I’m going to come clean and admit that I’m writing this post purely to get rid of the Diesel Orion skin you see to the right. The closed beta codes are no longer worth the paper or ink their printed on – let alone the plastic sleeve! – because the platform brawler is now into its open beta testing phase. That was the first thing that returned my interest to the old staple of F2P Friday and QuakeCon 2015 societal grease. The second is Ember, a new Legend with a new weapon, the first ever bow. Read more…
The game will be available in fully localized English, French and German, and those with early access will be able to begin playing as early as January 15th. The game is free to play, but as is the norm, Founder’s Packs are available, and will continue to be available until the head start.
At launch, Blade and Soul will have a level cap of 45, a 1v1 arena, and an additional 2 dungeons that were not featured in the closed betas: Blackram Supply Chain and E. Fleet Supply Chain. They intend to have a regular flow of additional content patches, with more details as to what is coming after the game goes live. Read more…
I’ve commented on this before, but it truly is a sandbox lover’s dreamtime right now. All these years of starving for open ended games, and now it’s as though I’m at something of a buffet. Health concerns have been really preventing me from playing and writing lately otherwise I would have written about this one before, but let’s see if I can make up for some lost time with a bit of an infodump!
Black Desert is a sandbox game being developed by Korean company Pearl Abyss, and I’ve had my eyes on it since I became aware of its Korean progress in 2013. It was with much excitement that I saw it’s been picked up by Daum Games for a European and American audience. I am currently watching it as avidly as I can find the time to do so, hoping that it is not Westernized too much. Founder’s Packs are already available, as is an estimated release date of Q1 2016, so it’s looking like I might not be waiting much longer! Learn more about the game and watch the trailer below.
Sierra Entertainment, Mad Doc Software, & Stainless Steel Studios. It was one of the first realistic RTS war simulation games on PC, and in the words of EEHeaven, “Epic is definitely too small of a word”.
Three major versions were released between the gaming powerhouse trifecta as well as two expansions. I still favor the original with its expansion, The Art of Conquest. The war strategy timeline spans far more eras than most – if not all – games do even today, over 500,000 years so you can go from a caveman that only has a rock and a stick to far flung futuristic armadas attacking each other’s planets. The large-scale warfare of the game remains unmatched, even today.
Years before the game was released (prior to 2001) I was out talking to a friend about my ideal game. What I described was Empire Earth but nothing like it was out on the market at the time. There could be entirely different facets of warfare going on all at the same time. For example: having submarines at the bottom of the ocean attacking warships on the surface while those warships are attacking coastal defenses. Those cities trying to defend the civilization on land that is gathering resources to create their military. Launching airplanes and space vehicles who can then target those submarines at the bottom of the ocean; everything connected and happening simultaneously.
I love Trion games. Fighting dimensional hopping monsters in RIFT, shooting alien bugs in Defiance, playing legos in Trove, building farms in ArcheAge – there’s a lot to enjoy. I’m an inveterate game hopper, but I always end up returning to the Trion fold. If I weren’t bogged down in medical bills, I’d be dumping the bulk of a gaming budget their way. As it is, my last few game purchases have been theirs.
So, Devilian? A new, action packed Trion game? I’m interested. Founder’s Packs are available for purchase, and the next beta event is coming up this weekend. Read more…
The year 2015 was a hard reality for more than a few developers looking to break into the lucrative MOBA genre. As the fledgling genre has become more mainstream and more competitive titles, like Infinite Crisis, have failed to secure an audience largely due to a lack of diversification. Blizzard Entertainment read the writing on the wall during the early phases of Heroes of the Storm. The design team has since blown the MOBA community at large away with incredibly unique heroes, like Cho’Gall, Lost Vikings, Abathar or Murky, for its accessible take on the genre. Not to mention the relative baby steps the team’s Battlegrounds have brought. Read more…
BlizzCon was actually my first time to play Overwatch and all I can say is I’m hooked. I really enjoyed the team based game modes. It feels like a mixture of TF2 and a MOBA. The heroes you choose can drastically change your teams effectiveness.
I had a chance to run through most of the heroes including the three new ones.
Hopefully everyone has fully recovered from BlizzCon’s first day, if not it’s about time! But just in case you haven’t fully returned to the world of the living and you’re just forsaken around (bit of stretch?) we have a large collection of cosplay for you to indulge in. Also, if you ARE in serious need of medical attention (or resurrection, in this case) I do believe there are one or two Mercy’s below that are willing help.
Okay but seriously, if for some reason your in serious need of medical attention and you haven’t addressed it yet, GET HELP.