Rogues are receiving a slightly smaller overhaul than most of the updates we have seen so far. The biggest change is being made to combo points. A new level 81 ability, Redirect, will allow rogues to take combo points they have an the last target and transfer them to the current one on a 1 minute cooldown with no cost. This should allow for better target switching, and it works on recently deceased targets, as well. In addition, Slice and Dice and a new ability called Recuperate no longer require a target. Abilities like this can be used as long as you have combo points on some opponent, alive or deceased.
Recuperate is a new low-level ability that allows rogues to put a heal-over-time (HoT) on themselves based on combo points. This should be great for leveling, as you can use your leftover combo points from recently killed targets to keep the pace going.
The last two new abilities are more PvP-oriented. Combat Readiness is a 2 minute cooldown that lasts for 6 seconds. When struck while this skill is active, the rogue will gain a stacking buff that decreases all damage taken by 10%. It stacks up to five times, but the 6 second duration doesn’t make it a huge game changer. It’s really just a second Evasion. Smoke Bomb, on the other hand, is a bigger deal, creating a smokescreen for you and your buddies to hide in. Targets within the smoke cloud cannot be single-targeted by enemies outside of the smoke cloud. AoE still works, and two targets inside the smoke cloud can still attack each other. This will create a lot of opportunity for strategy in PvP and will likely annoy casters to no end.
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