Operation: Gnomeregan Part 1 – Run Up To Assault

Posted by on May 28, 2010 - No Comments »

Blizzard was kind enough to start testing some of the pre-Cataclysm events this week, and I had a chance to record my run through the Alliance event to retake Gnomeregan from the evil Thermaplugg on the PTR.

The video is divided into two parts – Part One is a quick run through all of the quests leading up to the assault, and Part Two is the actual assault on Gnomeregan. Check them out and let us know your thoughts on the event.

We should have the Horde’s Zalazane event up soon as well.

Do we even need to mention that the video is full of spoilers?!

Lore Hound MMOcast: Episode 9

Posted by on May 28, 2010 - 1 Comment »

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Join iTZKooPA, Amatera, and Juggynaut for this episode of the MMOcast. Topics up for discussion include:
  • Another Turbine Special: LotRO Welcome Back Week
  • GDC Austin re-brands to GDC Online. Makes perfect sense and doesn’t sound like a disease. Looking at you Syfy.
  • APB intro trailer.
  • Acclaim purchased by Playdom. Will remain as a development house.
  • EverQuest II introduces sparkly pony+1. Take that Celestial Steed.
  • Star Trek Online latest State of the Game
  • Star Wars: The Old Republic players heading to Hoth in some capacity.
  • How important is the graphics of the game you’re playing? Could a game like Rift: Planes of Telara draw you in with graphics, then hope to hook with gameplay?

Click the player above to listen, download the podcastsubscribe via RSS, or subscribe on iTunes.

Also, get involved with our podcasts! E-mail us at podcast@lorehound.com or leave us a voicemail using the button below or simply call us at (304) 884-LORE.  Remember you can follow us on Twitter for a chance to win a Celestial Steed mount, too!

The B Team: Proof Of Concept Episode 0.1

Posted by on May 28, 2010 - 13 Comments »

Shortly after Blizzard officially announced Cataclysm and the incoming devastation to Azeroth, I came up with an idea.  It’s fairly simple, and based entirely on Deathwing‘s upcoming destruction.  At the time, we had no idea how far reaching the changes would be.  Would Deadmines cease to exist?  What would become of Blackfathom Deeps and Ragefire Chasm?  Would we see these dungeons in a new light, play through them as is?  Or would Blizzard simply remove content that was believed to be archaic?

No one had any idea, so I figured it deserved a last hurrah, just in case.  Obviously, a new toon was in order and I needed teammates.  Then I thought, “If I want to absorb the original design, won’t other people want to see it too?”  Things needed to be documented, categorized and recorded into the annals of history.  Quickly, I went from passive observer to an historian on the level of Brann Bronzebeard.  No dusty tome, or articulate transcription of the “Old BFD” would do.  Video was needed.

Hit the jump to read more about the initial development of <The B Team>. Read more…

Global Agenda’s Endgame Mirrors Frustrations Of WoW’s Endgame

Posted by on May 28, 2010 - 3 Comments »

The endgame of Global Agenda and World of Warcraft couldn’t be more different, at least in design and content.  World of Warcraft features massive bosses requiring complex strategies, attempts and learning to overcome.  Most players participate in the painful (and costly) progression for the shot at additional purples.  A minority group attends solely for the experience.  Global Agenda features massive PvP battles that requires healthy attendance, pre-combat strategic choices and in-combat tactical decisions.  Players participate mainly to defend the property of their multi-guild alliance, or expand its reach.  Both titles feature lengthy, repeatable battles.  However, the challenges in WoW are scripted, while Global Agenda features dynamic content due to player interaction.

The frustration sets in when you try to participate in the fun of endgame.  Global Agenda suffers from the same debilitating problem that plagued early World of Warcraft players.  The bar to enter endgame is too restrictive, and too dependent on being in the “proper” guild.  Hi-Rez Studios attempted to head this off by allowing any player to enter Alliance versus Alliance combat.  If you are in an Alliance, then you can effectively participate in AvA, regardless of level.

Read more…

World of Battles Goes Live

Posted by on May 27, 2010 - No Comments »

In addition to the flashy trailer, players can download the full game today. World of Battles is unique in that’s it is a real-time strategy MMO and it is free-to-play. There are nine races to choose from and players will build an army to test against other players. From the trailer, it looks like battles can be truly epic.

If you check it out, come back and tell us if it lives up to the hype.

Companions in the Old Republic

Posted by on May 27, 2010 - No Comments »

Companion characters have been a constant presence in BioWare games for as long as I can remember, and IGN confirmed the presence of companions in Star Wars: The Old Republic in an interview with James Ohlen, lead designer of the Old Republic.

Read more…

Ragnar Tørnquist Answers The Secret World Questions

Posted by on May 27, 2010 - No Comments »

Part 2 of the TSW Community Questions thread is up on the official Secret World forums. There were a couple of things that people following The Secret World might be interested in.

First, a non-answer on the crafting system implied that they’ll have something that uses the function of crafting, but isn’t specifically crafting per se. It will be interesting to see how Funcom innovates this area of gameplay, especially since Funcom is quite known for innovation.

Second, the lack of levels has people curious how the game will keep people engaged. Ragnar, in two different questions, revealed several different systems that will easily take the place of levels, such as an experience system and achievements. There will also be a point system relating to the secret societies. I can easily see how an experience system will replace a leveling system. All one needs to do is look to Asheron’s Call and Anarchy Online to see how levels can be made obsolete, while character development would remain a crucial part of gameplay.

There’s more information on lore and other systems in the game, so be sure to read the entire thing.

Aion: 1.9 Patch Available for Early Download

Posted by on May 27, 2010 - 1 Comment »

Those of you who can’t wait to get a jump on Aion’s 1.9 Patch are in luck. In a notice posted on their official website, the Aion team leaked some interesting info concerning the latest patch set for release on Wednesday, June 2, saying:

You can already prepare for this by pre-loading the patch and have it ready for installation on launch day. Your NCSoft Launcher will now begin to incrementally download the update over the next couple of days leading up to launch.”

For a preview of the Aion 1.9 patch, you can log into the Aion Public Test Server.