Over the course of the weekend, I was able to put in a few more hours in to the revamped Global Agenda. As previously discussed, Phase 1 of Sandstorm has begun a massive reboot to the third-person shooter. Hi-Rez Studios searched high and low for mechanics to address in an attempt to make Global Agenda feel more RPGish. This scavenger hunt was precipitated by demands from the playerbase — a playerbase that’s been split since the decisions were handed down.
The first point of contention was brought up in our first impression of patch v1.3 from last week. Spambuster wrote: “The over abundance of ‘epic’ items is also a downer. You no longer feel the deserved ability to say ‘I have full epic gear.’ ” He concluded by stating, “I don’t believe having them as easily obtainable as they currently are is such a great idea.”
The complaint is a simple one, and one that all MMOG players know. It’s the idea of welfare epics. Hi-Rez Studios took a badge of dedication – hours of grinding for materials to be used in crafting, or hours of farming credits for epics – and made it easily obtainable. Players can now acquire purpalz from random drops and/or a badge system, in addition to crafting or the auction house. I’ve personally received two (or three, can’t remember specifically) new epics since the patch went live on Thursday. I had one previously.
Hit the jump to read more QQing, and some other changes from Sandstorm. Read more…