As impressive as people believed Guild Wars 2’s PvE was going to be, I’ve never had even the slightest interest in it, for me the game was all about World vs World PvP. During the beta’s I barely touched PvE, however because of the massive queue times during the headstart weekend I was left with no choice but to dive into PvE.
Off the bat I was impressed with the direction ArenaNet took with quests; there were no quest NPCs to talk to which meant I’d never have to run back to turn-in a quest. Perfect, I hated running back anyway. Everything was laid out on the map for me, so I began checking off the map achievements one by one. After a little while it hit me that this was extremely similar to Assassin Creed’s system. The Vista jumping game replaced the Eagle-eye climbs, public quests replaced the city quests and all points of interests are already marked on the map.
I completed the starting area map and the city map along with the storyline quests bringing my grand total of world achievements to about three or four percent before I moved on to the next map location. Here I completed a few more quests and achievement, but ultimately it will be where my PvE journey ends.
Sadly my first impressions of Guild Wars 2 PvE will be my last as I saw nothing that really separated it from any other PvE MMORPG. Making all the quests public is nice, but it doesn’t solve the problem of having boring quests and I have no interest in completing hundreds of them before I get to some good ones.
I don’t know if the vast majority of GW2 fans are in a state of euphoria over the launch of the game, but the PvE system is the same thing as every other MMORPG out there. I love that ArenaNet took a big leap with PvP in World vs World, I had a blast in beta and for the short period of time I was actually able to get in during the weekend, but PvE is no different.
Instead of quest hubs were you gather 5-10 quests at a time, the quests are all already marked on your map; then add a few random dynamic quests along the way to increase the quest count. The only difference is the delivery system, which is definitely an improvement, but it doesn’t change the fact that your still just doing boring quests.
I’ll give it to ArenaNet that their quests aren’t as bad some some games, cough*TERA*cough, but they’re certainly not exciting enough to get me to change my mind on PvE. I’m sure the endgame dungeons are fun and perhaps even a few along the way; I just don’t want to go through 50 hours of boring quests to get to them.