NCSoft's Plans on Aion

Posted by on March 5, 2010 - No Comments »

In a recent press conference, NCSoft announced their Aion future plansAion 1.9 will hit live servers in March and Aion 2.0 will be available in May. In order to help players find groups or party members, a new “Looking for Group” feature will be added. The UI will also receive and overhaul, so now the skill bar can be moved anywhere on the screen. New skills will be added, as well as new stats – healing increase stat, magic critical hit defense stat, physical critical hit defense stat, etc.

To help players level up faster, “Energy of Salvation” will be added, as well as new daily quests, allowing players to undertake new quests every day, and new medals will be available as quest rewards. A two-handed weapon combining system will be implemented, and max socketing for items will be raised to 15+. A new name boutique will also be available, where players can purchase name brands.

It’s expected that three changes will take place after the patch 1.9 is implemented:

Firstly, it will be easier for players to level up. The existing Energy of Repose can boost players’ EXP gain in monster grinding. Through the added Energy of Salvation, players will obtain more bonus EXP. Furthermore, the cost of soul healing will be greatly decreased and more soul healing places will be added in different areas.

Secondly, the battle system in Aion will be changed. Currently, players will fall to the ground for one to two seconds if they are attacked by monsters and fall into stunned state. But in the future version, two skills that can be used to remove the debuff state will be added for each class at lvl 40 and lvl 48 respectively.

Thirdly, the updates will facilitate players’ operations. In Aion 1.9, if players press on a wrong key and thus sell any item mistakenly, they can use the buy-back function to buy their sold items back. Moreover, the movable quickbar will make players’ operations easier.

Black Prophecy Publisher Announced

Posted by on March 5, 2010 - No Comments »

Gamigo, a leading European publisher of massively multiplayer online games with North American offices in New York City, have announced that they will be the publisher for the sci-fi MMORPG, Black Prophecy. The game’s developers are Reakktor, a small German studio who promises to deliver a unique space combat experience. Black Prophecy incorporates both the first and third person view points along with a innovative battle system and a beautiful universe to explore. The game’s lore was written by award-winning German author Michael Marrak, and introduces a war-torn universe where two supernatural races continuously battle each other for dominance.

In addition to a compelling back story with hundreds of quests, Black Prophecy features the latest graphics technology, real-time combat, exciting PvP combat and open world sectors. Players will discover numerous community features, challenging tactics systems, an award and medal system and a complex crafting system.

The game will be making it’s release at the end of this year. Additionally, Gamigo will be demonstrating the game at this year’s Game Developer’s Conference in San Francisco. More information about the game is available here.

World of WarCraft: Battlecry Mosaic is Complete

Posted by on March 5, 2010 - No Comments »

Blizzard have announced the completion of the World of WarCraft Battlecry Mosaic Project. For those of you unfamiliar with it, the Battlecry Mosaic project was undertaken to celebrate the game’s fifth anniversary. The finished piece contains 20,000 photos of World of WarCraft players with Horde/Alliance insignias.

Tiny bits of content such as art and music were unlocked at every milestone towards the mosaic’s completion, which are now free to access by everyone. You can view the finished mosaic as well as all the unlocked content here. Congratulations to everyone who submitted their photos.

Warhammer 40k MMOG Designed With Different Subscription Schemes From The Start; Not A "WoW-killer"

Posted by on March 4, 2010 - No Comments »

THQ hasn’t even released a final name for the upcoming Warhammer 40k MMOG, but that doesn’t stop the company from talking about it.  And as my most anticipated MMOG, I won’t stop the information from flowing.

Brian Farrell, THQ’s CEO and President, went on record regarding the pricing scheme for the title.  Farrell told IGN that the game is being designed to support the North American/European preferred method of a subscription, and the Asian preference of microtransaction/time-based simultaneously.  And odd choice, given that many top-notch MMOG are subsidizing subscription numbers with microtransactions even in the West.

Farrell cautiously side-stepped the cliche term of being a “WoW-killer.”  A smart move considering that every title that has attempted such a thing so far has failed to topple the behemoth.  Instead, he feels that the built in fanbase from previous games – board and video – and the dark sci-fi world will allow his company’s new creation to be successful alongside World of Warcraft.

“World of Warcraft is a great game, but as you know in entertainment, there’s always the juggernaut and that means there’s opportunities out there for the right MMO, said Farrell. ” What we love about the Warhammer 40K MMO is that it’s different in that it’s a sci-fi, futuristic-based world. We’re not competing directly in the orcs and elves fantasy environment that World of Warcraft is in. We can differentiate ourselves.”

