What Does Your Server Name Mean?

Posted by on May 26, 2010 - 12 Comments »

When I started playing World of Warcraft, back before any of the expansions were released, I was looking for the realm that my friends played on. Overwhelmed by the number of available servers and knowing only that the one I was looking for was a PvE server beginning with the letter T, I luckily chose the corrrect realm (Tanaris). Now that I know a whole lot more about Warcraft and its characters, organizations, and locations, most server names will stick with me pretty well.

For example, my current home, Executus, is named after the Majordomo located in Molten Core who summons Ragnaros far too soon. My old server is named after the desert zone where the Caverns of Time are located, and some of my friends are on a server named after a group of Shaman. Sure, knowing a bit of lore can help you remember realm names, but what can a realm’s name tell you about the server?

One of the lesser known facts of Blizzard’s server names is that each type of realm (PvE, PvP, RP, and RP-PVP) has naming conventions that can shed some light on the type of realm it is. Straight from the World of Warcraft game guide:

  • Normal realms are named after heroes, neutral characters or known places.
  • Player vs. Player (PvP) realms are named after demons and warmongers.
  • Normal Roleplaying (RP) realms are named after beneficial organizations.
  • Player vs. Player Roleplaying (RP-PvP) realms are named after evil organizations or cults.

Go through your realm list and see how much these four simple rules can blow your mind. Combine them with some basic knowledge of the Warcraft universe and you can figure out with high likelyhood what type of realm your buddies play on without even asking them. Talk about a way to impress your friends!

Of course, other games have other conventions for naming their servers, be they from their own lore, simple numbers, or just areas of the world in which they are located. What is your realm’s namesake, WoW or otherwise?

The Novel Post: World of Warcraft: The Dragons of Outland Volume 1 – Shadow Wing Review

Posted by on May 26, 2010 - 3 Comments »

This review of World of Warcraft: Dragons of Outland Volume 1 – Shadow Wing is of the spoiler-free variety.

The first question everyone asks when they read the title of this new manga is “Why Outland?”  It’s a valid question, most players don’t set foot on the floating debris of Draenor anymore.  We’re done with that world.  Richard Knaak is not.  He doesn’t abandon a location just because it is no longer the hot dance club.

The Dragons of Outland series is a direct sequel to The Sunwell Trilogy that Richard Knaak and Jae-Hwan Kim produced as the first Blizzard manga.  In Shadow Wing we see the return of Tyrygosa and Jorad Mace, two prominent characters created by Knaak for the earlier collaboration.  The tale is a recanting of their initial excursion to Outland.  The pair arrived separately and for different reasons, but soon realize that their goals are one and the same.

Hit the jump to read the rest of the spoiler-free review. Read more…

Warcraft Villains Place In Top 50 Game Characters

Posted by on May 26, 2010 - 6 Comments »

Empire, a blogazine known primarily for its film coverage, just released its list of the “50 Greatest Video Game Characters.” Woe be unto gamers when a publication outside the industry (and, unfortunately, sometimes within it) attempts an article like this, but Empire has clearly done its homework. Their editors clearly have a pedigree in silicon as well as celluloid and have managed to largely avoid the most obvious or “popular” choices. Sure, some like Samus and Link are still there, but this being a UK publication means that both well-known and obscure PC game characters make the cut, as well.

In fact, they kind of dominate the list (hint: Mario is not number one), and that means our beloved Warcraft series gets a little bit of extra sugar. Oddly enough, it’s not Thrall or Jaina or Tirion or any of those other pansy do-gooders that place, but two of Azeroth’s most menacing villains.

Excusing the unfortunate misspelling of his first name (corrected later in the article), Arthas Menethil clocks in at number 25:

Of all the characters in Warcraft lore, Arthas Menthil is the most tragic. The heir to the throne of Lordaeron, Arthas set out to save his father’s kingdom from The Scourge of undead, only to be tricked into joining their ranks by taking up the cursed sword Frostmourne and ultimately becoming their lord and master, The Lich King. Talk about doing a one-eighty

In World of Warcraft, Arthas is currently the boss to beat for stalwart bands of level 80s, since Icecrown Citadel has unlocked its gates and it’s now open season on the Lich King for raiders everywhere. However, you don’t need to face him head-on to appreciate Arthas’ nuances. The character’s personality is most keenly felt in the dozens of lore-woven quests scattered throughout Northrend. Whether it’s watching him anoint Scala Sorrowgrave, riding alongside his mortal self during the Culling of Stratholme or doing his bidding in the Death Knight starting zone, Arthas enriches every aspect he touches, his backstory filling in as you level and making the Lich King’s final fall (and phat lewt drop) all the more poignant.

