Allods Online – Path 06: Edge of the Astral Coming Soon

Posted by on April 26, 2010 - No Comments »

Gpotato has just announced that the latest patch for Allods Online, Patch 06: Edge of the Astral is right around the corner. It’s still unknown how soon we will see it, but we now one thing for sure – it’s gonna be big. The patch will include a pack of bug fixes and content addons, including War’kaz the Mindreaver, a brand new demonic raid boss for higher level players, Arena of Death and much more. Read the official changelog here.

Priston Tale 2: The Second Enigma European Closed Beta Confirmed- April 29th

Posted by on April 26, 2010 - No Comments »

The European version of Priston Tale 2: The Second Enigma’s Closed Beta date has been announced for April 29th. Non-European residents will be IP-blocked for the European version of Priston Tale 2: The Second Enigma.

GamerKraft is proud to announce that the European closed beta for Priston Tale 2 will begin Thursday April 29, 2010 at 18:00 GMT.

Players can begin preparing for the beta by creating a free GamerKraft account here.

* The Priston Tale 2 closed beta will be available in English only. Full support for other languages will be added to the game in the future.

** Please note that Priston Tale 2 will only be available to European players. For more information on Priston Tale 2′s service areas go here.

For more information on Priston Tale 2: The Second Enigma, be sure to head on over to the official site.

Iris Online Coming to North America Soon

Posted by on April 25, 2010 - No Comments »

Gala-Net, Inc, one of the biggest publishers of free-to-play MMO’s, has announced a partnership with EYA SOFT Co. Ltd to publish Iris Online in North America. Iris Online is a 3D MMORPG set in a fantasy world where three races, human, spirit, and half-beast co-exist. A highlight of Iris’s features includes cute graphics, mountable monsters, and PvP combat. The four key features of Iris Online are: Tarot Cards, a set of cards that morph players into deadly creatures, change their size, or even equip them, Themed Dungeons, exclusive dungeons that will test your strength, a Shape-shifting System and a unique PVP System.

Dungeon Fighter Online To Introduce Awakening Classes

Posted by on April 25, 2010 - No Comments »

Dungeon Fighter Online will introduce awakening classes into the game. Each of the new 8 sub-classes can achieve the “Awakening” title by completing a series of side quests. Once completed, they will not only grant them the title, but two new skills – one active and one passive.

The 8 awakening subclasses are Hell Bringer(awakes from Berserker), Dark Knight(awakes from Asura), Blazing Flower(awakes from Nen Master), Champion( awakes from Striker), Wrecking Ball(awakes from Launcher), Viper(awakes from Spitfire), Archmage(awakes from Elementalist), and Bellatrix(awakes from Battle Mage). When reaching level 48, players can complete Awakening Quests to awake their new classes. If you want to know the details of the awakening classes you can head to the official site and read more info hereDungeon Fighter Online will launch the Awakening classes  from April 28th.

Warrior Epic: New Guild System and Revive Badge Available

Posted by on April 25, 2010 - No Comments »

True Games has announced the the launch of several new gameplay features for their popular hack and slash MMORPG, Warrior Epic. This new Warrior Epic patch adds a new guild system, a re-made lobby, new customization items and more. The new guild System lets players add, promote, and invite others to guild chat and send messages. The brand-new Lobby now resides inside of the impressive Governing Providian Castle. The Warrior Hall, which is now the player’s stronghold, features numerous customization features including more furniture, unique warrior customization options and all-new items to use in dungeons; including pets! Another new feature are the so-called Revive Badges that grant players an extra revival point while in a mission. Players can carry up to three revival badges at once.

Reminder: Instance Gratification: DDO Episode 3 Tomorrow At 11:00 AM EST

Posted by on April 24, 2010 - 2 Comments »

iTZKooPA will be forming the group for Instance Gratification: DDO Episode e on Sunday, April 25 at 11:00 AM EST. Khyber is the server of choice. Please be sure to complete the tutorial area and dungeon before go time. We’ll be finishing up Korthos Island (the starting area) and heading to Stormreach proper this week. Supplies of DDO Point cards are dwindling, but still available to those that attend!

