Learning Curve for MMORPGs

Posted by on March 13, 2008 - 9 Comments »

All games have learnings curves, the time it takes you when you first start playing to the time where you actually know what your doing. World of Warcraft for example is very easy to pick up, only takes about 30 mins to an hr to get settled in and going. Other games however have a slight steeper learning curve. I saw this pic on Digg.com today and thought it was hilarious, so take a look, I’ll wait.

Funny, right? Although in the graph the person who made it used Eve: Second Genesis which is a card game not MMORPG, but I’m not sure if that was intentional or a mistake. Anyway the point is that Eve Online is a hell of a hard game to learn. I gave it a shot a while back with the free trial. Got about 6-7 hrs worth of game play and quit as I had absolutely no idea what I was doing. I went through the tutorials and asked about a thousand questions in the player chat, but I just couldn’t get a grasp on it. Which brings me to my question for this article. How much time do you put into a game before you give up? What’s a reasonable amount of time?

No offense to Eve players but for me if I can’t get the hand of a game within 5 hrs I out. To me at that point there is obviously some interface and possible gameplay flaws that are just not making the game intuitive. No game should take 5 hrs to get comfortable with, I’m not saying you have to be good in 5 hrs, I’m just saying you should have a pretty good concept of what your doing. However I don’t want this turning into a Eve Online bashing article so I will say that whenever I read something about Eve, I wish that I had stuck with it cause it seems like the games right up my ally, harsh PvP action, I just wish it didn’t need to spend 2 weeks learning how to play it.