Age of Conan: Rise of the Godslayer Expansion Review

Posted by on May 22, 2010 - No Comments »

The folks over at have released a detailed review of Funcom’s Age of Conan latest expansion, Rise of the Godslayer – one of the coolest expansion titles ever birthed. Most people saw Conan largely as a dissappointment and the game quickly lost subscribers because of its lack of appropriate content to compete with some of the best MMO’s on the market.

It may of taken two years, but with this latest expansion, Conan has finally stepped it up to compete with the big boys and become one of the more impressive MMO’s to date. For the full review of Age of Conan: Rise of the Godslayer, click here.

Instance Gratification: DDO Episode 5 – Waterworks

Posted by on May 22, 2010 - 2 Comments »

Due to some technical difficulties two weekends ago, last weekend’s Episode 6 has been bumped up to Episode 5. This week sees the Lore Hounds heading into the early parts of Waterworks, once again meeting up with some angry kobolds. A smaller group of hounds meeting the Gnashtooth Clan, an angrier and more strategic group of kobolds, caused some fails. To say the least.

Episode 6 will happen (again) on Sunday, May 23 and is currently scheduled for an 11:00 AM EST start time on the Khyber server. Please complete the tutorial questline of Korthos Island (final adventure detailed here), otherwise you will not be eligible for a group invite.

Prospective attendees should drop a line below so we can gauge the expected attendance. Include your class if you’ve already decided upon one. I will not be in attendance. Look for Amatera on halfling rogue named Amatera or Juggynaut for an invite.

[Ed. Note – Gnarltooth Clan is mentioned in the video.  The squad actually fought the Gnashtooth clan]

Rumor: Cataclysm Press Event June 8th

Posted by on May 21, 2010 - 2 Comments »

Bad photoshop is bad.

Bad photoshop is bad.

My “sources” “say” that Blizzard will be holding a Cataclysm-themed press event next month on June 8th. I’m sure you can expect all sorts of new information on the upcoming expansion, but I know there’s only one thing that’s really on your mind: are they going to announce the beta?

Well, considering that they have already begun pushing opt-ins, and time is quickly running out to move into the beta phase, I’m going to go with an emphatic yes. Likewise, the current testing phase seems to be accelerating with patches updating still-unfinished aspects of the game world at a rapid pace. This may very well be in preparation for allowing more people to join in on the fun, and I’d expect that to happen very soon after the press event.

Being a rumor and all, there’s not much more to say than that, but it seems quite reliable. When official word gets out there, we’ll make sure to let you know.

Starcraft 2 Beta Patch 13 and Situation Report

Posted by on May 21, 2010 - No Comments »

There is quite a doozy of a patch coming to Starcraft 2 in the coming weeks. It adds a lot of social features (including map publishing and Facebook integration), interface changes, and some pretty big gameplay changes. Check out the full text from our good friend Zarhym:

StarCraft II Beta — Patch 13 (version


  • Map Publishing is now enabled: Using the map editor, you can upload your custom maps to share with the community.
  • Facebook feature is integrated: Here’s a quick way to expand your social network by seeing who among your existing Facebook friends also has a account.
  • 3v3 and 4v4 formats are now enabled.
  • Numerous updates have been made to the Leagues & Ladders system:
    • Removed Copper League and added Diamond League above Platinum League.
    • Player ratings start at 0, rather than 1000.
    • No longer displays loading screen odds in placement or practice league matches.
    • Matchmaking system logic updated.
  • UDP is enabled to help improve game performance.
  • Numerous performance and stability improvements.

Balance Changes

    • Sentry
      • Force Fields can now be destroyed by Massive ground units walking over them.
    • Void Ray
      • Range decreased from 7 to 6.
    • Warp Gate
      • Subgroup selection priority changed from 2 to 3 so that it takes priority over Gateways when selected.
  • Read more…

Mobile Auction House Video Preview

Posted by on May 21, 2010 - 1 Comment »

Haven’t had a chance to check out the new mobile auction house? Take a peek at our first video preview:

Here are some of my impressions from using the app:

  • Very difficult and confusing to change characters.
  • Very difficult to manage large amounts of mail without logging into WoW.
  • Seems useful for bidding and getting notifications (when implemented)
  • Great for managing a few expensive items, less good for batch management.

