Archive for the ‘Other MMOs’ Category

Devilian Beta Event 3

10 November 2015 | No Comments » | Pherephassa

devilianI love Trion games. Fighting dimensional hopping monsters in RIFT, shooting alien bugs in Defiance, playing legos in Trove, building farms in ArcheAge – there’s a lot to enjoy. I’m an inveterate game hopper, but I always end up returning to the Trion fold. If I weren’t bogged down in medical bills, I’d be dumping the bulk of a gaming budget their way. As it is, my last few game purchases have been theirs.
So, Devilian?  A new, action packed Trion game? I’m interested. Founder’s Packs are available for purchase, and the next beta event is coming up this weekend. Continue Reading

BlizzCon 2015: Day 1 Dissected by the Pros

7 November 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

A smidgen of new hotness from BlizzCon 2015.

If there’s one soundbite we’ve heard over and over it’s about the sheer amount of content BlizzCon 2015 has put forth. Blizzard Entertainment isn’t putting a show together on the back of just World of Warcraft, as it largely did until StarCraft II and Diablo 3 graced our harddrives in 2010 and 2012 respectively. This summer saw the release of Heroes of the Storm, preceded by the Hearthstone explosion in 2014. And soon we’ll have Overwatch to round out a nice half dozen properties to be showcased at BlizzCon. So yeah, there’s a lot. What better way to get through it all than with Seven, our buddy from

Check out our Day 1 recap after the cut. Continue Reading

BlizzCon 2015: Excitement, or Lack Thereof

6 November 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_blizzcon_2015_goodie_bagLet me start of with this, I know I’ll have an incredible time at BlizzCon 2015. I’ve covered the company, and the convention, long enough to know it’ll be a good show. With my time, the damage to my liver, and my money. The community ensures it regardless of the somewhat thankless effort the company itself puts into two days of self indulgence. That undeniable fact, one that had my fiancé, Shaktaji, demand I attend despite our wedding being two weeks later, isn’t why I’m here. It’s because I’m a pessimist. Continue Reading

Skipping the Journey in Heart of Thorns

29 October 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_guildwars2_heart_of_thorns_review_delayedYa’ll know that I fancy myself some great lore. A narrative that breadcrumbs you into a growing storyline easily captures me. Bottled story arcs for zones, creatures of the week if you will, are also of interest. If only for the simple gratification of ending their reign of terror. Even single-shot quests or completely discrete, world-spanning quest lines can entertain to the point of emotion. The story to a game is so important to me that I’ll abandon titles for missteps, as I have with Warlords of Draenor. On the other end, I’ll devise an editorial line to focus on those that catch my interest. It’s this very reason that I’m the worst power leveling partner ever. And why I’m skittish to use and less likely to purchase items that’ll break the narrative the game designers spent ostentatious amounts of time devising. The journey needs to be as interesting as the end game. Continue Reading

It’s Erik Nagel: LoreHound Invades SiriusXM

28 October 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

Big Kev had to go home early!

We Lore Hounds have been in the video game industry for years. Personally, I have covered the industry in a professional capacity for nearly a decade. Cutting my teeth on my very first site (now available!) and company during the Y2K crisis. Lore Hound itself has existed for over half a decade now. I guess what I’m saying is we’ve been around the block. Our small blogosphere is understood to be an incredibly dedicated bunch. By being around for so long our name has gotten out there. We’ve networked, social mediaed and drank ourselves into numerous meetings, swag and “free” lunches. Last week brought us a completely new opportunity. The chance to be on the gosh darn radio!

We jumped all over it.

During our run of New York Comic Con we were connected by a friend to Erik Nagel, the producer of the Opie with Jim Norton. It was instant nerd bliss. But it was short nerd bliss. To correct that Erik invited us onto the show itself! We graced it momentarily to round out the coverage of NYCC. For heaven’s sake you know we didn’t leave it at that. We couldn’t slink out of the bowels of SiriusXM without an interview. An interview with Geek Stuff’s Big Kev and OG and Erik Nagel himself is exactly what you’ll find after the cut. Continue Reading

Gaming Goals: Do You Have Them?

6 October 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

I’d like to point out that one of the two people have a better setup than the other.