Spots in the primary group are open.  Shoot us a tweet or drop a comment in the post if you want to be in the top six.  You’ll be able to find iTZKooPA on his warforged cleric (iTZKooPA) or possibly on his halfling bard (iTZKHuPA).

See you then!

Game Theory in MMOs

Posted by on April 24, 2010 - 4 Comments »

Game theory is a field of mathematics that “attempts to mathematically capture behavior in strategic situations, in which an individual’s success in making choices depends on the choices of others” (Wikipedia). It’s a relatively simple model for making optimal decisions and predicting the behavior of others. A lot of times while playing, I often wonder why players behave the way they do and whether they make the best decisions. For example, I hear all the time in Arathi Basin that if we currently control 3 nodes, we should just defend them, as we only need 3 to win. However, in Warsong, once we cap the flag once, I don’t hear any suggestions that we should just defend until time runs out. These seem like very similar strategies, and I’m curious if they are truly similar and good strategies. As such, I’ve decided to explore how game theory can be applied to World of Warcraft, beginning with battlegrounds.

First, lets get some game theory basics out of the way. In game theory, the principle object we are dealing with is games. The “game” we are talking about here is not World of Warcraft, but rather a meta-game, such as deciding which node to attack in Eye of the Storm. Anything that we consider a “game” needs three components:

  • Players“, which is an decision-making entity. It could be all 80 players in a full Alterac Valley, or it could be the 2 teams in Warsong Gulch.
  • Strategies“, which are choices for each player to make. Each player must have the ability to make decisions, even if they are bad decisions. Decisions could be sending 11 players to the flag in Eye of the Storm if our player is a team, or walking into the enemy’s flag room is our player is a single person.
  • Payoffs“, or the ultimate rewards (or repercussions) for your strategies subject to all other player’s strategies. For example, heading to the center of Eye of the Storm and attempting to capture the flag could have several payoffs: earning a flag capture worth perhaps 100 points if enough players decide to help you, having no net effect if enough players from each faction are in the center, or wasting your time and possibly losing a node if the enemy attacks your bases.

That last description is a little vague, so lets jump into how we actually analyse something and get into examples.
Read more…

Guild Wars: 5 Year Anniversary Celebration

Posted by on April 24, 2010 - No Comments »

Guild Wars is celebrating its fifth anniversary and ArenaNet is throwing a massive party for its players, along with special in-game birthday presents and festival rewards to commemorate this special event. Characters that have been registered for five years will receive an exclusive miniature from this year’s birthday series in their inventory. Characters turning one, two, three and four will also be rewarded with a wrapped miniature from the corresponding set of past Guild Wars birthday presents.

The celebration runs until Noon Pacific on Thursday, April 29.

5 Year Anniversary Event Calendar

Thursday, April 22

  • Indulge your sweet tooth when Birthday Cupcakes start dropping from creatures across Tyria, Cantha, and Elona.
  • Oooh and aaah at the awesome hourly fireworks displays over Lion’s Arch, Shing Jea Monastery, Kamadan, and the Great Temple of Balthazar.

Friday, April 23

  • Test your luck and skill at the Shing Jea Boardwalk! Starting at Noon Pacific, this popular venue will once again open to the public in the Shing Jea Monastery.
  • Challenge yourself and others in Rollerbeetle Races and the Dragon Arena. Starting at Noon, these mini-games will be accessible from Lion’s Arch, Shing Jea Monastery, Kamadan, and the Great Temple of Balthazar.

Friday, April 23

Starting at 12:01 AM Pacific on Friday, April 23, those characters turning five will find a gift in their inventories that contains a new miniature from this year’s birthday series. Characters turning one, two, three, or four years old will receive a wrapped miniature from the corresponding set of past Guild Wars birthday presents. We give birthday presents year round, so each of your characters will receive gifts on their personal birthdays (creation dates).

For more information, head on over to official website.