Black Prophecy Shipbuilding System Revealed

Posted by on June 3, 2010 - No Comments »

The Black Prophecy shipbuilding system has been revealed by creators Reakktor and gamigo in a press release this week. We are told that “At regular intervals, gamigo and Reakktor will introduce and shed some light on some of the features of the upcoming space action MMOG Black Prophecy.” The first of such is, of course, the modular shipbuilding system. Below is a variety of screenshots showing two ships with three distinct configurations each, as well as a link to a larger version of the above view of the configuration screen.

Also included is a concept diagram of a ship’s components, which gamigo tells us represents a fully constructed ship of either Black Prophecy faction, the Tyi or the Genides. Every ship must have a cockpit and left and right wings and engines, but the weapons, missile launcher and shield are optional. Use of these modules, and determination of which modules can be fitted, will be decided by nine upgradeable player skills. This modular building system will also be used for clan stations – which will apparently “start as small habitats and can be expanded to gigantic space complexes.”

Global Agenda Going More Sci-Fi; Advancing To V1.3

Posted by on June 3, 2010 - 1 Comment »


Sandstorm, the non-programmer name for patch v1.3, is in the midst of being deployed to servers right now (WTF?! An MMOG getting a patch on a non-Tuesday?! BLASPHEMY!).  The patch is nothing short of a dozy.  Global Agenda servers are expected to remain down until 6:00 PM EST.  Judging by other patches of this magnitude for any MMOG, this means that the game should be playable sometime tomorrow.

Kidding aside, Sandstorm is going to have a massive impact on the game.  Even though Hi-Rez Studios is only deploying Phase 1 of Sandstorm, nothing will be the same.  Not PvP, not PvE, guilds, AvA, Dome City, the economy or crafting.  Phase 1 of Sandstorm is a game changer, to say the least.

Sandstorm Phase 1 includes:

  • 30 new weapons
  • Grand Openings of new Dome City vendors
  • New loot, token and weapon systems, including the removal of device points, a reduction in crafting dependency and daily token limits.
  • New PvP maps
  • More PvE opportunities

I was actually penning an article on aspects of GA that Hi-Rez Studios needs to address last week.  I decided to hold off until Sandstorm.  I’d hate to waste all those pretty words, but I wouldn’t mind wiping the post from existence if Phase 1 eradicates all the bullet points.

Check out our first impressions of Sandstorm, the patch notes and the official trailer that highlights the new epic weapons.

Enjoy PvP but haven’t tried out Global Agenda yet?  Grab the free trial and jump in!  Like many other MMOGs, the game has dramatically changed since it’s release just over five months ago.  It’s worth a look (or a second look).

Global Agenda: Sandstorm Phase 1 Launches Today

Posted by on June 3, 2010 - No Comments »

Global Agenda: Sandstorm Phase 1 the title of Global Agenda’s latest 1.3 patch goes live today! Game designers Hi-Res Studios have added a ton of new content to the game including over 30 new weapons, fully re-vamped Agency vs. Agency game play with a single world map, new PvP maps and much more.

The only fat fly in the ointment is the fact that the servers will be down from 6 AM until 6 PM today, but the team at GlobalAgendagame.com have provided Full Patch Notes to explain all the changes and launch details.

For more on Global Agenda: Sandstorm Phase 1 head on over to their official website for videos, screens, special pre-subscription bonuses and more.

Aion: 1.9 Patch Goes Live with Funny “Goin' Legit” Video

Posted by on June 3, 2010 - No Comments »

Aion 1.9 Patch is now live! After much anticipation and a lot of maintenance,  Aion’s 1.9 Patch has been released and is now operational for North American and European servers. Due to the massive amount of players that are streaming in to play Aion with its latest updates, the team at Aion expects the servers to be somewhat slow which was a common problem at the games launch and with subsequent updates.

The team at Aiononline.com have provided a PowerWiki entry to help players familiarize themselves with the new patch.

The official news release about the update mentions, “We’ve determined that clicking the ‘Force Launch’ button may cause your update progress to be lost. It can in some cases be the reason for your client update starting over from the beginning.” With an 8.5 GB download to get through, make sure to be careful and heed their warning. The team asks that you please be patient with downloading the patch and logging in.

Added to this, Aiononline.com has whipped up a funny trailer for the game called Goin’ Legit. The trailer has a few good laughs and deals with mobsters shaking down a goofy-faced kid to help with their power-leveling racket.

For the official announcement from Aiononline.com about their 1.9 Patch going live, click here.

