League of Legends Full of Quitters

Posted by on September 10, 2011 - No Comments »

Since I began playing League of Legends a few weeks back when I reviewed it, I’ve noticed that a pretty high percentage of games end up where at least one person quits or goes AFK. This creates a one sided match that for the most part is unwinnable for the team who lost a player and is completely frustrating for the remaining players.

I understand from time to time players need to leave because something comes up or perhaps nature is calling, but for League of Legends I feel that players leaving or going AFK is way too common. Even in the short period of time that I’ve been playing it’s glaringly obvious that there’s a problem and if I had to guess I’d say around 1 in 4 or 5 of my matches fall victim to someone leaving or going AKF.  Being the type of gamer that I am, I fight tooth and nail until the very end, so this type of thing is beyond frustrating for me.

In the last 3 days, I’ve had two matches were both my teammates left during a very intense, evenly matched game. In one of those games, only player went AFK from the start, the second left in frustration about half way through. But since I was about 4 levels higher than anyone on the other team, I managed to hold them off for about 8-10 mins before losing. After the match all three of my opponents congratulated me for putting up a worthy fight and they’re all now on my friends list.

What’s more is that not only is LoL plagued by AFKers or players that flat out leave, many players constantly want to surrender the second a match isn’t going their way. I’ve been in a few matches where within the first 5 mins someone on my team is already putting up a surrender vote even though we haven’t lost a single turret. (I’ve been told the min timer is 20 mins to surrender, so it must of been a teammate in chat saying they wanted to surrender). The funny thing is a lot of the times we still win.

It’s also notable that depending on your champion, your build and the items you buy, your champion might not be very good at certain stages of the match. Some champions dominate early, in the middle or at the end, so if you’re using one that doesn’t hit it’s stride until the end levels and your team wants to quit in the middle of a match, that becomes another point of frustration.

I don’t know if a lot of players that do this are just quitters, can’t take losing and rather quit than rally, or are just trying to gain XP without playing, but it’s clear that something needs to be done to fix this issue. It sort of reminds me when BattleNet first came out with Starcraft and players were constantly disconnecting from games so they wouldn’t get a loss on their record.  Blizzard eventually added a ‘Disconnect’ counter so that you can avoid those players.

RiotGames needs to do the same. Since there is no loss counter, players don’t care if they go AFK and their team loses because they’ll still get the XP in the end. Players that are AKF for more than x mins should get disconnected from the game adding it to their counter. Then before each match a disconnect percentage would be displayed for each player.  I know for me if anyone had over 5% I could just leave the lobby and not waste my time with them.

While I’ve been really enjoying League of Legends, between AFKers and quitters I don’t know if I can see myself continuing to play this in the long run. Hopefully RiotGames will acknowledge the problem and take some steps towards punishing those who quit or go AFK.