But, wait, Amatera. You said villains, which means more than one! Well, I think having an entire expansion dedicated to the Lich King has sort of clouded our thoughts as players. While Arthas is certainly foremost in our minds right now, he isn’t necessarily the most powerful character in the Warcraft universe, nor is he the most prominent one. Now, I’m not sure if I agree with putting this particular fellow a few spots above Ole Lichy, but he probably does deserve a place on the list. Hit the jump to figure out who it is! Read more…

Faxion Online Announced

Posted by on May 26, 2010 - No Comments »

True Games has announced Faxion Online, their latest MMORPG in development by the recently opened division UTV True Games. According to UTV True Games, Faxion Online will be an action MMORPG that focuses on PvP and territory control. Moreover, players won’t get bored in the game since it will minimize the grind and leveling parts. The game is set to enter beta stages in late 2010. More info coming soon, stay tuned.

N.E.O Online Announces Another New Map

Posted by on May 26, 2010 - No Comments »

N.E.O Online has announced a new map – Danee. The map itself will be released at May 27th (PST). Players should be ready for the more powerful monsters and challenging instances! The first part of the map is the skeleton guarded Reshmille Battle which players have to cross to make their way to Hart Fortress. At Hart Fortress, evil power joined as an alliance to destroy the peace of Gaia. Challenge the dark magic of Hand of Chaos and undying force of Reshmille skeletons. The conspiracy must be revealed and ruined.

Dragon Oath: Path to Nirvana Announced

Posted by on May 26, 2010 - No Comments »

ChangYou has announced the latest expansion to for Dragon Oath, titled Path to Nirvana. Path to Nirvana will add a series of new quests, equipment, content and even some new features. The level cap will be raised from 90 to 100 and you’ll also get a chance to explore some new dungeons. Path to Nirvana will be released on June 3, 2010 at 4PM pacific time. To commemorate the launch, a new PvE server called Nirvana will be opened with a leveling contest with prizes(top prize is an iPad 3G). More information about Dragon Oath and its latest expansion is available here.

Blizzard: Paving the Way for Female Werewolves Everywhere

Posted by on May 25, 2010 - 7 Comments »

By now, we’ve probably all seen the character models that Blizzard, at long last, released this month showcasing the female worgen. They’re still lacking hairstyles, but regardless those models, I must say, look quite sharp.

So, why did it take so long for Blizzard to release any information on what the female model looks like? Well, certainly part of that has to do with building up anticipation for Cataclysm, but I suspect part of it also has to deal with the fact that they’re dealing with a subject that has been largely ignored in popular culture.

Werewolves have been terrorizing people in folklore with their super-human size and strength, not to mention fangs and claws, for hundreds of years. The phenomenon of their transformation from man to wolf still remains pervasive in pop culture today — but that’s just the issue at hand. The transformation usually is from man to wolf, yet rarely woman to wolf.

Let’s poke at some of these pop culture references, take a look at a thesis for the reasoning of why this is and talk a bit more about Blizzard’s role behind the cut.

Read more…

Final Fantasy XI: Chains of Promathia Level Restriction Removed

Posted by on May 25, 2010 - No Comments »

The Chains of Promathia expansion level cap for Final Fantasy XI has been a bit of a problem for many FFXI gamers. Since there are level restrictions on certain areas of the game, be it 30, 40, 50, etc. gamers have been a little upset that once they pass a certain threshold, certain content in the game is off limits.

Fortunately, this quirk has been removed. Square Enix has announced that the upcoming update will remove the level caps from Chains of Promathia areas. The developers are going even further, announcing that content in some of these areas will be level-based so even players that are level 75+ can indulge in anticipation of the upcoming level max.

For the official announcement on Final Fantasy XI: Chains of Promathia level restriction removed, click here.