Warhammer 40k will be fully revealed at E3 2010.  I’ll have coverage for you.

Kingdom Heroes Beta Sign Up

Posted by on March 4, 2010 - 2 Comments »

Aeria Games and Userjoy Technology Co. Ltd have announced that beta sign ups for their latest MMORPG, Kingdom Heroes, are now open. Kingdom Heroes is a historical MMORPG where players can participate in large scale battles in a unique Asian setting. The game’s official website is located here, detailed information is below.

Features:

Large Scale Kingdom War

Choose one of three factions and participate, if you desire, in a recurring, full-scale, player vs. player (PvP) battle for control of territory across the entire world map. NPC troops, mounts, ships, and siege engines.

Rule and Conquer Player Cities

Do you fancy yourself a brutal warlord or a savvy politician? Maybe both! Organize a group of players, capture a city, and administer it any way you see fit. Be wary – there are others who will look to wipe you off the map.

Control an Army

As you rise through the ranks of your faction, you earn the respect of your peers. Recruit and customize a variety of NPC soldiers, and build your own personal army. Individual EXP, formations, and specialties.

Dominate By Land and Sea

Organize your very own crew of players and take to the seas in exciting ship battles. Up to eleven players can collaborate aboard the same upgradeable vessel. Raid enemy ships, blockade cities, and more.

Craft of Gods – Second Open Beta Test Starting March 11

Posted by on March 4, 2010 - No Comments »

After the success of the first open beta test, the development team have announced that Craft of Gods Open Beta 2 will be starting on March 11. The servers will remain open until the estimated end of the second open beta, March 13. The second test will include many new features, including a new user interface, new spells, a level cap of 20, and many major tweaks and fixes. The game client can be downloaded here. You can sign up for a game account here.

“Craft of Gods” is a 3D MMORPG, based on Slavic mythology.
The world characters live in is called Akvilon, it is a huge world with 25 different maps. There are many wonderful places to discover, many enemies to fight and an infinite number of things to do.
In Akvilon, there are forests, deserts, desolate steppes, magical ancient forests, frozen icy plains, where the cold can even freeze your very thoughts. There are hundreds of different monsters and more than 70 unique creatures, including the legendary Serpent, fiery Dragons, and the slimy Kikimora. But there are also the honeyed-tongued Sirens… honeyed? Are you sure?

Forsaken World Announced

Posted by on March 4, 2010 - No Comments »

Perfect World Entertainment have announced the latest addition to their game list – Forsaken World, a new free-to-play MMORPG that promises to bring the best of West and East cultures together. The game is set in a fantasy world filled with color and beauty.

· 5 Distinct Races, each with their own in-depth narrative and history in Forsaken World – Stonemen, Elves, Dwarfs, Humans and the Kindred

· 8 Classes – Warrior, Protector, Assassin, Marksman, Mage, Priest, Vampire and Bard

· 11 Exciting Occupations to choose from including – Socialite, Adventurer, Merchant, Collector, Arcanist, Botanist, Astrologist, Armorsmith, Bladesmith, Tamer and Alchemist

· Mini games related to Forsaken World throughout the website

· The History of Forsaken World through videos, concept art, screenshots and more

More information about Forsaken World is available here.

N.E.O Online Now Live

Posted by on March 4, 2010 - No Comments »

N.E.O Online, the free-to-play MMORPG by PlayOMG, has officially released. What’s unique about N.E.O Online, is that the game lets players change the environments and in-game actions by simply interacting with them. Anyone interested in the game can download it right now and login with their PlayOMG/Facebook/Yahoo/Myspace account information. Along with the N.E.O’s release, the item mall opened simultaneously, giving players the chance to customize their avatars in unique ways. Details about the game are available below.

In NEO Online, you don’t have to stick with ONE occupation while playing, unlike all other existing online games. While most games force players to stay within the same occupation throughout the game, NEO Online lets you continue to earn skills through upgrading your level without sticking to ONE Occupation. Players can acquire and utilize items and skills without any restriction upon their occupations. A player can become a warrior with a sword, a wizard or a wizard-warrior using both sword and magic.

Level doesn’t necessarily represent the strength of each character. The freedom to develop your character enables everyone to create their own unique character according to personal preferences. Based on how player distribute capacity points to raise attributes, skills that have been learn, grade of fair stones, and how fair stones are reinforced and appraised, each character will be able to develop its own advantages and irreplaceable value.