Age Of Conan Subscriptions Well Above 100,000?

Posted by on February 17, 2010 - No Comments »

age of conan - logo

It’s been a long time since we heard the latest numbers for Funcom’s Age of Conan, however with the release of update 6 and their guild ranking system, we can now guesstimate how many subscribers AoC really has.   As I did last week with CrimeCraft when I guesstimated there numbers were below 10,000, I went to Age of Conan’s guild ranking system, imported all the guild member numbers from each server and added up the totals.  Surprisingly it seems that Age of Conan is well above the 100,000 subscriber count which many people though it was below.

Adding up the guild member numbers came out to 97,167 players.  As I did with Crimecraft’s estimate I’ll double this number as many people do not join guilds and like to solo.  So then the number of active AoC players comes to 194,334 players. I would bet that is an over estimate, I would seriously doubt that 50% of AoC players are soloing without a guild.  So maybe it’s closer to 150,000.

This estimate should obviously be taken with a grain of salt as I am unsure what guild member numbers really means. Do guild members equal active subscribers?  Or is Funcom adding inactive accounts into the guild count?

Regardless, I think it is safe to say that Age of Conan is above the 100,000 subscribers mark.  It might very well be that Age of Conan is seeing its member base grow now that they have had some time to iron out the kinks.   No official word from Funcom.


Age of Conan – Update 6

Posted by on February 17, 2010 - No Comments »

Guild Renown Feature

Guild Renown Feature

Funcom has released update 6 for Age of Conan entitled Return of Thoth-Amon. Although not a new feature to MMOs, this update primarily focuses on guild rankings. Funcom described the update as:

Update 6: ‘Return of Thoth Amon’ introduces the much anticipated guild renown feature, where any guild on any server can acquire renown points that unlock exclusive rewards. Anything that the members of that guild do – fighting monsters, fighting other players, crafting items – will generate renown for the guild. Renown points will unlock guild levels, and will for instance allow the guild to decorate their guild city with new buildings, statues and banners, or allow the guild’s members to gain access to exclusive item rewards. Players can view a list of the top ranking guilds on all servers from inside the game as well as through the new guild rankings website available on the community portal.

The update also features a new dungeon entitled Thoth-Amon’s Stronghold.

The Secret World – First In-game Footage

Posted by on February 17, 2010 - No Comments »

Funcom has released the first in-game footage of The Secret World, their upcoming MMO. The Secret World appears to be a mix of zombie shooter and secret societies. It sounds a little like Hellgate London; lets hope it does better. The game currently does not have a release date, but is slated for PC and XBOX 360 release. The security video (below) is made using in-game footage.

WarGaming.net Announces World of Tanks

Posted by on February 16, 2010 - No Comments »

Sick of elves, orcs and high fantasy?  Aliens, spaceships and warp drives got you down?  Normal people doing weird things bore you?  Would some good old-fashioned tank-based destruction liven this party up?  WarGaming.net certainly hopes so, because the company announced an all new F2P MMOG based on that very premise.

World of Tanks will band 30 players together and task them with achieving victory on the fields of PvP battle.  The game is to feature over 150 armored vehicles, ranging from slow, infantry supporting pre-WW2 tanks to the blitzkrieg machines of WW2 and the versatile war machines made up to and including the Korean War.  The vehicles come from the top three tank creators, the United States, Germany and Soviet Russia.

Fear not, you will not have to stick with just one mechanic means of destruction.  Players can house an “endless number” of vehicles in their garage, and all of them can be upgraded.  Turrets, chassis, guns, engines, radios, ammo types and even crew members can be upgraded.

Unlike WarGaming.net’s tactical Massive Assault Network, World of Tanks is set to offer fast-paced battles.  Modes include mini-campaigns steeped in history, tournaments, and massive Clan Wars (the end game) that span “hundreds of provinces.”

“A wise gentleman once observed that men had the same relationship to tanks, as women to SPA treatments: an all-eclipsing love, hardwired into the genes,” says Victor Kislyi, CEO of Wargaming.net, “That’s why we are coming up with Panzer MMO.”

World of Tanks is expected to release in fall 2010.

Seems like some PR person realized how successful Global Agenda‘s marketing strategy was.

Hi-Rez Going In The Right Direction

Posted by on February 12, 2010 - No Comments »

mmoc_AvA_Global_Agenda_PR_game_updateI’ve had my beef with many a company, from Comcast to Cryptic Studios, and there’s nothing I enjoy more than seeing these companies prove me wrong.  I don’t want the hassle of finding a new games, a cable provider or what have you.  I want the service provider in question to win me back.  Naturally, the best way to prevent me from getting upset with a company is to treat me, and the rest of the customers, right.  Offer us incentives to stay on board, give us information on upcoming products and keep us informed – even if it’s PR fluff.

That’s exactly what the maker of the recently launched Global Agenda did yesterday.  Even though the game has had a relatively smooth launch, Hi-Rez Studios is extending the free 30 days through March.  That’s your incentive.  Todd Harris followed that announcement up by explaining what’s in store for the Commonwealth’s immediate future.  Based upon early community feedback the company will be adding the following features by the end of February: a Friends/Ignore list, the ability to chosePvP queues, Repair Kits (gear is currently unrepairable), and new AvA zones timed for other time zones.

