“OP!” It’s a call every MOBA player is familiar with. Often levied on new champions, gods, avatars, what have you, the fist-shaking declaration is nothing new to gaming. Certain weapons in FPS games, rush strategies in RTS titles or pixel-perfect combo links in fighters, the cries of “overpowered” have been with gaming since Lawrence Taylor crushed quarterbacks in Super Tecmo Bowl. Likely before. The derisive comment is simultaneously a cry of agony and complaint against imbalance. Yet, in the case of today’s popular massive online battle arena titles, it’s often misplaced, misdirected and inaccurate.
Be it League of Legends, SMITE, DotA 2 or Heroes of Newerth, champions aren’t natively OP at release. Once the rage subsides, think on the points after the jump. A combination of them is likely the cause of your avatar’s recent demise, not a game designers inability to get things right. They may feel OP, but they aren’t.
- Lack of Combative Experience – Fire up the latest first-person shooter. Are you an instant expert knowing every map, ammo/health pickup, blind corner or sniper nest? No, you’ve no idea. You bring skill to the table but you lack experience in the new setting. The same inexperience against a new character put you at a disadvantage. What’s the exact range of the disable? Does the character posses a DoT? How devastating is the ultimate? What’s the dangerous ability/build to watch out for? All the research in the world won’t make your reactions perfect. The only way to get a hold of these intricacies is to fight against the character. Repeatedly.
- Experience players select the champion at launch – When a new champion is launched the middle- to top-tier players will be the most apt to investigate. They’re the group willing to lay down money for a first crack at a champion complete with a unique skin or two. They’re the ones with gobs of extra Influence lying around. New champions in the hands of players that, you know, play a lot, are going to be more deadly than the run of the mill gamer.
- They very well may be – Okay, fine. You’ve got me. Some characters truly are overpowered at launch. Cynics will scream that it was done on purpose so the developer can reap financial rewards often tagged to new characters. That’s an easy dump, but only dastardly companies would do such a thing repeatedly. It’s more likely that there simply wasn’t enough play testing between the combination of items, builds, opponent champions and skill level. Anecdotal evidence to shoot down the money grab claim is that most characters aren’t instantly nerfed the next patch.
The long and short of it is that you’re simply having to adjust to new gameplay elements and combinations. And if you still think every new character is imbalanced, I submit Exhibit A from LoL, Yorick.








….. Hades + Anubis….
I have yet to see a “Counter” vs that team in competitive play except for 2 Jump ADC’s
And even then, one of them is garrentied to die unless they BOTH jump right as Hades init’s
Hades “Death From Below” > Hades Ultimate > Anubis Grasping Hands > Anubis Ultimate/Plague of Locus > Anubis Stun > Anubis Ultimate
Focus Anubis, and you get screwed when they hit level 5, because you can’t focus him anymore because Hades will position himself between you and Anubis so you can’t Basic attack him, and only a few champions have enough Skill Shot abilities that can pass through/Over Hades to deal enough damage to him to kill him BEFORE dying. With 30 Magic Resist Reduction + 12/Skill Magic Resist Reduction, you will be dead during level 5 even under the turret in a matter of seconds…
Aegis won’t even save you… trust me, I’ve tried every time I played vs that lane.
I ended up giving up on lanes like that. I could counter Ymir + Anubis, but Hades + Anubis is 10000x times worse after the Beads were Nerfed to non-existence.
November 15th, 2012 at 11:57 pmQuote
Zeus & Odin are pretty bad too, Robert.
November 20th, 2012 at 10:23 amUsually when people claim OP, it’s just they haven’t played against them enough. One of the things that I look for in “OP”ness in MOBAs, is what is their kit. One of the things in question with the latest SMITE patch is Thor’s new movement buff with teleporting. It feels like Thor has way too much mobility. It’s a major game-changer since his release 2 months ago. For being tanky and DPSy enough, it’s a questionable move, and it’s going to be curious to see what HiRez does with the change by next patch.
Quote
OK but Lawrence Taylor really WAS overpowered in Tecmo Bowl. Although not as much as Bo Jackson.
December 13th, 2012 at 7:44 pmQuote