Archive for the ‘General’ Category

A Scary Precedent – Hackee Allowed To Decide Hacker’s Fate

21 May 2012 | 2 Comments » | iTZKooPA

For the sake of argument, let’s say that I’m a horrible jerk. Yet you don’t really know it. In fact, I’m actually a compadre, as far as you know. This means I am not just an annoying or hateful person, but something more sinister. I’m deceitful. Top it off with this tidbit straight from the cubicle world, I’m willing to bury you and your work to get ahead. In my mind, I believe you’re a cash cow. Someone I can constantly abuse, manipulate and take advantage of for my own gains.

With the anonymity of the Internet behind me, I take my douchebaggery to the extreme. I jump on your account, loot it for everything it’s worth, claim the goods on an alt, redistribute them to my mains and delete the temporary mule. Rather than disappear into the sunset I hang around, consoling you as you complain to me, your “best friend”, how your account was ravaged. I offer a shoulder, in-game currency, even a hot new ride and tell you to keep playing.

Now, let’s say I take it a step too far. I overplay my hand, tipping you off to something odd. Eventually, the authorities realize that it was me. I’m busted and clearly in the wrong. What do you expect to have happen?

Me, I expect the authority figure to take care of it, because, well, they’re the authority. Whomever it is has access to loads of information that I, the victim, cannot see. I believe that the person was given then position because the person is level-headed, analytical and ultimately fair. The information will be poured over, digested and receive the appropriate response, consistent with previous cases. Parties on either side may believe the outcome is unfair to them, but unbiased parties wouldn’t expect anything different.

In APB: Reloaded, a F2P title, a GamersFirst GM decided to let the hackee decide the outcome of the busted hacker.

This decision blows my mind. First of all, Barnarner claims “it is a relatively unique case.” In what universe is this unique? I’ve witnessed these acts a handful of times across my MMOG career. I can’t even count how many times I’ve read of the dastardly act. That’s not even my main concern, that would be the precedent that the GM is setting. Continue Reading

Do MMORPGs Really Need Dungeon Difficulty Levels?

21 May 2012 | 1 Comment » | Mike

I don’t remember that last time I went somewhere and was asked how difficult I wanted my journey to be, but in virtual worlds, difficulty settings are becoming the norm.

Games like SWTOR, WoW and the upcoming Guild Wars 2, all have dungeon difficulty settings, mainly to allow casual players the opportunity to try out all dungeons without angering hardcore players. However, by doing so, at least in my opinion, it destroys player immersion into that virtual world.

I’ve only experienced dungeon levels in a few games, lastly in SWTOR, and they always felt like they weren’t part of the game. In SWTOR it felt like I was playing a mini-game of sorts, like PvP battlegrounds, that had nothing to do with the actual game itself.

To me, MMORPGs biggest selling point are the virtual worlds themselves, I think that’s why we all play them, to be part of a living, thriving world. Instances are bad enough, but when you add difficulty settings to them, it just completely destroys that sense you’re part of a living world.

The reasoning behind difficulty levels is straight forward enough, it’s to give all players, from the most casual to the most hardcore, the opportunity to try out all the game’s content, but is that right? If you’re a casual MMORPG gamer, do you think you should have access to every single dungeon in the game? Shouldn’t certain areas of the game need a certain level of skill and/or gear to complete?

Now, I’m not a fan of blocking content by gear restrictions either. Meaning, I don’t believe that dungeon A must be completed before it becomes possible to successfully complete dungeon B, but I do believe in some sort of gear requirement. I mean, you can’t walk into an end-game dungeon with average gear and think you’ll be able to complete it.

The difficulty settings seem to be just more rides for the theme-park MMORPG, where pleasing everyone and creating more content without really doing so, wins out to creating a real virtual world. What do you guys think? Do difficulties settings bother you or are you for them?

 

TERA 50% off sale at Amazon

19 May 2012 | 2 Comments » | Mike

Good news if you were contemplating picking up TERA, but didn’t want to pay full price. Today Amazon is having a 50% off sale for TERA, which includes both the standard edition and collectors edition which are listed at $24.95 and $29.95 respectively.

If you happen to miss Amazon’s 50% off sale today, don’t worry, Amazon will be doing it again on May 26th.

On May 24th, Amazon will have another sale, this time for RIFT: Ashes of History Collectors Edition, which will be priced at $11.99.

 

The 38 Studios Debacle….Tax Payers Money Well Spent

18 May 2012 | 1 Comment » | Mike

This story caught my attention earlier this week when it was reported that Curt Schilling’s gaming studio, 38 Studios, could not pay their employees this week and defaulted on their tax-payer funded loan to Rhode Island.

The more I read about this story, the more it inflames my nerd rage. First of all, where does the line start to receive a $75 million guaranteed loan to fund a video game company? Because if an ex-WoW player like Curt Schilling, with zero game industry experience can get one, I sure as hell am more qualified than he is.  The guy played Ultima Online, some EQ and WoW. If that’s all that’s needed, then I’m extremely overqualified. Cash please.

Second, since when did State governments start issuing loans to just any company? Isn’t that the job of banks and investment firms? Why is Rhode Island taking tax payer money and funding a video game company?

