Introducing Black Desert

Posted by on November 18, 2015 - No Comments »

BDOI’ve commented on this before, but it truly is a sandbox lover’s dreamtime right now. All these years of starving for open ended games, and now it’s as though I’m at something of a buffet. Health concerns have been really preventing me from playing and writing lately otherwise I would have written about this one before, but let’s see if I can make up for some lost time with a bit of an infodump!

Black Desert is a sandbox game being developed by Korean company Pearl Abyss, and I’ve had my eyes on it since I became aware of its Korean progress in 2013. It was with much excitement that I saw it’s been picked up by Daum Games for a European and American audience. I am currently watching it as avidly as I can find the time to do so, hoping that it is not Westernized too much. Founder’s Packs are already available, as is an estimated release date of Q1 2016, so it’s looking like I might not be waiting much longer! Learn more about the game and watch the trailer below.

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Empire Earth: Defining a Genre

Posted by on November 18, 2015 - No Comments »

maxresdefaultSierra Entertainment, Mad Doc Software, & Stainless Steel Studios. It was one of the first realistic RTS war simulation games on PC, and in the words of EEHeaven, “Epic is definitely too small of a word”.

Three major versions were released between the gaming powerhouse trifecta as well as two expansions. I still favor the original with its expansion, The Art of Conquest. The war strategy timeline spans far more eras than most – if not all – games do even today, over 500,000 years so you can go from a caveman that only has a rock and a stick to far flung futuristic armadas attacking each other’s planets. The large-scale warfare of the game remains unmatched, even today.

Years before the game was released (prior to 2001) I was out talking to a friend about my ideal game. What I described was Empire Earth but nothing like it was out on the market at the time. There could be entirely different facets of warfare going on all at the same time. For example: having submarines at the bottom of the ocean attacking warships on the surface while those warships are attacking coastal defenses. Those cities trying to defend the civilization on land that is gathering resources to create their military. Launching airplanes and space vehicles who can then target those submarines at the bottom of the ocean; everything connected and happening simultaneously.

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Devilian Beta Event 3

Posted by on November 10, 2015 - No Comments »

devilianI love Trion games. Fighting dimensional hopping monsters in RIFT, shooting alien bugs in Defiance, playing legos in Trove, building farms in ArcheAge – there’s a lot to enjoy. I’m an inveterate game hopper, but I always end up returning to the Trion fold. If I weren’t bogged down in medical bills, I’d be dumping the bulk of a gaming budget their way. As it is, my last few game purchases have been theirs.
So, Devilian?  A new, action packed Trion game? I’m interested. Founder’s Packs are available for purchase, and the next beta event is coming up this weekend. Read more…

BlizzCon 2015: How Heroes of the Storm Remains Unique

Posted by on November 9, 2015 - No Comments »

ChoGall

Which head will you control?

The year 2015 was a hard reality for more than a few developers looking to break into the lucrative MOBA genre. As the fledgling genre has become more mainstream and more competitive titles, like Infinite Crisis, have failed to secure an audience largely due to a lack of diversification. Blizzard Entertainment read the writing on the wall during the early phases of Heroes of the Storm. The design team has since blown the MOBA community at large away with incredibly unique heroes, like Cho’Gall, Lost Vikings, Abathar or Murky, for its accessible take on the genre. Not to mention the relative baby steps the team’s Battlegrounds have brought. Read more…

BlizzCon 2015: First Impressions of New Overwatch Heroes

Posted by on November 8, 2015 - No Comments »

HeroLineup_BlizzCon_2015-smallBlizzCon was actually my first time to play Overwatch and all I can say is I’m hooked. I really enjoyed the team based game modes. It feels like a mixture of TF2 and a MOBA. The heroes you choose can drastically change your teams effectiveness.

I had a chance to run through most of the heroes including the three new ones. 

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BlizzCon 2015: The Incredible Creative Cosplay Community

Posted by on November 7, 2015 - No Comments »

BlizzCon 2015 Cosplay

Hopefully everyone has fully recovered from BlizzCon’s first day, if not it’s about time! But just in case you haven’t fully returned to the world of the living and you’re just forsaken around (bit of stretch?) we have a large collection of cosplay for you to indulge in. Also, if you ARE in serious need of medical attention (or resurrection, in this case) I do believe there are one or two Mercy’s below that are willing help.

Okay but seriously, if for some reason your in serious need of medical attention and you haven’t addressed it yet, GET HELP.

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BlizzCon 2015: Day 1 Dissected by the Pros

Posted by on November 7, 2015 - No Comments »

NewHeroes_v05_cropped_AP

A smidgen of new hotness from BlizzCon 2015.

If there’s one soundbite we’ve heard over and over it’s about the sheer amount of content BlizzCon 2015 has put forth. Blizzard Entertainment isn’t putting a show together on the back of just World of Warcraft, as it largely did until StarCraft II and Diablo 3 graced our harddrives in 2010 and 2012 respectively. This summer saw the release of Heroes of the Storm, preceded by the Hearthstone explosion in 2014. And soon we’ll have Overwatch to round out a nice half dozen properties to be showcased at BlizzCon. So yeah, there’s a lot. What better way to get through it all than with Seven, our buddy from RaidWarning.com?

Check out our Day 1 recap after the cut. Read more…

BlizzCon 2015: League of Explorers First Impression

Posted by on November 7, 2015 - No Comments »

League of Explorers Key ArtThis is a particularly odd first impression due to its incredibly short lifespan. Blizzard announced League of Explorers, the upcoming third Solo Adventure to the 40 million plus strong Hearthstone: Heroes of Warcraft, a mere six days before it plans on releasing the damn thing. To top it off, a mere two hours later the company decided to unveil all 45 cards that’ll unlock from your romp across Azeroth after the Staff of Origination during the ensuing Hearthstone-focused panel.

What does that leave me? Plenty, as it turn out. Read more…