I’ve played a lot of MMO games over the years, but my ratio of games played to games where I hit the level cap is abysmal. In fact I’ve only ever hit the level cap in two MMO games, Lord of the Rings Online and Warhammer Online, and got very close in Diablo 2 if you want to count that.
It’s not that I don’t have the drive to finish it out, for the most part I almost always find something I dislike enough that makes me quit. Couple that with the fact that just about every MMORPG I’ve played until recently has been subscription bases, and you can see why my ratio is so low.
I calculated my percentage to about 11%, which is of games that I’ve hit the level cap in, so about 1 in 10. I only counted games that I honestly though I would like and want to continue playing and didn’t count the games I played for reviews and had no initial interest in. While this percentage is pretty sad, for single-player games my ration is the complete opposite as there’s almost never a game I won’t finish. I’m just not going to pay a monthly fee to play a game I’m not 100% into.
With the rise of free-to-play MMO games, which are now dominating the gaming landscape, I think that ratio will begin to swing in the opposite direction. Having the ability to go back for free anytime you want to check out new content or expansions is a huge plus. Of course if a game just isn’t good or turns out to be something you’re not into, then business model doesn’t really matter.
You can also argue that since more and more MMO games are going F2P, players will try and abandon more and more games, which is probably true, so maybe my percentage won’t increase. How about you? Do you tend to hit the level cap in MMO games you start or is your percentage just as bad as mine?