World of Warcraft Gold Seller Performance Art

Posted by on June 3, 2010 - 2 Comments »

Gold sellers are an eternal irritation in World of Warcraft, but it seems they’re becoming quite imaginative in their quest to part WoW players from their cash. A strange new wave of WoW gold seller performance art has hit the game over the past few weeks, according to the official forums, evolving from the previous practice of “corpse art”. Corpse art was achieved by numerous gold sellers killing themselves and arranging the corpses in order to either spell something out or simply attract attention.

The above picture, however, shows an even greater exploitation of game mechanics, as it is achieved by taking advantage of the tolerance that is built into the system for lag. Using characters in different poses, standing, sitting and sleeping, the gold sellers then hack the client to move them just enough to form the advertisement without setting off WoW’s  anti-cheating routines, as it looks like the players are simply lagging a little. Inventive, yes, but I’ve no doubt the GMs already have their hands full trying to combat it.

Blizzcon Tickets Should Be Distributed by Gearscore

Posted by on June 2, 2010 - 10 Comments »

Terrible news everyone! None of the Lore Hound staff got a BlizzCon ticket thus far. Pixiestixy and Amatera both got decent spots in line, or so we thought, then were horribly disappointed to get booted from the queue when tickets sold out as they crept up to only a few hundred spots from the front of the line.

However, more tickets will be available on Saturday morning.

The queueing system is a solution for too many people trying to buy tickets at once and crashing the server. In essence, it stretches the refresh page race out from an immediate purchase page to a leisurely activity once you are actually able to get into the queue. It allows them to optimize a queueing server and a checkout server for the rush and give people enough time to make sure their purchasing information is correct. Its a genius solution to the problems that used to plague ticket sales, and a model for businesses like Ticketmaster — but is there a better way to put players in a queue?

The way I see it, the people most likely to want to go are the people most into Blizzard games. They have all of your gaming information on your Battle.net account, so why not use it? A gearscore of 6800? You get to cut a thousand people into the queue. Rated above 1800 in arena? Take another few steps forward. Diamond league in the SC2 beta? Come on down! Combined /played is more than 3 years? Instant front of queue.

And why have the queueing system at tickets? Blizzard should sell hotel rooms and match you with roommates. It could suggest your guildmates and people from your friends list. Even better, you can suggest a role, like main chef (orders pizza), PPS (photos per second), or cleaner (to keep your slobby roommates from dying in their filth of pizza grease and sweat from the con floor). I can guarantee you I am on a paparazzi level of PPS. I have a perfectly timed rotation with flash, snap, flash, snap, switch SD card. I deserve to get roomed with the best main chefs and cleaners.

How do you think Blizzard should handle the queue? Is the randomness of the first-come-first-serve system fair?

Turbine Details DDO Update 5 – Rise of the Guilds

Posted by on June 2, 2010 - 5 Comments »

Turbine Entertainment sent me a polite e-mail a few moments ago.  It contained a quiet reminder that Update 5, better known as Rise of the Guilds, for Dungeon & Dragons Online is only a few weeks away!  The latest update for the F2P gem will be going live shortly after E3 2010 (where we expect to get a taste of the new goodies) on June 28.

As the title suggests, the upcoming patch focuses heavily on guilds.  Players, and all of our buddies, will be able to earn Guild Renown during our adventures.  In conjunction with renown, basically guild XP, members will be able to polish guild trophies that are looted from monsters and treasure chests.  “Levels, power, and treasure,” do we need much more incentive to join a guild?

Turbine thought so, so Guild Airships (guild housing) are going live.  Members can decorate their Skies of Arcadia-esque crafts with special gear, decorations and amenities ranging from taverns to auctioneers.

No update would be complete without a new adventure pack, and Update 5 does not disappoint.  The new adventure pack, “Carnival of Shadow,” even correlates to the guild focus of Rise of the Guilds.  Assuming carnies can be considered a guild.  The adventure pack brings four new dungeons.  We’ll have David and Goliath scenarios, secret societies and circus freaks to entertain us.

Last but not least, the usual round of bug fixes, balance tweaks and optimizations.  Many classes are receiving additional spells, feats or enhancements and rogues get to make new traps!

I guess it’s about time to make the LoreHound guild for our DDO sessions.  What to call it…

Read the full details here.

The B Team: Proof Of Concept Episode 0.2

Posted by on June 2, 2010 - 6 Comments »

Today brings us the second part of the proof of concept for The B Team (first installment).  It records <The B Team> running through the middle section of Wailing Caverns, just before Skum.  Again, it’s proof of concept, so bare with the letterboxing, erratic cuts and things of that nature.  The video was created to see if our goal was possible.  We had many other ideas in mind to better organize, edit and develop the series.  Assuming there is interest, we hope to fulfill those desires.

The last, and final, Proof of Concept video will be available next week.

How do you like the series at its most basic?