The B Team: Proof Of Concept Episode 0.1

Posted by on May 28, 2010 - 13 Comments »

Shortly after Blizzard officially announced Cataclysm and the incoming devastation to Azeroth, I came up with an idea.  It’s fairly simple, and based entirely on Deathwing‘s upcoming destruction.  At the time, we had no idea how far reaching the changes would be.  Would Deadmines cease to exist?  What would become of Blackfathom Deeps and Ragefire Chasm?  Would we see these dungeons in a new light, play through them as is?  Or would Blizzard simply remove content that was believed to be archaic?

No one had any idea, so I figured it deserved a last hurrah, just in case.  Obviously, a new toon was in order and I needed teammates.  Then I thought, “If I want to absorb the original design, won’t other people want to see it too?”  Things needed to be documented, categorized and recorded into the annals of history.  Quickly, I went from passive observer to an historian on the level of Brann Bronzebeard.  No dusty tome, or articulate transcription of the “Old BFD” would do.  Video was needed.

Hit the jump to read more about the initial development of <The B Team>. Read more…

Global Agenda’s Endgame Mirrors Frustrations Of WoW’s Endgame

Posted by on May 28, 2010 - 3 Comments »

The endgame of Global Agenda and World of Warcraft couldn’t be more different, at least in design and content.  World of Warcraft features massive bosses requiring complex strategies, attempts and learning to overcome.  Most players participate in the painful (and costly) progression for the shot at additional purples.  A minority group attends solely for the experience.  Global Agenda features massive PvP battles that requires healthy attendance, pre-combat strategic choices and in-combat tactical decisions.  Players participate mainly to defend the property of their multi-guild alliance, or expand its reach.  Both titles feature lengthy, repeatable battles.  However, the challenges in WoW are scripted, while Global Agenda features dynamic content due to player interaction.

The frustration sets in when you try to participate in the fun of endgame.  Global Agenda suffers from the same debilitating problem that plagued early World of Warcraft players.  The bar to enter endgame is too restrictive, and too dependent on being in the “proper” guild.  Hi-Rez Studios attempted to head this off by allowing any player to enter Alliance versus Alliance combat.  If you are in an Alliance, then you can effectively participate in AvA, regardless of level.

Read more…

World of Battles Goes Live

Posted by on May 27, 2010 - No Comments »

In addition to the flashy trailer, players can download the full game today. World of Battles is unique in that’s it is a real-time strategy MMO and it is free-to-play. There are nine races to choose from and players will build an army to test against other players. From the trailer, it looks like battles can be truly epic.

If you check it out, come back and tell us if it lives up to the hype.

Companions in the Old Republic

Posted by on May 27, 2010 - No Comments »

Companion characters have been a constant presence in BioWare games for as long as I can remember, and IGN confirmed the presence of companions in Star Wars: The Old Republic in an interview with James Ohlen, lead designer of the Old Republic.

Read more…

Ragnar Tørnquist Answers The Secret World Questions

Posted by on May 27, 2010 - No Comments »

Part 2 of the TSW Community Questions thread is up on the official Secret World forums. There were a couple of things that people following The Secret World might be interested in.

First, a non-answer on the crafting system implied that they’ll have something that uses the function of crafting, but isn’t specifically crafting per se. It will be interesting to see how Funcom innovates this area of gameplay, especially since Funcom is quite known for innovation.

Second, the lack of levels has people curious how the game will keep people engaged. Ragnar, in two different questions, revealed several different systems that will easily take the place of levels, such as an experience system and achievements. There will also be a point system relating to the secret societies. I can easily see how an experience system will replace a leveling system. All one needs to do is look to Asheron’s Call and Anarchy Online to see how levels can be made obsolete, while character development would remain a crucial part of gameplay.

There’s more information on lore and other systems in the game, so be sure to read the entire thing.

Aion: 1.9 Patch Available for Early Download

Posted by on May 27, 2010 - 1 Comment »

Those of you who can’t wait to get a jump on Aion’s 1.9 Patch are in luck. In a notice posted on their official website, the Aion team leaked some interesting info concerning the latest patch set for release on Wednesday, June 2, saying:

You can already prepare for this by pre-loading the patch and have it ready for installation on launch day. Your NCSoft Launcher will now begin to incrementally download the update over the next couple of days leading up to launch.”

For a preview of the Aion 1.9 patch, you can log into the Aion Public Test Server.

Need For Speed World: Free Web Client

Posted by on May 27, 2010 - 3 Comments »

Need For Speed World has announced its released date, July 20. There will be a free web client available for gamers to check out the action. The Need For Speed World Free Web Client allows players to advance to level 10 and participate in all forms of races and pursuits. Users can then opt to spend 20 bucks and open up the full game allowing for a level cap of 50, Nitro boosters, limited edition wheels and the SpeedBoost ability.

NFSW will feature a similar payment/purchase system as EA’s other MMO, Battlefield Heroes. Player are allowed to enter online matches free, but it will cost you if you want to gear up and get other add-on’s.

NFSW will feature 150 miles of tracks and other areas. The game will also boast some social elements like allowing players to challenge friends or top racers on leaderboards.

For those of who want to jump right in on the action immediately, the NFSW Starter Pack can be preordered through their website.

Guild Wars Brings the Ban-Scythe Down

Posted by on May 27, 2010 - No Comments »

While other companies have ban hammers, ArenaNet, creators of Guild Wars, has been flexing its ban scythe this week. Nearly four thousand accounts were banned from Guild Wars, but rather than a simple denial of service message, the other players of the game were treated to the cheaters’ executions by Dhuum, former God of the Underworld. Enjoy his terrible justice for yourself below: