Archive for the ‘Other MMOs’ Category

Dead Island: Epidemic Gets Iterative in Beta

17 March 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

The development of MMOGs is not a cheap, quick ordeal. Just ask the folks at Trion Worlds and the development hell that is becoming End of Nations. Meanwhile, the MOBA genre has seen an explosion of interest during the decline of its cousin. Dead Island: Epidemic, the MOBA version of the zombie-filled indie darling Dead Island is one of those titles.

The team at Deep Silver is going to great lengths to ensure that battles are fun, balanced and eventful. To ensure this happens for live players, the company is taking beta testing down an interesting road. Beginning later this week, DI:E, which this blogger just realized spells die, will begin Weapons Weekly.

For the next three weeks players will see their progress reset and begun anew. Week one will focus on feedback for a Workbench level 4, (crafted) Tier 4 weapons, three Armored Characters, and 75,000 Character Points. From there, it’s up to players to generate tons of data and feedback. Each following week will bump the tier to the next level.

Weapons Weekly begins Thursday, March 20 and continues for three weeks. Can’t wait to see the from players and the information from the mined data. Perhaps we’ll get our hands on it to compare if the theorycrafting was correct…?

End of Nations Development Indeed On Hold

10 March 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

Once MMORTS darling of new kid on the block Trion Worlds, End of Nations hasn’t seen much, if any, positive movement since it returned to alpha development as a newly-christened MOBA. Some nine months later after repeated shake-ups at the company, it’s acknowledged that development for the MOBA has stalled.

Confirmed via a statement sent to Polygon, the company is focusing on other products. So much so that the official website for EoN is down and any mention of the title as an upcoming PC game has been removed from the product page. The last update to the official Facebook page came a few weeks after the genre-morphing announcement in July 2013.

“As we informed EON’s community last fall, internal development on End of Nations was put on hold in late 2013 while we evaluated potential paths forward for the title,” the statement reads. These options include Defiance, Rift, Trove, ArchAge and “projects that we will be revealing soon.”

Neverwinter Heading into Icewind Dale (Video)

6 March 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

If you’ve been a PC gamer for quite some time then the idea of a digital interpretation of Icewind Dale isn’t anything new. However, the upcoming digital expansion, aka Module 3 of Neverwinter, will be the first time that its been in the MMORPG genre and the action-oriented design no less. Cryptic Studios and Perfect World Entertainment will be releasing  Module 3: Curse of Icewind Dale to its F2P community in late spring 2014.

No matter your favorite gameplay in Neverwinter, the developer looks to have you covered. PvE gamers will numerous new zones and a completely new campaign focused on the people of Caer-Konig. If you’re more into stabbing your own ilk, the developer promises to “bring completely different ways to PvP” in Module 3.

More minor points include the typical itemization changes, new bosses, heroic encounters and introduction to Icewind Dale-based factions. Not so minor, the introduction of a new Hunter Ranger Paragon path and post-level-60 advancement. In the latter, experience will accumulate even at level cap, offering the chance to continue earning awards.
Hit the jump for the official reveal trailer. Continue Reading

SMITE Welcomes Scylla – Horror of the Deep (Video)

5 March 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

The latest god to join the round of playable characters in SMITE hails from the depths of the ocean. Unlike the Chinese river God He Bo, this Greek God terrorized generations of sailors with her childlike laughter as long dog-headed tentacles reduced massive ships to splinters of drift wood.

Scylla is a ranged mage focusing on dealing some of the best area damage in Hi-Rez Studios’ god-themed MOBA. Sylla’s passive is one of the more unique in the game, granting abilities a new effect when they’ve reached the level cap. We’re not talking a shorter cooldown or more damage, but the addition of aspects like two more enemies being hit by Sic ‘Em at max level.

Alongside this ancient Ursula, comes Golden Geb, Space Monkey Hun Batz and the 2014 Convention skin, Guan Yu. Itemization has been reorganized into a revamped tree structure. While the presentation is different, the final costs of Tier 3 items remain largely the same.

Hit the jump for the full patch notes and God Reveal video.   Continue Reading

Neverwinter State of the Game: PvP

27 February 2014 | No Comments » | Pherephassa

If the curses of enemy players as they fall before your might is what gets your blood pumping, then you’ll be glad to know that PvP in Neverwinter is getting a massive update. The Cryptic team is looking at everything; gear, stats, abilities, team matchups and they’re finally addressing the problem of players leaving matches before the match is complete. Sounds like a pretty massive overhaul, and I have to admit the new gear looks pretty sweet, too. Continue Reading

Turbine Putting Asheron’s Call Into Maintenance Mode

26 February 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

Still Online. Still much loved.

That’s right, folks. Developer, purchaser of the intellectual property and then publisher Turbine Entertainment will be putting its first gem, one of the oldest MMORPGs alive, into maintenance mode in the very near future. The news comes on the back of repeated layoffs at the company and at least one development team focusing its efforts elsewhere, the MOBA genre with Infinite Crisis.

But let’s not get too crazy. Or too upset. First off, Asheron’s Call has had an amazing fourteen year run, including a “recent” patch, outliving its sequel by a long shot only to see it resurrected and the rapid growth of its creator. Announced by producer Severlin, Asheron’s Call will be receiving its intended final patch – bugs and crucial updates not included – on March 4.

What this means is that the community play will continue with servers remaining open but should not expect major changes after March 4, 2014. Please, read on. Continue Reading

Therian Saga Open Beta Preview: Part 2

24 February 2014 | No Comments » | Pherephassa

Now that I’ve had the chance to play for a full weekend, and evaluate the cash shop and its effects on gameplay, I’m back with the second part of my Therian Saga beta preview!

I still suck just as badly, but you all know what a glutton for punishment I am so probably won’t be surprised to hear that I’m still enjoying it. I’m a little less broke now, and I’ve made a few friends who’ve been helping me out. Virtys was kind enough to provide me with a premium account, so I’ve made sure to play extensively on both free and premium accounts in order to evaluate the quality and impact of the cash shop, since I believe cash shops are a fundamental part of what can make or break a game.  

Character Progression

This section really should have come after gameplay in my first preview, but it’s only now that I feel like I have enough of a grasp on how the game plays to fairly evaluate the importance of being powerful. Or rather, the importance of finding the path to being powerful. With a game like this, upgrading character power is more than just moving from a +5 sword to a +10 sword.

In some ways it is that simple, but first you have to figure out what your +5 sword is … So let’s take a look at character attributes. Continue Reading

Hi-Rez Studios Revamps Agni – God of Fire (Video)

24 February 2014 | 2 Comments » | Patrick "iTZKooPA" Mulhern

AIBFB4617 - First half!Hi-Rez Studios has revamped one of the original gods of SMITE, the company’s upcoming pantheon-based MOBA. The two-headed Hindi God of Fire has received a substantial visual overhaul in the latest patch making him far more fearsome, borderline demonic. Just look at those angry mugs! This is simply the latest in a long run of early god remakes ahead of the title’s release festivities next month.

And yes, all of Agni’s skins have been tweaked to fit the new art direction.

Naturally, a reskin isn’t the only thing to place your peepers upon. The patch is companioned by a new God Reveal video for the one touched by fire. Long-time players will be happy to see the inclusion of Player Icons, an Updated Arena map. The Tribes-inspired Blood Eagle Thor has received his own updates.

Head to the God Reveal video after the cut. It may just be worth your while to dig around for a new skin code! Continue Reading