Who Said War was Bad?

Posted by on September 22, 2008 - No Comments »

Of course I’m talking about the recently released Warhammer Online and not actual war.  As you might have read from Malcom’s review below, Warhammer is a crap load of fun, so I’m not going to post another review of the game, instead I’ll post my opinion on what I think thus far.

Currently I have two characters, a Battle Priest, lev 11 on a normal server and a Dwarf tank, lev 10 on a open RvR server.  Alliance all the way!

First I’ll start of when what I don’t like, cause quite frankly it’s a pretty short list.

Game Map – The main map does not provide any indicators of towns or outposts at all, even locations you visited.  Now some towns/outposts are obvious just by looking at the map, however many are not.  So when traveling between location and wanting to look back, it’s hard to remember where things were.  Minor inconvinience which hopefull will be corrected in the near future.

Mobs – My main problem here is the respawn rate and the amount of time they chase you when running away.  The respawn rate in some areas is so fast that it’s rediculas and frustrating to do quests in that location.  The chasing is just as annoying because to me it feels as though they chase you for twice as long as any other MMO I’ve played.  Put these 2 in together and some quests, even easy ones, just became very frustrating.

Public Quests – While I love the idea, I don’t really like how they work.  PQs are broken into chapters, I believe there are 28 chapters in the game, with each chapter having multiple PQs to complete.  Then each PQ is broken down to stages, each stage becomes harder until you complete them all and finish the PQ.  You can complete a chapter by getting points by participating in PQs, however you don’t have to complete any of the stages or more than 1 PQ.  You can farm the first PQ and just do the first stage over and over until you get enough points to complete the chapter.  This becomes extremly boring and tedious as you’re killing the same things over and over.  The other problem is that when you do complete a PQ, it’s normally no where near the amount of points needed to complete the chapter, so in my experience so far, players just do the same PQ over and over until they have enought points, which again is very boring. As I said I love the idea, I just don’t think it’s implemented correctly.

Now on to what Warhammer Online does right, which is everything else.  In some of my previous posts, I sometimes come down hard of PvE, but to be honest, I don’t mind it that much.  PvE can be fun, I just hate being forced into it and having no options to do anything else.  Within 20 mins of starting Warhammer online, I was doing PvE quests, in the waiting queue to participate in a RvR senario quest and joining others in PQs.   A few hrs later once I gained some levels I then entered some RvR areas and joined a warband to kick some Destruction ass.

Having joined both servers with either low or medium population, I have yet to wait in line to login and the waiting queue for RvR is very fast, normally 3-5 mins.  The best part of RvR senarios is that you can do other things while waiting, then you get a popup asking you if you want to join.  Great way to keep the game exciting and constantly changing up what you’re doing.

PvE quests are your normal run of the mill MMORPG quests, however if you don’t want to do any of them, don’t, you don’t have too.   Don’t like RvR, join a normal server and just play the normal PvE quests.  The best part of Warhammer Online is that it doesn’t force you to do anything you don’t want to.  I love that!

I think it’s safe to say Mythic has a kick as MMORPG on their hands with Warhammer Online and I definietly have a new home game wise.

I’ll be playing exclusively now on the open RvR server, much more fun imo and will post some updates as I get further into the game.  I hate to be Funcom right now considering a good PvP game just came out. Ouch!