Cataclysm: Making the Moola

Posted by on December 23, 2010 - 2 Comments »

The launch of a new expansion is the prime time to make buttloads of easy money. The window is short, but if you’re quick enough, you can fill your coffers to Scrooge McDuck levels of swimability (new word!). Amazingly, it doesn’t even take that much time or knowledge. I may have missed the boat on pinching the last few copper out of Wrath of the Lich King, but I’ll be damned if I don’t turn around and make at least 10,000 gold before the wave of Cataclysm dies down.

The least dangerous way to make tons of quick Au is by abusing all those players that must have the best or first of everything. That is, being quick on the draw for gathering professions. Unfortunately, the small increase in the level cap this round means that this window of opportunity has closed on most servers. Herbs, ore and leather can still make you quick money, but the profit margin has plummeted from ridiculous highs to slightly inflated. Whereas last Wednesday I sold a Pristine Hide for 950 gold, they’re now only going in the hundreds. Still, getting a gathering skill is a sure-fire way to earn some coin, or, at least, save some by producing your own consumables.

Enchanting is still ripe for the picking, thanks to its general difficulty in leveling and tax-free AH postings. Snapping up cheaply-priced enchanting mats – or simply all of them – and then reposting them is a strategy I’ve used for awhile, but it’s not without its risks. Should a competitor come along, a Glyph-like bidding war can drive your profits to a handful of silver per sale. However, the current time is the safest. More and more players are going to begin searching for materials as the average player hits level 85 and begins to enchant gear for heroics. The downside here is that you need some scratch to get your prospecting started.

Jewelcrafting is as open as enchanting, for the same reasons. The glyph market is still viable, but I’ll leave that to our resident expert.
My favorite avenue of generating Atomic Number 79 is the oddities. I’m talking about methods that aren’t incredibly popular but guarantee a decent turnaround. For example, in the olden days it was converting cloth to bandages and selling them. It was a small profit, but guaranteed to always generate something. Like the Bond market, slow, steady, stable. Sadly, it hasn’t worked on cloth since TBC. Transmuting Deviate Fish to Savory Deviate Delight is still an underused money maker, as is buying leather and converting. It seems that people are just too lazy to convert things themselves, or they don’t have the capability. Pets from the Argent Crusade dailies can line your pockets too.

While I’ve put my hand in every hair-brained “Get Rich Quick” scheme Azeroth has to offer, I always return to the oddities once the schemes run their courses. The safe, stable, stress-free money is far more enjoyable than spending hours on the Glyph market or prospecting in the lulls of a content patch.

What are you favorite “odd” money makers?