Neverwinter has expanded four times already. Developer Cryptic Studios is hard at work on Module 5, which will see the rise of one of Dungeons & Dragons’ original protagonists the multiheaded Tiamat. Ahead of this epic addition to the action-oriented MMORPG we dive into the tomes of lore with Randy Mosiondz, a senior content designer on Neverwinter, discuss game design and what keeps him up at night.
LoreHound: Before we get start who are you and what’s task in the world of Neverwinter?
Randy Mosiondz: My name is Randy Mosiondz, and I’m a senior content designer at Cryptic Studios. I’ve been with Cryptic for nearly ten years now. I got started working on City of Heroes, then moved on to be lead designer for Champions Online. A few years back I came on to work on Neverwinter where I became Lead Content Designer. After taking a break from work, I came back to focus on content implementation and am currently known as the “Loremaster” on Neverwinter. I’m the go-to person when someone needs to know the latest and most accurate information on how things work in Dungeons & Dragons and the Forgotten Realms. I also make sure the whole team gets regular updates on how the story is developing in the game.
LH: Cryptic Studios has kept tight ties between Neverwinter and the latest in Dungeons & Dragons, the boardgame the title is based on. How closely does Cryptic work with Wizards of the Coast? Does Wizards award any sort of leeway or input?
RM: We’ve got a great working relationship with Wizards of the Coast. We talk with them on a weekly basis, and we have a pretty quick turn-around back and forth when we need approvals on things. At Cryptic we try to stick pretty close with the established D&D/Forgotten Realms lore, so we mainly need updates from Wizards to ensure that any content we’re building still fits with the evolving canon of the Realms. We’ve been thrilled to help develop new canon for the Realms. Read more…