If you’re new to the LoreHound community – shame on you! – you may not be aware that I log into games with explicit purposes. It’s plural because it is never a singular goal. I rarely, if ever, login for shenanigans. You’ll recall from MOBA Monday, Instance Gratification and F2P Friday that I consume, critique or conquer a wide variety of games. It’s partly to serve the community. To be honest, it is mostly to serve my ever-increasing gamer itch. I am interested in all genres. Every modification of them. Any way to diversify a product, business model or genre.

This is why I need goals when logging into a title. Frankly, there are so many games installed on my computer that I need an idea of what I hope to accomplish. Do I have an hour, ten minutes, three hours? That’s part of my decision tree. Am I looking for a story, popcorn entertainment or a way to tickle my intelligence? Again, a major decision factor. Perhaps I’m trying to finish a title on hard, hardcore or realistic difficulty. Or simply hoarding Achievement points. Each are accomplishments I strive for.

All I am saying is that I understand we gamers have multiple reasons to play. I’ve described many of mine. Why do you login every night to World of Warcraft? Why do you play League of Legends multiple times a week? What makes you return to DotA 2 every weekend? Is there a reason that first-person shooters see you for tens of hours a week and you never touch third-person shooters?

Inquiring minds want to know.

While you’re contemplating your conundrum you may want to pop a Wheely to clear your mind.

The F2P Monetization That Irks Me the Most

28 September 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_scrooge-mcduck-swimming-in-money_free_to_play_monetizationI’ve written a few items around F2P monetization, from Blizzard’s application to a self aware review of how companies have goaded me into making justified contributions to work I’ve spent many hours in. Thanks to the Pope invading Philadelphia during my travels around the northeast I had a lot of time to think. Canceled trains, closed bridges, unknown returns provided me with ample time to continue the introspection. It led me to realize that I’m really only hung up on two aspects of the model: perceived value and ownership.

Perceived value is fairly obvious. Do I feel that the Founder’s packs are worth their entry fees? Do the items provide the benefit to earn the coin in my pocket? Perhaps most ironically and difficult to pin down, will I play the game long enough to make full use of the purchase? Or in the recent case of Blood Gate, will I even enjoy the game past the first 20 hours? Straightforward idea. Plenty of room for discussion. How do you perceive a purchase’s value in the F2P realm?

More difficult for me is the idea of ownership. I’m a long-time collector of video games having a historical archive dating back before my birth. Some items that’d even make it into the select museums. As such, ownership of what I am paying for remains important to me. You never own anything in a F2P game. You’ve zero claim most of the time, since you haven’t paid anything. Even when you do pay it’s in the Terms of Service that, naturally, you don’t own squat. You become uniquely aware of this issue when a beloved title disappears after you’ve spent time and money with it.

I realize that I own nothing in MMORPGs, F2P or the subscription model of World of Warcraft. That once I unsubscribe I lose all access to my character. I’ve struggled with the notion before. If only in a light passing. I rationalized the memories of the fun as the value.

Is this ownership concern a generational gap? Nope. I couldn’t care less about owning my music or movies. What about you?

PAX Prime: Help Save Humanity in The Repopulation

16 September 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_therepopulation_paxprimePherephassa really should be introducing the LoreHound community to The Repopulation. After all, she already has, repeatedly. Simply not in the video interview format we’re about to present to you. She’s the queen of sandbox MMORPG coverage, of which the indie title The Repopulation is most certainly a part of. Developed by Above and Beyond Technologies thanks to a successful Kickstarter campaign, the MMORPG is set in a postapocalyptic scifi universe. One that’s designed as a throwback to the original run of sandbox successes. The Star Wars Galaxies and Ultima Onlines of the world.

A player’s choice is the driving theme of the world. Not a theme park MMORPG. In The Repopulation players are reacting to their decisions, good and bad. Blending RPG, third- and first-person shooter mechanics delivers incredible possibilities for one’s avatar. Are you looking to focus on being a bad guy? No, not a toxic player, but a villain that’s actually of interest to the universe of players. That’s entirely possible. In fact, it’s a fairly popular choice in the early access stage of TR. Toxic players, as Jennifer Chesnes describes in our interview, deals with their own kind of justice in The Repopulation.

Chesnes has plenty more to chew on. Everything from the incredible support of the community, the Kickstarter campaign and the indie house itself. Catch up on the postapocalyptic scifi universe after the cut. After all, you know it’s good since Pherephassa generated all of the questions! Continue Reading