Impressions of ArcheAge: Dungeoneering

Posted by on October 15, 2014 - No Comments »

ScreenShot0164It’s way too late… once again.
I’m sitting here eyes strained and aching.. once again.
Playing ArcheAgeonce again.

In one of my previous posts I expressed my disappointment that dungeons were instanced. I have to correct that statement – there are instanced dungeons, but there are also open world hidden dungeons. Yes, hidden. Not displayed on the map, no quests leading you there, with doors and keys that must be found and puzzles solved before you gain access.

I’m even more in love. Read more…

NYCC 2014: What is Earthman Jack vs. the Ghost Planet (Interview)

Posted by on October 14, 2014 - No Comments »

Earthman-Jack-Book-CoverBeing a dedicated Lore Hound reader you’re likely well aware of my penchant for reading. I consume the written word, reading a variety of topics from business or world news to science fiction and video game op eds. Given the increasing popularity of video games it was only a matter of time before they received their own original novel like Star Wars or Star Trek. This is why we created The Novel Post, a column dedicated to video game novels, shorts and comics.

Titles like Ready Player One have interceded into a fine niche between video game universes and novels through pop culture, Easter eggs and even game design. After speaking with Matt Kadish it appears his Earthman Jack is taking it to the next level. Planned as a seven-part young adult epic tale, Earthman Jack is introduced through Earthman Jack vs the Ghost Planet. A tome of a tale itself Kadish laces pop culture more subtly than the aforementioned Ready Player One focusing on the space tale instead.

Our full interview after the cut will introduce you to Kadish, give some of his gamer credibility, including World of Warcraft and WildStar, and entice you towards that single purchase in a fledgling Harry Potter-sized series.

We’ll have a full review of the book up once I can put it down. By the way, for a limited time you can snag the e-reader version of first book for free! Read more…

NYCC 2014: The Wonderful Cosplay That Baffles Locals

Posted by on October 13, 2014 - No Comments »

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Read more…

Hearthstone: Two Sides of the Same Coin

Posted by on October 10, 2014 - No Comments »

lh_hearthstone_two_face_coinWhen I initially began my adventure in Hearthstone: Heroes of Warcraft I quickly cast off the game. Frustrated by the potential for pay-to-win and my self-imposed delay in joining the ranks I was convinced that I was behind a curve that’d be forever out of reach. Excitement at seeing Kieron the Loaner immortalized – although retooled and renamed – and an addiction to everything Warcraft, I returned to give the game a fair chance.

Week’s ago, I had what was probably the best string of luck, and in my mind skill, since I began Hearthstone. In a poor start, I was well behind a warlock in health and minions. A constant bane to my rogue, I figured I was a single turn away from certain death. Realizing what I had left in my deck I knew I had a few outs. One that could even provide a decisive victory if it came out in order and was player properly. Here’s how it turned out. Read more…

ArcheAge: A Dearth of Earth

Posted by on October 9, 2014 - No Comments »

AApatronBecome a Patron. Your Land. Your Rules.

ArcheAge. Craft. Claim. Conquer.

Patron Subscriptions: Special Bonuses, Land Ownership & More!

This is what you see when you visit the ArcheAge main page. For many, it’s the entire reason to play. For many, owning land is the only reason to become a Patron. I see variations on this line every time I visit the forums, “Without land, there’s no point to subscribing – I’m canceling my sub as soon as my free founder’s Patron time ends.”  Because for many players, owning land in ArcheAge is an impossible dream. Suspected packet spoofing scripts ported over from Russian servers, bugs preventing properly escalating taxes, and fierce competition have all combined into a nasty pot of boiling, simmering frustration – there simply isn’t enough land. Read more…

Swords: Gilded Wastelands Announced!

Posted by on October 9, 2014 - No Comments »

SM_GW_6My favorite zones in games are deserts. I’m not sure why, but that’s always just how it works out. Whether it’s because I like deserts in the real world, or because the general tendency toward game designed deserts appeals to me … I just like desert zones and spend most of my game time in them when I’m not forced into particular zones by quests.

So seeing “Swordsman players will soon be able to venture into the rugged deserts and wild steppes with the launch of Swordsman: Gilded Wasteland on Oct. 23″ just makes me giddy. Gilded Wasteland sends the players to the lands of Ping Liang, Tunhuang and the Shadow Mountain Plains, bringing new dungeons, instances, an increased level cap, new equipment, game enhancements and improvements to PvP with such additions as cross server battlefields.

And who doesn’t love a meaty expansion? Read more…

Instance Gratification 9: A Wicked Weekday WildStar Wrangling

Posted by on October 8, 2014 - No Comments »

lh_wildstar_medic_classreveal

I shall heal all!

Instance Gratification is the return of one of our premiere video outings. Originally featuring the cast of founder bloggers thrashing World of Warcraft dungeons and viewer runs of Dungeon & Dragons Online, the reinvigorated column heads to the realm of the Twitch channel. Come join us every Wednesday for dungeon dives, solo attempts and general loot hoarding in your favorite games.

We’ve given numerous titles their just desserts on Instance Gratification, from the Solo Adventures of Hearthstone: Heroes of Warcraft to the dungeons of Neverwinter and streets of Marvel Heroes Manhattan. WildStar has actually had more face time than you may realize. That’s because it’s had a lot of Chad Moore attached to it thanks to not one, but two livestream interviews backed by yours truly messing around with Solidsagart, my DPS healer.

Frost may have recently decided to leave Carbine Studios, but he still has us stoked to play the game. Sure, the Journey to Omni-core 1 release date is still unsolidified. It’s release casually pinned down as 2014. Yet with little to no information on the Megadrop since PAX Prime could that window be in jeopardy? Irregardless, WildStar is coming to the stream.

Hey, I gotta get her out of her pathetic level 15 slump somehow. I mean all that sexy content is many, many levels away at this point!

Be sure to subscribe to the channel for all our streams, giveaways and general shenanigans. Hit the jump for the livestream. The show will kick off around 1:00 PM EST and continue until I feel I’ve been productive. Read more…

SMITE: Demigods, Deities and Gods Explained – Sylvanus

Posted by on October 7, 2014 - No Comments »

lh_dieties_demigods_gods_explained_smite_Sylvanus_Default_CardSMITE: Demigods, Deities and Gods Explained is a column dedicated to introducing prospective players of SMITE to its massive back story of lore. From the Greek to Hindu, each week we’ll look at two characters from a major pantheon and provide a quick recap of their history and in what capacity their digital incarnation will represent on the field of Hi-Rez Studios’ new MOBA.

Lore: Sylvanus – not to be confused with Sylvanas – may very well be the first true tutelary deity to make the cut for SMITE. He’s not a born bloodthirsty warrior or a hungry demon. Sylvanus was a protector of nature and what it offers humanity. Lording over his realm, the woods and fields, Sylvanus ensured that his followers could provide for those. The woodland deity kept livestock safe, healthy and procreating while warding off hungry packs of wolves.

It’s said that Sylvanus, an old wise man, began the craft of demarking the boundaries of fields. This lead to his legend continuing to modern times; three stones mark various points of entry into estates. Fond of music, the Keeper of the Woods and Fields was often depicted with his sacred syrinx. The only object he doted on more was Cyparissus. Read more…