Now I know governements give out loans all the time, don’t think I’m naive, however I was under the impression such loans were given to companies that were in certain industries. Such as energy or construction, something that would have a positive effect on the state directly and it’s citizens. A video games company has no impact what so ever.

To add insult to injury, we then have 38 Studio’s asking for even more money so they can finish their MMORPG. I don’t have anything against Curt, he’s one of my favorite player’s of all time and I’m a Red Sox fan, but get the f*ck out. Are you kidding me?

I don’t want to see anyone not get paid, but that’s the risk of working for a start-up company. Tax payers should not flip the bill if the company cannot make money, sorry, but that’s how it works.

Personally I’d like to see every government official who approved this loan be fired or step down, including the Governor.  So far only Keith Stokes, the executive director of the RIEDC and architect behind the $75 million loan that brought the studio to the state from Massachusetts, has resigned.

DUST 514 Closed Beta Signups Open to All

17 May 2012 | No Comments » | Mike

Closed beta signups to CCP’s upcoming MMOFPS, DUST 514, has been open for months to active Eve Online subscribers and today CCP has opened it up to the general public.

Interested readers can head over to the official DUST website where they can signup for the closed beta. Please note that by registering you are not guaranteed entry into the DUST 514 closed beta. You’ll also need a Playstation 3, incase you forgot it was an exclusive.

Now word on when closed beta will begin or when invites will start to be sent out, but since many companies have started doing first-come-first-server invites, you’re better off signing up early.

SMITE: Demigods, Deities and Gods Explained – Anubis

17 May 2012 | No Comments » | iTZKooPA

SMITE: Demigods, Deities and Gods Explained is a new column dedicated to introducing prospective players of SMITE to its massive back story of lore. From the Greek to Hindi, each week we’ll look at two characters from a major pantheon and provide a quick recap of their history and in what capacity their digital incarnation will represent on the field of Hi-Rez Studios upcoming MOBA.

Lore: Anubis – Anapa in Egyptian – is the jackal-headed son of Nephthys and is most closely related with the Egyptian process of mummification and thus, the afterlife. The association is strengthened further in hieroglyphics, which sees a jackal, Anubis’ animal form, sitting atop a tomb. In addition to protecting those during their travel to Datu, the underworld, Anubis was the “Guardian of Scales”, weighing the fate of the soul of the deceased.

His parentage is complicated, changing depending on the timeframe and legend of the texts. In the earliest texts, Anubis was of Ra’s seed. Later texts claim the father as Osiris. A near-equal amount attribute his patronage to that of Osiris’ brother, Set. Murkier still, one legend claims that Nephthys used alcohol to seduce Osiris, another that his mother impersonated Isis for the same purpose.

Hit the jump for the rest of Anubis’ lore and how it’s used in-game. Continue Reading

Where do you stand on RMT?

16 May 2012 | 7 Comments » | Mike

We were told by developers and publishers over the years that real-money-trading was a scourge on online gaming and ruined the experience for everyone. Rules were added to the term and conditions for just about every game to make sure that everyone knew it was not allowed and wouldn’t be tolerated. Those that did not heed the warning would risk their account being banned forever.

It seems that in the end, money rules and no one really cares whether or not real-money-trading ruins games or not.  Sony Online Entertainment was the first to allow item and account selling for Everquest and Everquest 2, but shut-down the service in early 2008. Probably because of the enormous fees they charged and sellers decided the blackmarket was better for them.

Yesterday Diablo 3 launched with it’s own RMT auction house, even though Blizzard has been railing against RMT for years. It seems the real issue wasn’t that it ruined their games, but they weren’t getting a cut of the cash.

Blizzard has been adamant about their game accounts, stating time and time again, that they are the owners of the accounts and not the players, but by allowing players to buy and sell accounts to each other, isn’t Blizzard indirectly conceding they really aren’t the owners?

What Blizzard is trying to get away with here is renting you an online account, while making you pay for the game. If I paid for the game and the game requires me to make an online account to use it, then you can’t say I don’t own that account.  Otherwise I cannot gain access to the game which I paid for.

Having said that, it would be reasonable to say that since I purchased the game, and the game requires an online account, then I own that online account. Going a step further, I should then be able to sell my account to anyone I want without using Blizzard’s auction system.

Where do you guys stand in the new RMT world? Is what’s good for the goose, good for the gander? Does Blizzard have any leg to stand on when it comes to RMT and players selling their accounts and items privately? Or do you believe that RMT still ruins games?

Details for Runes of Magic’s Two New Classes Revealed

16 May 2012 | No Comments » | Mike

The fifth chapter for Runes of Magic, Fires of Shadowforge,  is only weeks away and today Frogster decided it was time to reveal more information about the two new classes, the Warlock and Champion. Both classes are available only to the Dwarf race.

Champions have the ability to transform into a Runic Robot, which allows for additional magic and ability attacks and makes the champ very effective at taking damage.  Being a Dwarf, the Champion will have access to their blacksmithing skills, allowing him to equip powerful weapons and armour. Armaments embedded with runes offer even more protection without forfeiting mobility. The Champion is at heart a tank class, but with enough damage output to hold his own in attacking.

The Warlock on the other hand is a range attacker who is able to sap strength from its enemies.  Overall the Warlock is a support class who can aid allies with buffs, but if need be can take the role of a ranged DPS class.