Yesterday morning the Global Agenda servers were taken offline to apply the first part of the absolutely huge Sandstorm patch. Once Steam notified me that the game had been updated, I jumped in to see if all the PR fuss from Hi-Rez Studios panned out.
- The game seems to have received almost a cartoonish polish. Everything from DirectX 10 implementation to the new menus feel more inviting thanks to new color palettes. However, I’m not sure if it fits the universe.
- The token system forces players to select a spec and stick with it more. This happens because you have to buy all of the good weapons, or collect them as random drops. You’re no longer awarded them for hitting level X. Adds a bit of thought and strategy to the game.
- A truckload of people returned to the game for the patch. Guild members were actually online, dozens of matches were running for PvP and PvE and Dome City felt alive. Here’s to hoping it sticks.
- Players can actually gain loot from playing, not just crafting pieces. Had Hi-Rez Studios created a more robust crafting system, this wouldn’t have been needed.
Click the read more button for the rest of my initial impression of Sandstorm, including what Hi-Rez Studios missed. Click it, dammit! Read more…