_complaints_all_heroesIt is fundamental that any matchmaking system be balanced to perfection in order for both new and experienced individual players to enjoy the competitive landscape. The focus today is on Heroes of the Storm, the upcoming MOBA from Blizzard Entertainment. Based upon its popularity and ingenuity, the matchmaking system has received mixed reactions from players necessitating changes to be made, fast. After all, the title leaves open beta testing and enters the realm of launch on June 2, 2015. Have no idea about what Heroes of the Storm is all about? Take a moment to understand how you’ll be paired against foes before proceeding further.

Last week, we removed the fog of war around Heroes of the Storm matchmaking. This week we’re not pulling any punches, discussing what’s wrong with the system and how it hampers the explosive potential of Blizzard’s first MOBA. Continue Reading

Latest Eternal Crusade Newsletter Light on Details

28 May 2015 | 1 Comment » | Patrick "iTZKooPA" Mulhern

lh_news_updates_eternal_crusade_AbbadonRecently, we expressed some concern over the on-going development of Warhammer 40,000: Eternal Crusade. The history of 40k MMORPG attempts is bad enough. More recently we saw the developer, behaviour Interactive, go a bit quiet on development updates. That’s easily explained by a large development change or major milestone forcing everyone to keep their heads down. Most disconcerting was that their has been some lost some brain power in key roles.

The Founder’s packs have been confusing, but that’s largely settled now. Previously, all facets of development were spout from the official newsletter and website. Retweeted, Facebooked, etc. out the wazoo. After some reassurances that has since tailored off. True, the livestreams have been dishing out details, but it’s been largely minor. Decisions made by committee, by community, such as the recent reveal of Abaddon, the leader of the Chaos Space Marines. With so much, albeit small bits of, concern my trepidation is returning.

Please, by all means, help me dig up details to the contrary. Help me set myself at ease. I’ve waited for this title for, I don’t know, over a decade let’s say. I don’t want it to be in a tailspin. I don’t want this week’s small fry newsletter to be a sign. I’d rather focus on the two new great short stories. The increasing reveals of Arkhona and the dark, gritty, combative universe it’s going to bring to life. Hopefully. And hopefully soon.

Pulling Back the Mystery Around Heroes of the Storm Matchmaking

22 May 2015 | No Comments » | LHStaff

lh_heroes_of_the_storm_matchmaking

It is fundamental that any matchmaking system be balanced to perfection in order for both new and experienced individual players to enjoy the competitive landscape. The focus today is on Heroes of the Storm, the upcoming MOBA from Blizzard Entertainment. Based upon its popularity and ingenuity, the matchmaking system has received mixed reactions from players necessitating changes to be made, fast. After all, the title leaves open beta testing and enters the realm of launch on June 2, 2015. Have no idea about what Heroes of the Storm is all about? Take a moment to understand how you’ll be paired against foes before proceeding further.

Heroes of the Storm

In this particular game, there are currently three modes that you can play. First, there is a Practice mode, which is aimed at training players to enter the other two modes, Versus and Cooperative. In each case styles differ and who you play against varies. The techniques of a practice mode are a far cry from certain victory against real life opponents, but the core elements of the game are anchored on strategies. Just like any online game, if you have a better strategy in place chances are that you will emerge the victor. Continue Reading

Instance Gratification 29: Into the world of The Continent or Geralt of Rivia

19 May 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

instance_gratification_29_geralt_witcher_wild_huntInstance Gratification is the return of one of our premiere video outings. Originally featuring the cast of founder bloggers thrashing World of Warcraft dungeons and viewer runs of Dungeon & Dragons Online, the reinvigorated column heads to the realm of the Twitch channel. Come join us every Tuesday for dungeon dives, solo attempts and general loot hoarding in your favorite games.

I’ll be the first to admit that The Witcher III: Wild Hunt isn’t the most applicable game for this livestream show. I mean, it’s not even in our extensive MMO Game List and that’s because it lacks any online component to speak of. That being said the entirety of the game resides on a single instance; my PC. So single-player RPGs are the most instance-based dungeon adventures possible. Right? Well, that’s the case I made to the team when I pitched Geralt’s first foray into Lore Hound during this week’s Instance Gratification.

The fact of the matter is that The Witcher, the entire franchise, is one of the greatest RPGs of recent years. That’s not an opinion, scores and reviews back it up. An opinion would be more akin to one of the greatest RPGs of all time. Based in fact, but far less rigid. Having read the first compilation of short stories that launched the Polish fantasy franchise and the first novelization I was easily drawn when CD Projekt Red, a company I was already a fan of, adapted it years back.

New to the universe of Geralt of Rivia? Don’t remember where it left off? Or, perhaps more importantly, which choices you selected in The Witcher II? Fear not, not only can you reselect these, if you, like me, can’t find your save file, but you can opt to change them. Gamespot has an excellent summation to address all of these concerns.

Branching stories, monster hunting, mature content – yes, that includes sexual content – combat choices, beautiful graphics, replayability and a deep bestiary keep me coming back for more. The only hang up has actually been locating the game – a physical purchase includes a copy of an all-new graphic novel – rather than heading to the excellent Good Old Games or better known Steam for a digital copy. This conundrum simply means that’ll I’ll be running home to initiate the download in hopes of kicking off our fantasy foray in time for the 7:00 PM EST start time. Wish me luck.

Be sure to subscribe to the channel for all our streams, giveaways and general shenanigans. Hit the jump for the livestream, which is scheduled to kick off by 7:00 PM EST and run for an eventful two hours. Continue Reading