Over the weekend I had the chance to try out Guild Wars 2 during the game’s first beta weekend, as well as put in some time with TERA as its head-start began on Saturday. Jumping between the two games I was really able to get a feel for each games combat system and if I had to pick a winner between the two, I’d have to say TERA wins and wins easily.
Now don’t get me wrong, Guild Wars 2’s system is an improvement from the standard tab-targeting we’re all used to, but it just can’t compete with real action combat that TERA features. ArenaNet went with a sort of a hybrid combat system where for all intents and purposes, its basically tab-targeting, but they added some dodging moves for a more action oriented combat feel. While dodging is possible, I dont’ see it coming into play quite as much in PvP as it does in PvE. After all, players are going to be locked on to you, so dodging will mostly be used for AoE (area of effect) spells.
In all honestly, during my time in World vs World, I didn’t really notice much difference between a true tab-targeting MMORPG and GW2. It pretty much felt the same to me.
On the other hand, everyone in TERA has to aim at their targets, so dodging is extremely important, and if you’re good at it, you’ll have a huge advantage, especially in PvP. It’s also a hell of a lot more exciting as everyone needs to be constantly moving, in PvP and PvE. Healers need to hit their target with their heals, so they can’t just sit there apart from where the combat is, unless they happen to have unbelievable aim. Melee characters also have the ability to block attacks adding even more depth to combat.
With tab-targeting, any ranged class was always a little boring to play, most of the time you’d just keep your distance and spam your ability bar. In TERA you’re constantly on the move trying to get the best shots, since TERA has some abilities that allow players to do more damage when attacking an opponent from behind.
The real deciding factor for me is that today I’m hungering for more TERA and not so much of GW2, even though I really enjoyed WvW.