This Friday during Blizzcon we finally learned that the leaked trademarked name “Mist of Pandaria”, which many thought was going to be for an April fools joke, was actually a real expansion. While it seems to be getting mixed reactions, those on the negative side of the spectrum are not seeing this as a slightly negative thing, but as the downfall of World of Warcraft, myself included.
While I’m not a WoW player, I have played all three RTS games, their expansions and love the lore. So for me, I not only think of this as the downfall of WoW, but I think Mist of Pandaria has destroyed the entire Warcraft brand. Are we going to see Panda’s in Warcraft 4? No thanks.
This also isn’t the first WTF moment in Warcraft lore, more like the final straw. What began as a classic Humans, Orcs and Elves fantasy story has become a mish-mosh of everything from werewolves to pandas to undead, demons and giant bulls. So let’s take a look at the rundown where all these races came from.
- Two playable races: Humans, Orcs
- Dead units can be raised back up as undead (Orcs only spell)
- Fire and Water Elemental creatures
- Still only 2 playable races: Humans, Orcs
- Elf, dwarf, goblin, Deathnight playable units added
- Elemental units removed
- 4 playable races: Humans, Orcs, Undead, Night Elf
- Undead(Burning Legion) and Night Elf races added
- Pandaren Brewmaster unit makes an appearance
- Tauren and Blood Elf races introduced
- Fire and water elemental units return as castable spells
Before moving on to WoW, we can see that with Warcraft III Blizzard started to expand the universe, but for the most part stuck within reason. Aside from the new Tauren race, which to be honest I’ve never been a fan of, War3 didn’t really break anything. While I might have not liked the new race, it still sort of fit in with the lore. The Pandaren Brewmaster was of course a joke unit and I didn’t think twice about it as a serious race.
Throughout all three Warcraft RTS games, there have always been random units that didn’t really fit into any of the races, but you never expect them to go any further. Then we have WoW.
World of Warcraft
- Draenei, Worgen, Pandaren, Blood Elf, Tauren playable races added
- Elementals become a full blown races, air, water fire, earth
- They come from the Elemental Plane within the Twisting Nether dimension
- More worlds and dimensions added
- Great Dark Beyond
- Argus, K’aresh, Xoroth, and Outland (formerly Draenor)
- Pandaria hidden continent added
Everything is so complicated now with so many different races, where they came from, who’s side they’re on and why; it just a mess. As I’ve said I’ve never played WoW, so I’m sure there’s much more you can add to the list to complicate things, but all that stuff is already over my head.
My questions now is, how does Blizzard possibly make another Warcraft game out of this giant mess? Is War4 just going to ignore half of the new races they created since War3? Personally I have no interest in a game where werewolves, pandas and aliens/demons from another world or dimensions decide to get involved in a war between Orcs, Humans and Elves. This sort of reminds me of my reactions to the movie Cowboys vs Aliens; are you fu*king kidding me?
Mist of Panderia might have ruined WoW for some, but it’s ruined the entire Warcraft brand for me.