Hyrkanian Insight: Grind or Fun

Posted by on February 20, 2011 - No Comments »

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Hello again.  Since I started writing this column I look at things somewhat differently, considering sides and options I wouldn’t otherwise give a second thought to. I try to present things from all perspectives even if I can’t be exactly impartial; we all have our own opinion and preference about things, don’t we?

Age of Conan: The Rise of the Godslayer has a component of grind, though not everyone will agree on which part of the content is just Grind or Fun

Every game can be seen as something fun and dynamic or the most boring “grind” ever experienced. The same game will be perceived by different gamers through their own likings and preferences. That challenge is what MMOs have to deal with.

All of you probably have thought on occasion, “Why does that exist in this game? Why not focus completely on this other facet of the game instead, and not split efforts and resources?” The answer is, in my humble opinion, really simple: because anything can become tedious after a while of repeating it. Well, almost anything I guess. *wink*

In a sense, everything in an MMORPG is a form of grind. Some people find questing boring, some people find PvPing not only boring but futile, some others find factions and the repetitive process of raising them, simply stupid. Everything, from raiding to crafting harvesting, building a city or collecting alts of maximum level is, or can be, a grind. It does have a purpose of course, a goal for each one. It is just a matter of finding the grind that goes with your style. And here is where variety plays a key role, offering the chance to try something different when the claws of the monster of boredom threaten to ruin our enjoyment.

I am not a PvPer; probably because I am more competitive than I like to admit and I am not as good at it as I would like to be. But that doesn’t mean I do not do PvP at all. Recently, I decided to see for myself just how much truth was in the statement about Bori Shrines. On the PvE-RP server that I play on, it has been renamed as Bori’ing. I can only imagine the hell (sorry PvPers, I am biased) it must be in a more populated server, knowing as I know now, that a single game can disrupt and ruin the effort of five others focusing on the altars.

Let me explain, for those of you not familiar with the mechanics of Bori. In the Cimmerian End (CE) of the Border Kingdoms, there are three flags at three camps that can be claimed by anyone (by clicking on the flags.) After some moments the flag is captured by the guild of the character who claimed it. A flag being captured can be contested, that is, someone else from a different guild clicks on it and tries to capture it for their own.

Once the flag has been captured an altar will appear nearby, and there is where the rare resources (aka greens) from the nodes in CE can be “sacrificed” to Bori. Each green sacrificed will add an amount of “units” to the sacrifice; the number varying according to the value of each. Tier 1 resources will add a very low amount, Tier 2 ones higher amount of units while the Tier 3 resources are the most valuable of them all.

When the altar reaches the sum of 666 units Bori will be pleased and each member of the group will receive Marks of Conquest, 9000 points of Glory, PvP experience and also Prowess and Mastery experience (Alternative Advancement points or AA); PvP and Prowess varying according to potions, Volumes of Carnage or possible buffs modifying its gain percentage.

So, basically, what one does at Bori is… yes, you guessed right, mine and chop. In a word: Gathering. Which, in itself, is not really exciting though highly effective towards AA and renown for the guild. This, of course, changes if/when someone enters the area and fights for the right to gather the coveted resources; which is most possibly what developers had in mind when designing and implementing this part of the content.

Do not think I’m criticizing the concept of PvP though. Not at all because, analyzing raiding, there are many arguments to consider it just another form of grind. Let’s admit it, going week after week to the same instances, killing the same bosses for months to get a set of armor is grinding. Sometimes even following tight schedules to adapt our real life, in order to attend all the raid runs, which can become a second job; committing to spend 4 or 5 hours, twice or three times a week is not something everyone is willing to do.

Another example is Housing. Housing is a feature demanded in AoC for many subscribers. Since there is no housing in this game, I will use the systems of other games, from building your own house from scratch, to craft the furniture or get nice items and trophies to place in your house, everything is grind.

Yes, my friends, we all grind, with different goals, for different objectives and in different varied manners. The key is finding the sort of grind that meets our requirements and satisfies our gaming needs of the moment, because the fun we get from it makes the difference from getting bored from wanting to stay just a little bit longer to finish whatever we started.

So, next time do not think so lightly about aspects of the game you don’t enjoy so much, for they could prove the source of fun if you get bored of the one you’re enjoying so much now. And if you disagree, please let your own experience or opinion on the comments; everyone is most welcome.

Hyrkanian Insight updates every Saturday.