If a Quest Can't Kill Me, it Shouldn't be in the Game

Posted by on October 8, 2011 - No Comments »

Since the birth of the MMORPG genre millions of gamers have completed billions of quests that for the most part could have been completed by a five year old; and so quest grinding was born. The problem is that most quests offer no challenge to the player and for the most part are impossible to mess up. Correct me if I’m wrong, but don’t we play video games because they’re challenging and fun? What’s the challenge or fun in killing 10 rats, collecting flowers or delivering a letter to your uncle?

As the title says, if I can’t die or at least fail at a quest, it shouldn’t be in the game.  If you ask me that should be the golden rule for every MMORPG and should be posted in every developers office so they don’t forget it.

Why isn’t this a problem in single-player RPGs? Games like the Elder Scrolls series easily have 100 hours of gameplay, but when you compare the first 100 hours with a MMORPG, the difference is night and day. Single-player RPGs don’t insult their players by having them go collect shit for hours upon hours, instead their quests, for the most part, are challenging. You need to be careful where you go and who you attack because there’s a good chance that if you do something wrong you’ll get yourself killed.

Think back to all the MMORPGs you played, then think have far you were into the game before you first died. I guarantee it wasn’t before level 10. It’s almost impossible to die early on in a MMORPG, even if you aggro a monster many levels above you, all you need to do is run 10 feet away and he’ll leave you alone. Even at later levels, only a small percentage of quests can get you killed.

I don’t understand the argument for making MMORPGs easier. To me that just tells me you don’t want any sort of challenge, instead you just want to decorate your character and complete achievements.  How’s that fun? In real life there called chores, why don’t you go do something productive then and write yourself a list of achievement to clean your house.

No other genre of gaming has anything like MMO games do in terms of easy content. Aside from perhaps the initial first mission or two in any shooter, RTS or action game, the rest is challenging all the way through. While I’m not saying there might not be easy levels here and there, you still have to have at least some competence to get through them or you’ll die or fail.

Of course MMORPGs need tons of content and we know no big publisher or developer will create a sandbox MMORPG, so until the industry changes, we’re stuck killing more rats.