The endgame of Global Agenda and World of Warcraft couldn’t be more different, at least in design and content. World of Warcraft features massive bosses requiring complex strategies, attempts and learning to overcome. Most players participate in the painful (and costly) progression for the shot at additional purples. A minority group attends solely for the experience. Global Agenda features massive PvP battles that requires healthy attendance, pre-combat strategic choices and in-combat tactical decisions. Players participate mainly to defend the property of their multi-guild alliance, or expand its reach. Both titles feature lengthy, repeatable battles. However, the challenges in WoW are scripted, while Global Agenda features dynamic content due to player interaction.
The frustration sets in when you try to participate in the fun of endgame. Global Agenda suffers from the same debilitating problem that plagued early World of Warcraft players. The bar to enter endgame is too restrictive, and too dependent on being in the “proper” guild. Hi-Rez Studios attempted to head this off by allowing any player to enter Alliance versus Alliance combat. If you are in an Alliance, then you can effectively participate in AvA, regardless of level.