Why is it that when you join a PvE server, there’s mostly no PvP, but it doesn’t work the other way around? Shouldn’t PvP servers be just that, PvP only? So why is it that when you join a PvP server, you still spend the vast majority of time on PvE activities?
It seems since the birth of MMORPGs, developers quickly learned that not everyone likes PvP, so they created separate servers and a mechanism to turn off PvP. However for those like me, who hate the PvE grind, there’s no PvP only servers, which begs the question of whether developers just think there isn’t enough demand for it or that they know their PvP systems are so weak, that the game couldn’t possibly survive without the PvE system.
My guess is the latter. I don’t think it would be difficult for developers to work in a system where they could turn off all quests to create PvP only servers; I think they don’t do it because for the most part their PvP systems are horrible. If PvP was the main attraction, developers would actually have to spend the time creating an engaging and complex PvP system, instead of the control-point merry-go-round most MMORPGs use today.
While I do consider myself a PvP player, all quests don’t necessarily need to be turned off, just the mindless ones. Raids and difficult groups quests would be fine and it would actually be exciting when you find a quest giver. Instead of 5000 boring quests, there would be 50 or so challenging ones that would be fun to complete and exciting for the player when they find one.
What do you guys think? Should their be three server types, PvP, PvE and PvE/PvP? And how come we haven’t see PvP only servers yet?