And I’m Back is a mini-series column dealing with the return to Azeroth after being away for so long. The series chronicles personal reactions to changes to discoveries and making the needed adjustments to the new Azeroth.
Naturally, I anticipated the fact that my favorite class, the sneaky rogue, would see a dramatic talent alteration along with every other World of Warcraft class. Heck, I attended the BlizzCon 2011 panel on the whole ordeal. Some fear change, but I welcomed the removal of “necessary” talents for a focus on customizing a playstyle with my talent points. Rogues still have the same core options, subtlety, combat and assassination, but those trees themselves don’t necessarily dictate how a rogue has to be played. The fabled “optimal way.”
Having been unshackled from completely expected playstyles for my rogue is a magnificent feeling. Clearly, each tree has it’s distinct reason for being, but there’s much more flexibility to create a personal experience within each. Not everything is a new ability that’s seen as required. Instead, I’ve been given a splash of new mixed in with a batch of modifiers. Want to focus on movement and personal damage reduction? I can easily do that. Rather I focus on deadly opening encounters and survivability? There’s a stack of choices. Straight damage and buff/debuffs? Also possible.
Granted, I fully expect some players to stick with the “You’re doing it wrong” mentality. If they’re being helpful, that’s fine. If they’re being trolls, then they (should) get ignored. Thankfully, the talent changes Blizzard made gives those that just want to be left alone to play their way the option, without being seen as newbies.
How do you like the talent modifications for your class?