World of Warcraft

Published : Blizzard

Developed : Blizzard

Genre: Fantasy

Release Date: Nov 23, 2004

Monthly Fee: $14.95



MMOCrunch World of Warcraft Articles

LoreHound Crier: 2/3 to 3/1 At a Glance

Posted on Mar 02, 2013

Well I don’t seem to be very good at keeping up with this weekly Crier. Between Neverwinter excitement (I played Neverwinter all day the Friday I had access to it, and then spent ages writing my previews), a family emergency that kept me in the hospital all day the week after that, and a blizzard the

The Novel Post: World of Warcraft: Dawn of the Aspects: Part 1

Posted on Feb 26, 2013

This review of the World of Warcraft: Dawn of the Aspects: Part 1 novel by Richard Knaak is of the spoiler-free variety. Check out the entire Blizzard catalog in our Extensive Extended Universe post. Before diving into the review proper, it’s important to note that Blizzard is releasing this book in a new fashion. Knaak’s

WoW Subscriptions Drop Below 10 Million. Again.

Posted on Feb 08, 2013

Headline aside, it’s far from all bad news for Activision. Yes, the elephant in the subscription-based MMOG room has floundered a bit, with a subscription rate of only 9.6 million by the end of Q4 2012. That’s down 4% from World of Warcraft’s Q3 2012 return to the 10 million mark. Still a dominating number in

What I Want from a Battle.net Desktop Client

Posted on Feb 04, 2013

There have been some hints at a possible new Battle.net client found by data-mining some strings in Diablo III’s 1.0.7 patch beta. A page on Blizzard’s career site also referenced the client in a job description. “RegionSelectionTooltip_App - Region selection is disabled when Diablo III is launched from the Battle.net Desktop app.” (Diablo patch notes) “Battle.net App

Duncan Jones Join WoW Live-action Film Project

Posted on Jan 31, 2013

Alright, fine, we know this is been in the making for years. Nearly far too long to bother with it until serious movement starts. But hey, this could be the start of said inertia. According to Toplessrobot, Duncan Jones, the director behind Moon and the more mainstream Source Code, has been attached to the unnamed

Why Playing Games as a Designer Sucks

Posted on Jan 23, 2013

The photo to the right pretty much explains my Saturdays. The conundrum is very akin to the one most people spout when talking about fast food jobs: Either you work at a place you hate, and hate your life and the place you’re working at 10x more, or you work at a place you love

LoreHound Crier: 1/4/13 – 1/11/13 At A Glance

Posted on Jan 11, 2013

Well it certainly has been a while since I’ve been able to post! The holidays have come and gone, I’ve moved to an entirely different state, have bought a house, and I’ve even started tabletop gaming again: a good old nostalgic game of 1st edition D&D. I’d forgotten the joys of calculating THAC0. Playing 1st

WoW Patch 5.2 teaser trailer: Dino Riders!

Posted on Jan 07, 2013

With the official start of Patch 5.2 on the World of Warcraft PTR last week, we’ve seen a wave of information coming out on data-mining sites as of late on what we’ll be seeing in the new content. Now we have something a bit more concrete: a trailer straight from Blizzard on Patch 5.2: The Thunder King.

And I’m Back: Seriously, Bags and Inventory Management!

Posted on Jan 04, 2013

And I’m Back is a mini-series column dealing with the return to Azeroth after being away for so long. The series chronicles personal reactions to changes to discoveries and making the needed adjustments to the new Azeroth. World of Warcraft came out in 2004. The world was pretty different then, especially the world of video

And I’m Back: Doing it From Behind, The New Style

Posted on Dec 20, 2012

And I’m Back is a mini-series column dealing with the return to Azeroth after being away for so long. The series chronicles personal reactions to changes to discoveries and making the needed adjustments to the new Azeroth. Naturally, I anticipated the fact that my favorite class, the sneaky rogue, would see a dramatic talent alteration