PAX East: The Many Major Modifications in Orcs Must Die! Unchained

Posted by on May 20, 2016 - No Comments »


Orcs Must Die! Unchained has been available in some form of early access for years now. Numerous F2P Friday appearances and various convention interviews prove that its existence hasn’t escaped our attention. Not in the least. The combination of Robot Entertainment’s proven tower defense pedigree with PvP – and more recently, a return to PvE – aspects have enthralled the orc-murdering team. The amount of pre-release coverage we’ve managed to put together begs the questions “When the heck is OMD!U actually coming out?” We’re another step closer to that, but we wanted to catch up with Ian on what has caused the delay.
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The Legend of Michael Klump!

Posted by on May 18, 2016 - No Comments »


E$VD in training.

This past weekend was a blast. Eleven computers, thirteen people, enough potato chips to feed an army, beer, too few showers, liquor and nearly 72 hours of LAN party mayhem. It was like all of us were without major responsibilities, be they kids, jobs or the social necessities that require maintaining a viable relationships with another human being. If only for a brief weekend. As our LANs always do, it began with greetings, set up, quite a bit of boasting over whose computer rocks the hardest and which games the guy next to you is playing “isn’t a real game.” According to Shaktaji, it took a few hours for the true LAN, or what she expected it to be, to actually begin. Like dogs in a park, we circled each other for awhile before joining forces with or against others in the cohort. Once the gaming cobwebs and sobriety were knocked aside the memorable shenanigans commenced. Read more…

PAX East: You Can’t Spell TD Without Castle Assault + a ‘D’

Posted by on May 16, 2016 - No Comments »

Castle Assault

Hello Lorehounds! Why don’t you take a break from your screen, pull up a chair to your favourite table and unbox Castle Assault. Inside you will find everything you need to spend the night crushing your adversaries. Castle Assault is a 1-2 player Tower Defense infused board game. The game starts off fairly simply. Roll a few dice, draw your cards, survey your troops and begin to play. Check out the video to see my talk with the game developer at PAX East 2016.

In Castle Assault something is always happening. You are rolling dice to gain advantage, watching as your troops move across the board of their own volition, rolling more dice to see if your Knight can charge far enough to deal a crushing blow on your enemies castle. Or maybe you are like me, and you stand back and pick apart your enemy from afar, waiting for them to make a mistake so that you can capitalize and bring their Castle down. Read more…

PAX East: What’d It Take To Get Sentinels of the Multiverse Digital?

Posted by on May 6, 2016 - No Comments »


When I think of sentinels one image comes to mind, the giant robotic hunters from the 90s X-men cartoon. How is that relevant? You’ve got me, it’s not. But now you know a random fun fact, and, potentially another shred of evidence to date me. Anyways, sentinels inside Sentinels of the Multiverse are not antagonists at all. Rather the opposite. The base game introduced 10 heroes for players to defend the multiverse with back in 2011. Numerous expansion have been released since. A fact that gave Handelabra Games a swath of content to select for its digital adaptation of the award-winning board game. Read more…

PAX East: Marooners Won a Local Global Game Jam On Purpose

Posted by on May 5, 2016 - No Comments »


Analytics isn’t strictly for Major League Baseball. Nope. The fine folks at M2H Games applied the idea of Sabermetrics to game development to come up with a sure-fire contender to the Global Game Jam. The company devised a winning strategy by analyzing previous finalists and winners. It wasn’t as crazy as determining slugging percentage or whatever the hell WAR theoretically represents. Nope. The team realized that couch co-op games routinely perform well. I doubt Mike Hergaarden and Co. worried about being statistically significant, but our short time with Marooners was  met with high decibel levels, jeers and blank faces of concentration. Read more…

PAX East: Unadulterated Master of Orion Demo Interview

Posted by on May 3, 2016 - No Comments »


Fans of the 4X genre of strategy games don’t miss much. They kinda can’t. Missing the smallest detail could ruin an entire week’s worth of planning a military assault, diplomatic tie or economic collapse. That’s why we’ve decided to break from our typical editing traditions for convention coverage and provide the most raw, uncut and unedited content for Master of Orion. Yeah, we’ve left in ample amounts of shaky cam, teenage boy-to-girl awkward turtle pauses and even a mic pop or two. Believe us, it’ll be worth it to hear Director of Global Operations Jacob Buecler gush over remastering a once-dead franchise. After all, with a private room and eons of time to pick Jacob’s brain, why would we not share every possible moment?

Perhaps having already run a sneak peek had something to do with the off-the-cuff style.
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PAX East: Brawlhalla Adding More High-skill Gameplay

Posted by on May 1, 2016 - No Comments »


If you’re anything like me you enjoy a solid challenge. A successful flexing of your own personal skills against a foe, AI or corporeal, leaves you with a sense of success. Even when it leaves you with soul-crushing defeat it can reinforce your interest in medium of combat. Brawlhalla does this like few other games on the PC platform today. Be it the cheeky Bombsketball or your highly-competitive 1v1 ranked league, Brawlhalla draws the competitive nature out of everyone with its quick matches, growing community and gobs of updatesRead more…

PAX East: In Livelock Humanity is Dead, Long Live Humanity

Posted by on April 30, 2016 - No Comments »


Tuque Games is bringing something new to the Arc of Perfect World Entertainment. The developer will pop PWE’s paid-for cherry when it releases Livelock later on. Until now, the company and its gaming portal have only featured free-to-play games. That’s right, Livelock will be the platform’s first buy-to-play game. The Arc platform has mostly MMORPGs to boot. Livelock, a top-down cooperative shooting, breaks from that mold as well. Seems the dev’s tagline of “Break the Cycle” is more than a marketing motif. Read more…