Virtual reality in recent years is more than whispers, people are waiting with baited breath to get our hands on the final consumer virtual reality products with good control systems, user experience and supported games. This E3 shows how close we are to that reality. Not only that but we see that the market appeal doesn’t even just extend to gamers… It includes all ages, genders, and in the case of Microsoft’s HoloLens: all professional disciplines. Finally, development of these products are on the home-stretch and we’re very excited dive into it – literally I hope.
Starting with the near and dear Oculus Rift, they’ve made some useful bounds that felt necessary. They expect a early 2016 release date and hopefully we see that magnificent light at the end of the tunnel come around that time. They’ll finally have hit the specs they set up in their 2012 Kickstarter campaign. And despite the embarrassing hiccup from Oculus CEO Brendan Iribe “misrepresenting” the pricing for Rift putting it at $1500 when that ALSO includes the price of the massive to run it. Thankfully though, the Rift will hit it’s expected price point at between 200-400$.