Black Prophecy Review

Posted by on August 9, 2011 - No Comments »

Elves, orcs, dragons and magic, the MMO genre is saturated with fantasy games that offer similar atmospheres with slightly different storylines. So when I went looking for a new MMO game, I turned to the sci-fi genre and Black Prophecy which caught my eye years ago. Now that it finally launched in North America and included its first major content update, which was released on EU and NA servers at the same time, I was pretty confident the game would have a certain level of polish having been released in the EU 4 months before. It turns out I was wrong.

I really wanted to like Black Prophecy, I really did, but my hopes of finding a worthy sci-fi space flight sim were crushed as I learned Black Prophecy was nothing but a grindfest.

The game has two major issues to overcome if it’s going to make it.  The first are its instanced missions and the second is the lack of player driven content. Up to this point my pilot is level 15, which translates to about 40+ hrs of game time, but I’ve already completely run out of things to do.

Continue below for the full Black Prophecy review.

How? Well at around level 11 and 12, I noticed that the five hub stations I had access to were giving out less and less Jobs; which are story-line and free sector missions. I’ll get to those later.  By level 14 I had only gained about 20% of the XP needed to level up when I ran out of Jobs, so I had to turn to Mission Terminals to gain XP. Mission Terminal are inside hub stations and they give out PvP, group and solo instanced missions, which I was hoping to avoid since I not a fan of instanced missions. Why play a MMO if all the missions are instanced, right? I want a persistent world.

However that’s not the only problem with missions from the terminal.  There’s about 50 (just a guess) unique missions that I’ve seen so far in the terminals, but those 50 missions are listed multiple times depending what level you’re at.  So one mission could be listed at level 5, then at 8, 10, 11, 16, its basically the same mission, just a little harder to keep up with your new weapons and items.  Basically as you progress you end up playing through the same missions you already completed at a lower level. It doesn’t even feel different because at the higher, “harder” level you also have better weapons and parts, so it actually feels exactly the same.

When I started out with Mission Terminals, I tried doing each one once, but the game doesn’t keep track of it for you, so at later levels I forgot which ones I did and ended up replaying some of the same ones. Eventually I just said fuck it and found the shortest mission I could to repeat over and over as there was no other source to gain XP from.

Terminal missions also offer group and PvP missions, however every time I looked for PvP missions they were always empty so I never did any. I even tired putting myself into the PvP queue while running other missions, however I never received a notification a PvP match was ready.

When I received my first invite to join a group to run some missions I was excited, until we repeated the same mission about 15 times in a row. It seems they had the same idea I had about finding the shortest mission possible and just repeating it over and over for XP.

Going back to Job missions, they’re received from hub station NPCs and are basically split into two types, storyline instanced missions and missions that take you to free sectors.  So again you’re put into an instance for any story-line driven content, but I’m ok with those being instanced. The only type of mission available that doesn’t put you into a closed instance are the free sector missions. Those missions range from kill X of these guys to rendezvous missions where you have to scan an item or find someone to go kill x players of the opposing factions (PvP).

Free sectors are areas in the game where players from both factions have to go to completely Jobs, which leads to PvP combat, but they messed that up too. PvP is basically pointless as there is no incentive to attack anyone other than wanting to. You get no XP from player kills, you can’t loot them and there is basically no penalty for death other then a minor penalty buff.

Each free sector is basically a closed off circle which can take a player 2-3 mins to fly completely cross.  So if you die you start off at the edge which basically puts you, in a worst case scenario, 3 mins away from the mission you were trying to complete. So dying is meaningless as you barely even lose any time. As long as the other guy isn’t a total dick, he’ll leave you alone after a kill or two because there’s no incentive for him to keep killing you.

The last type of content in Black Prophecy is their Clan Wars PvP system, which isn’t available yet. Once you have enough members (10) you can buy a Clan Station (my clan’s is shown below) which provides your clan with it’s own items dealer, Clan missions to gain resources and XP, a construction hangar, and most importantly you can go to war against other clans, minus the actual going to war part as that has not yet been implemented.

When I finally hit level 15 only one new job became available, which meant I would be doing nothing but missions from the terminal to level up and that is when I logged off and started this review.

So basically once you run out of Jobs and you will, you’ll have nothing to do but instanced group or solo missions. Oh and did I mention the game is buggy, extremely laggy and their’s no auction house.  The XP system also basically pushes you head first into buying items from the item shop if you want to get any sort of significant XP gains.

I don’t know about you, but I can’t remember the last time I put 40+ hrs into a MMORPG and only got to level 15.  Black Prophecy takes the route of penalizing players who actually play the game. The longer you’re online the less XP you get, basically trying to force you to buy XP items from the item store.

Black Prophecy is not a game that should have been released today, let alone 4 months ago. There’s a huge lack of content, no clan wars, no auction house, no player driven content, the only thing it does have is a ton of instanced missions. It feels more like a single player game that’s played online.

For now my days in Black Prophecy are over, but I’ll return once Clan Wars are introduced and I’ll write up a follow up review to let you know if it’s enough to save it.  I some how doubt it.