There’s many more issues that Hi-Rez has to deal with in the game – window mode optimization, being removed from missions on disconnects/crashes, thus losing XP, etc – but the communication so far has been superb.  Further ahead Hi-Rez promises additional content of all types (PvP, PvE, AvA), tweaks and overhauls to crafting, loot and prestige.

I mentioned in my “Champions Online" href="../2010/02/06/why-i-quit-champions-online/">Why I Quit Champions Online” post that I believe MMOG companies and players live in a symbiotic relationship.  By giving the companies money to fund the entertainment we want we are providing services to each other.  It’s still early, but Hi-Rez has my trust, and thus my money, for now.

Runes of Magic: Chapter III Announced

Posted by on February 12, 2010 - No Comments »

Frogster Interactive has announced Chapter III: The Elder Kingdoms, the next content pack for their hit free-to-play MMORPG, Runes of Magic. The Elder Kingdoms will hit live servers in May, and will introduce new locations, skills, items, quests and dungeons, as well as raise the level cap to 60.

Chapter III – The Elder Kingdoms will take players to the newly rediscovered continent. Here, the old kingdom of Dalanis lies in chaos and turmoil with plotters scheming behind the throne of the child-king Callaway. Little remains of the old glory of the ruling dynasty from the time of the legendary King Kalume. In total desperation, the people long for the return of their ancient heroes. So now it is up to all brave adventurers to support the young regent and bring order to the chaos.

Adventurers will be able to take their first steps into a kingdom full of intrigue and uprisings when they enter the Thunderhoof Hills, the first territory in the The Elder Kingdoms. A new zone concept has also been created for the new chapter of Runes of Magic. The new continent has moved away from closed territories and has evolved into versatile and varied landscapes. When gamers journey to the Thunderhoof Hills they will first enter the forest, pass by waterfalls and then enter one of the three new cities to trade and meet other players, or explore a mystery shrouded graveyard of long dead kings while staying within the same zone. One of the new instances, the Dungeon of Dalanis, leads adventurers into the world of shadows beneath the Thunderhoof Hills. Here dreadful terrors lurk that can only be overcome by mobilizing everyone in your group.

The history of the old kingdoms of Runes of Magic will be told in Chapter III through many new quests. Level 55 and above adventurers will become familiar with a new skill system where they can select from a pool of special abilities which will be available to them in combat. There will also be plenty of opportunities to try out these new abilities in the new chapter, including in conflicts with other guilds. The Elder Kingdoms also expands on the existing opportunities which guilds have to equip their castles with new buildings. Rival guilds will also be able to lay their hands on siege weapons. Quests for whole player communities, Player vs. Player rankings and reward systems, as well as a new battlefield – the Tyrefen Mountains – bring additional depth to the PvP game. Three additional mini-games have also been built into the game.

More information on the expansion is available here.

Allods Open Beta Begins Feb 16th

Posted by on February 11, 2010 - No Comments »

Allods_Logo

Gala-net has announced that Allods Online open beta will begin for North America on Feb 16th.  Back in Nov 09 when we had our Allods Online closed beta key giveaway, we received an overwhelming response for keys, in fact we still receive requests for keys, so I’m sure this is welcomed news for many of you.  To signup for the Allods open beta just head over to the official site and signup.

Below is the full press release.

February 9th, 2010 Gala-Net, Inc., a leading free-to-play online game publisher, has announced today their Open Beta Test (OBT) for Allods Online in the North American market.  The Open Beta Test will go live on February 16th and will allow players access to the entire game.  All players are welcome to join the world of Allods, and there will be no restrictions to join!

Cracking the Tribble Code

Posted by on February 10, 2010 - No Comments »

My Precious

My Precious

Tribble breeding is somewhat of a mini-game in Star Trek Online. The quickly multiplying furry little creatures first appeared in The Original Series episode The Trouble with Tribbles. Tribble act as a buff which can be activated while on the ground, and the buff does apply to space combat as well. A tribble will eat food in your main inventory or bank, and replace that food with a new tribble. When a particular tribble eats a particular food, a particular tribble will be created. So in other words; X tribble + Y food = Z Tribble. Right clicking on the tribble and clicking info will tell you the tribble type and the buffs. Here are some general tribble tips:

1) It takes one hour for a tribble to eat a food item.
2) Tribble can multiply in your main inventory and in your bank.
3) Adding a food item to your inventory will not reset the one hour timer.
4) The one hour timer only accumulates while you are online. The timer resumes where it left off when you re-enter the game.
5) The more powerful foods appear to make better tribble (i.e. – the 64% and 72% regen foods).

Tribble Type (Yellow) and Tribble Buff (Red)

Tribble Type (Yellow) and Tribble Buff (Red)



Example Steps to Make a Ricossa Tribble

1) Loot, buy or breed a McCarry tribble.
2) McCarry tribble + Klingon grapok sauce = Howe tribble
3) Howe tribble + Klingon octopus = Ricossa tribble
4) Now you have a Ricossa tribble that has a DPS and a damage resistance buff which lasts one hour.


For more tribble recipes and information check out STO Intel.