Guild Wars 2 PvP Disappointment at Gamescom

Posted by on August 19, 2011 - No Comments »

A lot of information came out about Guild Wars 2 this past week at Gamescom, which was touted as the place where ArenaNet would finally release detailed information on its PvP system.  And while they did release a lot of info, it turns out it was all the information that I really didn’t care about.

What ArenaNet presented was a battle arena PvP system that is completely independent of the main persistence world. You don’t use your GW2 character, instead you select from a pre-made character that is already at the max level and you select where your skill points go. Once you exit, you go back to your PvE character. I mean you could literally rip out the PvP system shown at Gamescom and make a completely separate game out of it without effecting the current game.

Keen, at keenandgraev.com, seems to have the same worries I do.  Where is the World vs World vs World combat system?  Where is guild vs guild combat? I sure as hell hope those are not being cut or down-graded.  No persistent world PvP, no playie-playie.

What ArenaNet presented at Gamescom in regards to Guild Wars 2 PvP system is an outstanding addition to the game. I just hope it’s not the main PvP system. Hopefully we’ll get to see the real PvP system at PAX Prime next weekend.