So, the Icecrown Citadel raid buff has been raised to 5 to 10%. Old news at this point, I realize, but I want to know how this mechanic has affected your progress in the dungeon so far, and whether or not it’s a good idea in the long run.
Of course, the most straightforward argument that can, and vehemently has, been made against the buff is that it’s eventually going to make what is the toughest, and most grueling, dungeon in the game look like a birthday party at Chuck E. Cheese. OK, that’s actually pretty chaotic, but you get the idea. “Kid’s stuff.” But that’s assuming that all raids are created equal, and as we all know, that’s simply not the case.
Take my guild, Severance Pay, for instance. Before any dungeon-wide raid buffs became active, we were able to get through just about everything but Valithria Dreamwalker and the wing-end bosses with relatively few problems. Some wipes were inevitable, but we’d usually finish off everything we were comfortable with before the week was out.
What surprised me is that the 5% buff, when it became active almost a month ago, didn’t seem to have much effect at all. In fact, despite finally finishing Valithria, we started backsliding down the hill a little bit. Progression completely halted. Festergut’s a good measure of these things since he’s more or less a damage sponge, and we were tighter on the timer than we had been when we had no buff at all. In general, even our improvements proved too subtle to even matter.
I think the problem can be traced back to two issues. The first is fundamental raid dynamics and there’s not a whole lot we could do about it. People simply weren’t showing up for raids. Whether they were on Spring Break or otherwise, we always seemed to be down a few players. We progressed farther in the two weeks preceding the introduction of the Icecrown Citadel raid buff than we did in the three or so following it, and perhaps we had hoped that even with flagging attendance, that extra 5% would carry us through.