Fallen Earth: May 2010 State of the Game [Update]

Posted by on May 21, 2010 - No Comments »

The month is beginning to wind down but Icarus Studios has just decided to throw up the State of the Game address for May.  The fact that these bad boys keep coming out monthly is enough to make me cheer (Yay communication!).  This is the first State of the Game since the restructuring at Icarus Studios/Fallen Earth LLC took place, which eliminated over 80 employees.  Despite the poor turn of events, development of Fallen Earth seems to be rolling along.

Developer Archangel started off by patting everyone at Icarus on the back for the smooth deployment of the massive v1.4 or Blood Sports patch.  The next patch, it hasn’t been given a label but we’ll call it v1.5, will actually contain another Blood Sports mode entitled Assault.  We were only given a short description of Assault:

In Assault, two teams of up to eight players will battle another team through a series of objectives where one team attacks and the other defends.

Icarus is continuing to play with the technology running Fallen Earth.  The upcoming patch will feature a handful of tech improvements, including a new weather system.  Weather will initially be limited to rain, thunder and lighting, a perfect trio for the Grand Canyon setting.  We’ll see more diverse offerings as time moves on.  Speaking of moving, the second big tech addition is a new travel mechanic.  Players have been screaming for faster modes of travel since the game launched, and they will have it soon.  A system along the lines of the bus stops in the PTS (testing realms) will be implemented.  Players must be level 20 or higher and complete a quest chain to access the system.

The patch will include a number of small scales tweaks including more environmental improvements, additional ambient lighting and enhanced water effects.  Bug fixes will obviously be a part of the update as well.  What was conspicuously absent is any mention of additional PvE content.  Blood Sports – a PvP-centric patch – brought players Deadfall, a large PvE sub-sector with a new faction.  There’s no mention of PvE content in May’s State of the Game.  Hopefully, we’ll hear something soon.

The next patch is expected to deploy in Q3 2010.  Thankfully, that isn’t all that Icarus is looking to deploy.  Archangel closed the address by declaring that the mobile applications will be going live “in the coming weeks.”  My new Droid phone is going to get a workout, and it won’t cost me an extra penny.


I shot an e-mail to the PR people for Fallen Earth after posting this article querying them on the lack of PvE content.  According to the rep, “the next patch won’t be quite as extensive as the last.  There are, however, plans for more…[PvE] content in a future update.”  The addition of rare spawns with associated rare loot, known as the Serendipity system, and new crafting patterns is all the PvE content Fallen Earth players will receive in patch v1.5.

in the coming weeks

Fallen Earth: Updates include Fast Travel and Weather System

Posted by on May 21, 2010 - No Comments »

Fallen Earth Project Manager/Producer Dave Haydysch has recently released Fallen Earth’s version of their official announcements with their latest State of the Game letter aimed at addressing issues brought up by its community of players. The focus was on recent additions to the game such as the launch of the Blood Sports (1.4) patch, as well as what players can expect in the future.

Fallen Earth will see the introduction of a new weather system, including rain, thunder and lightning.  Players can also expect to see a new system dubbed “Serendipity” which introduces rare world boss spawns, giving players an extra challenge with impressive rewards. Finally, the team will be adding a form of fast travel which could be seen as rather disruptive to the core game mechanics, but will cut down on long travel times.

For more information on Fallen Earth’s Fast Travel and Weather System, along with other updates from the game; click here to read the full update.

Champions Online: Serpent Lantern Expansion Arriving this June

Posted by on May 21, 2010 - No Comments »

Champions Online has announced details concerning the Serpent Lantern Adventure Pack set to arrive next month.

The expansion offers many new updates to Champions Online. The “adventure pack” features new enemies, locations and items centered around battling the games VIPER nemesis as you search for a powerful and mysterious object – the Serpent Lantern. There will also be new NPC’s to interact with, new costumes to unlock, three new perks, action figures to collect and a slue of other add-ons that will flesh out the new expansion.

For the fully detailed article and trailer from Champions Online on the Serpent Lantern adventure pack, click here.