Game Update 1.1 not only brought a new Flashpoint into Star Was: The Old Republic, it also allowed Bioware to respond to player concerns regarding PvP by placing level 50 characters into their own bracket for warzones.
For the most part the bolster system did a good job of levelling the playing field in warzones however it did not account for the expertise stat found on level 50 PvP gear. Higher level players already had access to a complete skill tree and set of abilities, it may have been a mistake to give them a gear advantage (even if only a slight advantage).
As a mid-level character, getting face rolled by full teams of 50′s in all PvP gear was getting frustrating enough never mind being a fresh level 10 character hoping to try PvP out only to get obliterated. The barrier to entry was increasing with each new level 50 queuing for warzones and it was starting to get slightly out of hand.
On the other hand the inclusion of level 50 brackets has caused problems for some level 50 players on low population servers, leaving them with potentially lengthy queue times just to get into a match against anyone. As far as I can tell from chatting with a few people, the gear gap issue is also still an issue for fresh level 50s going up against better equipped characters. The RNG system behind loot bags probably is not helping this situation either with some players failing to receive a token for PvP gear despite purchasing a LOT of bags.
What’s your opinion?
Are you enjoying the lack of level 50 characters in your warzones? Or do you miss the challenge of taking on a vastly superior opposing force?
Let us know in the comments.