Lore Hound MMOcast: Episode 10

Posted by on June 5, 2010 - 2 Comments »

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Join iTZKooPA, Amatera, Juggynaut, and pixiestixy for this week’s MMOcast. Topics for this week include:

News:

Discussion: How important is character customization? Is it enough to have it only at the beginning, or do we need more options throughout our careers (armor dyes, secondary armor sets, character appearances changes like in Fable II, etc.)?

Click the player above to listen, download the podcastsubscribe via RSS, or subscribe on iTunes.

Also, get involved with our podcasts! E-mail us at podcast@lorehound.com or leave us a voicemail using the button below or simply call us at (304) 884-LORE.  Remember you can follow us on Twitter for a chance to win a Celestial Steed mount, too!

FreeStyle Adds New Character

Posted by on June 5, 2010 - 1 Comment »

FreeStyle Street Basketball has introduced a brand new character, Spider, a member of the LA Goldbugs. Spider is a forward character with all-around abilities. He’ll be added with the upcoming update on June 9th along with the Gift System, which was previously passed on in early 2009, but is now being resurrected. There will also be summer events including a giveaway of a new character to all players who log in between June 23rd and July 6th, and ability stat increases for players who play anywhere from 15-50 minutes between June 9th and August 31st. If FreeStyle Street Basketball sparkled your interest, you can visit the game at freestyle.gamekiss.com.

4Story Update Preview

Posted by on June 5, 2010 - No Comments »

4Story’s development team has released a simple preview of the upcoming update to the game. The update itself will be released on June 8th and will increase the level cap from 80 to 90, add a new map – Mirhur and release a new mission titled “Time for War.” But that’s not all, there will also be a series of new mini-games, including World Cup Event, a Mini Soccer Game, and a Rock-Paper-Scissors gambling game. For more information please visit 4Story‘s official website located here.

Cosmic Break Open Beta Begins June 10

Posted by on June 5, 2010 - 2 Comments »

CosmicBreak’s open beta is starting June 10th. The registrations are now open and there is a special prize for the first 2,000 to sign up – a special limited edition robot. At its core CosmicBreak is an online third person shooter from CyberStep. The developer boasts with huge customization options – players can give their robots a complete makeover within seconds. Anyone interested in the game can have a look at the official website.

My Sci-Fi Summer: Returning to EVE Online

Posted by on June 5, 2010 - No Comments »

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Hello fellow capsuleers, miners, gate-campers and pirates!

It’s been awhile since I have been on MMOCRUNCH.com but at last the summer is here and time to get my gaming in gear. I played EVE Online for a better part of a year until I decided to park my battleship and take up some terra firma in some other mmorpg’s. I had been playing some fantasy MMO’s and quite frankly, I’m all fantasied out.

I have made a pact with some gaming buddies that I could just dedicate my gaming habit to all what I feel is the unsung hero of video games, the science fiction genre. What better than start it off with the best space opera and multiple award winning masterpiece, but CCP’s EVE Online. Since my last login to EVE Online much has changed, CCP has released the new expansion for EVE Onlione: Tyrannis.

Tyrannis is EVE Onlines 13th free expansion that will finally enable players to colonize and cultivate over 65,000 planets located across the sprawling EVE universe. As some players might say that these planets are still not available for cultivation yet, CCP plans to take of the shackles and release the hounds into the whole of the EVE-verse for aggressive industrialists can snatch up some property and make EVEn moar mmo’ money.

Also, EVE Gate, the new social networking tool bundled in with the expansion will give players a better interface to network, politic and talk some serious smack.

CCP has a big weekend planned for pvp’ers with the upcoming Alliance Tournament VIII that will be going down throughout the month of June. There are going to be some great prizes to be had along with loads of spaceship popping fun. I will admit, its cool to hear someones ship go ‘pop’…unless it is your own.

There is much news and dev notes to dig through, please bear with me on this short blurb, I’ve got some catching up to do.  Please stay tuned to MMOCRUNCH as I will be updating with posts on the ins and out of all things EVE throughout this weekend and the entire summer.

If your not an EVE player or have tried it and maybe found that the learning curve was too steep, then no worries. I am going to be adding hints and tips for new players and old timers are welcome to lend some advice or school us a thing or two; all feedback is welcome.

Its going to be a great summer for gaming.

Play safe,

Inktomi

Mummy Movies MMO Announced

Posted by on June 4, 2010 - No Comments »

Game Developers Bigpoint, creators of free-to-play games like Farmerama and The Pimps have announced that it is currently working on a new browser-based MMO centered around the Universal Pictures Mummy movies.

Like the company’s other products, Bigpoint will use the browser-friendly 3D Utility engine. Players are said to jump in the role of 1930’s treasure hunters in Eygpt going for big prizes and encountering friends and enemies familiar to the movie franchise along the way.

Bigpoint has slated the Mummy movie MMO for a Winter 2010 release.

Cataclysm: Twin Peaks Battleground Official Preview

Posted by on June 4, 2010 - 5 Comments »

The official World of Warcraft EU site has been updated with a preview of the Twin Peaks battleground coming in Cataclysm, of which very little was previously known. Here are the highlights:

  • Brand new 10 versus 10 battleground.
  • The theme is a capture-the-flag, similar to WSG.
  • Each faction has two separate graveyards  to prevent graveyard camping.
  • Varied terrain, including a river and lots of places to get knocked off.
  • Alliance allied with Wildhammer dwarves (likely the new dwarf shamans), Horde with Dragonmaw clan of orcs (the guys in Shadowmoon who were allied with Illidan and previously captured Alexstrasza).

Check out the full text and gallery (click images to enlarge):

Cataclysm: Twin Peaks Battleground Preview

Located within the Twilight Highlands, the Twin Peaks remains a crucial point of high ground for staging effective and debilitating attacks against the black dragonflight and the Twilight’s Hammer, who dominate this foreboding environment. And now, two previous occupants of the nearby city of Grim Batol vie once again for control of the peaks’ defenses. The Wildhammer clan, architects and original owners of the once-great fortress city, maintains some operations in forested outposts of the highlands. The Wildhammers now call upon heroes of the Alliance to help claim the peaks and fend off the Dragonmaw orcs. The Dragonmaw clan, having spent years working to enslave red dragons, once again provides strategic importance to the Horde. As the Dragonmaw and Wildhammers fight for territory they once called home, the Alliance and Horde carry out the struggle to control the Twin Peaks.
Read more…

Global Agenda: Wow, Just Wow (Sandstorm Impressions)

Posted by on June 4, 2010 - 4 Comments »

Yesterday morning the Global Agenda servers were taken offline to apply the first part of the absolutely huge Sandstorm patch.  Once Steam notified me that the game had been updated, I jumped in to see if all the PR fuss from Hi-Rez Studios panned out.

The Interesting:

  • The game seems to have received almost a cartoonish polish.  Everything from DirectX 10 implementation to the new menus feel more inviting thanks to new color palettes.  However, I’m not sure if it fits the universe.
  • The token system forces players to select a spec and stick with it more.  This happens because you have to buy all of the good weapons, or collect them as random drops.  You’re no longer awarded them for hitting level X.  Adds a bit of thought and strategy to the game.
  • A truckload of people returned to the game for the patch.  Guild members were actually online, dozens of matches were running for PvP and PvE and Dome City felt alive.  Here’s to hoping it sticks.
  • Players can actually gain loot from playing, not just crafting pieces.  Had Hi-Rez Studios created a more robust crafting system, this wouldn’t have been needed.

Click the read more button for the rest of my initial impression of Sandstorm, including what Hi-Rez Studios missed.  Click it, dammit! Read more…