BlizzCon 2015: Day 1 Dissected by the Pros

Posted by on November 7, 2015 - No Comments »


A smidgen of new hotness from BlizzCon 2015.

If there’s one soundbite we’ve heard over and over it’s about the sheer amount of content BlizzCon 2015 has put forth. Blizzard Entertainment isn’t putting a show together on the back of just World of Warcraft, as it largely did until StarCraft II and Diablo 3 graced our harddrives in 2010 and 2012 respectively. This summer saw the release of Heroes of the Storm, preceded by the Hearthstone explosion in 2014. And soon we’ll have Overwatch to round out a nice half dozen properties to be showcased at BlizzCon. So yeah, there’s a lot. What better way to get through it all than with Seven, our buddy from

Check out our Day 1 recap after the cut. Read more…

BlizzCon 2015: League of Explorers First Impression

Posted by on November 7, 2015 - No Comments »

League of Explorers Key ArtThis is a particularly odd first impression due to its incredibly short lifespan. Blizzard announced League of Explorers, the upcoming third Solo Adventure to the 40 million plus strong Hearthstone: Heroes of Warcraft, a mere six days before it plans on releasing the damn thing. To top it off, a mere two hours later the company decided to unveil all 45 cards that’ll unlock from your romp across Azeroth after the Staff of Origination during the ensuing Hearthstone-focused panel.

What does that leave me? Plenty, as it turn out. Read more…

BlizzCon 2015: Excitement, or Lack Thereof

Posted by on November 6, 2015 - No Comments »

lh_blizzcon_2015_goodie_bagLet me start of with this, I know I’ll have an incredible time at BlizzCon 2015. I’ve covered the company, and the convention, long enough to know it’ll be a good show. With my time, the damage to my liver, and my money. The community ensures it regardless of the somewhat thankless effort the company itself puts into two days of self indulgence. That undeniable fact, one that had my fiancé, Shaktaji, demand I attend despite our wedding being two weeks later, isn’t why I’m here. It’s because I’m a pessimist. Read more…

The LoreHound 2015 SMITE Giveaway

Posted by on November 4, 2015 - 13 Comments »


Lore Hound has been around the SMITE community since its inception. We’ve never featured a pro player, tackled every aspect of the community’s incredible growth or broken down every change in the forest of patch notes. But man, have we followed the game. We’ve educated players on early oddities, thrown together useful guides and dived deep, deep into the lore of the multi-pantheon Battleground of the Gods. Along the way we’ve picked up quite a few skills. Only one of those is related to the title of the post; our ability to gather swag. We’re using that to top last year’s Artemis Convention 2012 Giveaway. We’re going bigger! Read more…

Skipping the Journey in Heart of Thorns

Posted by on October 29, 2015 - No Comments »

lh_guildwars2_heart_of_thorns_review_delayedYa’ll know that I fancy myself some great lore. A narrative that breadcrumbs you into a growing storyline easily captures me. Bottled story arcs for zones, creatures of the week if you will, are also of interest. If only for the simple gratification of ending their reign of terror. Even single-shot quests or completely discrete, world-spanning quest lines can entertain to the point of emotion. The story to a game is so important to me that I’ll abandon titles for missteps, as I have with Warlords of Draenor. On the other end, I’ll devise an editorial line to focus on those that catch my interest. It’s this very reason that I’m the worst power leveling partner ever. And why I’m skittish to use and less likely to purchase items that’ll break the narrative the game designers spent ostentatious amounts of time devising. The journey needs to be as interesting as the end game. Read more…

It’s Erik Nagel: LoreHound Invades SiriusXM

Posted by on October 28, 2015 - No Comments »


Big Kev had to go home early!

We Lore Hounds have been in the video game industry for years. Personally, I have covered the industry in a professional capacity for nearly a decade. Cutting my teeth on my very first site (now available!) and company during the Y2K crisis. Lore Hound itself has existed for over half a decade now. I guess what I’m saying is we’ve been around the block. Our small blogosphere is understood to be an incredibly dedicated bunch. By being around for so long our name has gotten out there. We’ve networked, social mediaed and drank ourselves into numerous meetings, swag and “free” lunches. Last week brought us a completely new opportunity. The chance to be on the gosh darn radio!

We jumped all over it.

During our run of New York Comic Con we were connected by a friend to Erik Nagel, the producer of the Opie with Jim Norton. It was instant nerd bliss. But it was short nerd bliss. To correct that Erik invited us onto the show itself! We graced it momentarily to round out the coverage of NYCC. For heaven’s sake you know we didn’t leave it at that. We couldn’t slink out of the bowels of SiriusXM without an interview. An interview with Geek Stuff’s Big Kev and OG and Erik Nagel himself is exactly what you’ll find after the cut. Read more…

SMITE: Demigods, Deities and Gods Explained – Sol

Posted by on October 20, 2015 - No Comments »

lh_deities_demigods_gods_smite_sol_Default_CardSMITE: Demigods, Deities and Gods Explained is a column dedicated to introducing prospective players of SMITE to its massive backstory of lore. From the Greek to Hindu, each week we’ll look at two characters from a major pantheon and provide a quick recap of their history and in what capacity their digital incarnation will represent on the field of Hi-Rez Studios’ new MOBA.

Lore: Sol, the definition of an astronomical time. The name of a somewhat bland beer. Sun in the Latin tongue. And the name of the Sun god in both Roman and Norse pantheons. Today, we’re focusing on that very final interpretation from the people of northern Europe. As with much of the Norse pantheon our knowledge of Sol is best detailed in the epic poems of Sturluson and those before him. Born of Mundilfari, the children were deemed so glorious that he named them after heavenly bodies. Sol became the sun and her brother, Mani, became the moon. Annoyed at such narcissism the gods put them in the heavens with their namesakes and sicked Fenrir’s children on them to ensure they drag their heavenly bodies across the sky without fail. Read more…

Instance Gratification 39: Keep Talking & Nobody Explodes

Posted by on October 19, 2015 - 7 Comments »


Image this on your desk on Monday morning?

Instance Gratification is the return of one of our premiere video outings. Originally featuring the cast of founder bloggers thrashing World of Warcraft dungeons and viewer runs of Dungeon & Dragons Online, the reinvigorated column heads to the realm of the Twitch channel. Come join us every Tuesday for dungeon dives, solo attempts and general loot hoarding in your favorite games.

A particular skillset many uber successful streamers possess is the uncanny to be entertaining while talking incessantly. Many a person can jabber on endlessly but that tandem can be quite difficult over the long run. Trauma and I found a game that helped aid us in that challenge, the just-released indie title Keep Talking and Nobody Explodes. The premise is quite simple, one person, in our case Trauma, enters a room. To their horror they find a bomb. With only their friends as resources they’ve to MacGyver it before they become Dexter-inspired wall paint. The key gameplay element though? The helpful friends cannot see the bomb, instead relying on a Bomb Defusal Manual to become the expert and relay it to the doomed compatriot.

Tune in after the cut for the most explosive episode of Instance Gratification to date. How well do you think I and Trauma did? Any guess on the over and under of his great demise? That’s right, I’ll be guiding Trauma to his salvation or gibbing.

Be sure to subscribe to the channel for all our streams, giveaways and general shenanigans. Hit the jump for the livestream, which is scheduled to kick off by 7:00 PM EST and run for an eventful two hours. Read more…