17 days of Warhammer

Posted by on February 21, 2009 - No Comments »

I’m probably not going to be telling anyone au fait with the MMO market anything new in this comment piece, because the refrain, “Warhammer is a bore and the servers are empty…” seems to be a well-entrenched meme in the community already.

But I still have to say it:  Warhammer is a bore and the servers are empty. Suffice to say, I’ve just closed my Warhammer account a mere 17 days in.

17 days? Yep, I was a good boy this time and actually waited MONTHS before stepping into the game to ensure that I was getting a more rounded, well-polished product. No teething problems for me… oh no… I’ve joined far too many MMOs on Day One only to be burned once too often. This time, I decided to start playing the game a respectable time after launch to ensure I got the best experience possible.

As far as I can see, however, everyone else in the MMO community had already tried the game, declared it a dog and moved on. Night after night, I would schedule my character for the scenarios suitable for his level (and which I needed to do to complete quests), but did those scenarios run? Nope. Seems not enough people were logged in and wanting to do them. The couple of times I did get to do a scenario, it was almost fun, albeit in a very blink-and-you’ll-miss-it kind of way.

I really can’t even be bothered writing a lengthy diatribe about the game because I’m just so “meh” about it. And it’s such a shame, as the concept seems sound and the game lore is, obviously, quite good. So where did Mythic go wrong? I think I’ll leave that to other commentators to ponder. Me, I’m just glad I’m out and won’t be getting charged another $15 for a game that inspired absolutely nothing in me. No passion, no sense of achievement, no sense of community, virtually no sense of fun… nothing. I’d really hate to have been a dev pouring years of my life into this, that’s for sure.