Halo MMO Cancelled due to Microsoft's Change on Direction

Posted by on April 13, 2010 - No Comments »

As some of you may know, there was a Halo MMO in the works, developed by Ensemble Studios and published by Microsoft. We all know how that ended up – canceled. But now Dusty Monk, ex-programmer in the Ensemble team, decided to shed some light on why it was canceled(the decision, of course, was made by Microsoft) – the publisher decided that the project was too expensive and it still had a long way to go before it could be considered a serious MMORPG. The estimated cost of project “Titan”(i.e. the Halo MMO) was around 90 Million dollars. Sad really – Ensemble was the perfect developer for such a project.

EVE Alliance Tournament VIII Signup Starts

Posted by on April 13, 2010 - No Comments »

Are you a fan of EVE Online? Do you consider yourself worthy of a challenge? Well, we have some good news for you, brave fellow. The EVE Alliance Tournament VIII Signups have officially started. What does that mean? It means you can now enter and fight for honor, prove to everyone how skilled you are in the tough universe of EVE. What do you need? 2 billion ISK, to start with. In order to sign up, you need to deposit them in the wallet of the character ‘CCP Alliance Tournament’ and you must enter your ‘<your alliance full name> Entry Fee’ as the reason for the deposit. You and your team will then be officially on the list of alliances to fight. Signups will be closed on 23 April, so be quick. More information is available here.

Fallen Earth Patch 1.4 Details

Posted by on April 13, 2010 - No Comments »

Icarus Studios’ latest state of the game introduced some details on the upcoming Fallen Earth Patch 1.4. First things first, though, some good news – Fallen Earth‘s subscription base has increased as well as its sales. Hooray! Now, onto the patch details – a new content area, Deadfall, new arena-style PvP areas, mutant mounts, an achievement system, conflict town upgrades, clan wars and of course – continued optimizations and improvements. The arena PvP system will offer four game modes - Deathmatch, Assault, Survival and Capture the Flag.

More information on the patch is available here.

Lore Hound On The Twisted Nether Blogcast

Posted by on April 12, 2010 - 5 Comments »

No, readers, we aren’t adding another podcast to our line-up (at least not for the time being). Rather, we’d like to highlight one that you may or may not already listen to. Not just because they’re good folks, but because they were kind enough to feature Lore Hound on their latest episode!

I joined Nibuca and Fimlys of the Twisted Nether Blogcast for nearly two-and-a-half hours of quality conversation! Now, I like my podcasts long, but if you’re short on time, be sure to at least listen to the first hour or so of content to get the most of your Lore Hound fix (or better yet, break up your listening sessions, and hear the whole thing).

I talk about such things as Lore Hound (duh), the potential future of the site, my own personal experience with the game, and what I’m sure many long-time fans have been wondering: what happened to Project Lore. Now, I couldn’t go into too many details, but I did try to talk about things from my own perspective.

So, there should be plenty of interesting and juicy details to digest after listening to the podcast! One thing I should note, though, is that the Lore Hound Haiku Contest is referenced towards the end of the episode. That contest is now over (I recorded this about a week-and-a-half ago), and prizes have, in fact, been passed out.

Before I give you the appropriate links, I’d like to thank my wonderful hosts again for the opportunity to appear on their show!

Here are your options:

Happy listening!

Star Trek and Champions Online No Longer Coming to Consoles

Posted by on April 12, 2010 - No Comments »

Both Star Trek Online and Champions Online were originally developed with the goal of eventually releasing versions of the games to console platforms. If you’ve played Champions Online, you may have noticed that it has had strong Xbox 360 controller support since the beta phases, a side-effect of this long-term production focus. Now Cryptic Studios, home of the developers behind both games, has officially confirmed that neither game will be coming to consoles any time soon.

The first announcement came in the form of a forum post for Champions Online by Cryptic co-founder Jack Emmert, stating that “100% of our focus is on making the current PC product the best it can be. There are no current plans for a console version of Champions.” More recently, Executive Producer Craig Zinkievich was interviewed by VideoGamer.com and had sad news for Star Trek Online as well, saying, “It’s pretty much in the same boat as the Champions console version right now.” Stating that the technology was there, but that it was “a little difficult to make that final leap on the business side of things,” Zinkievich confirmed that the console projects for Champions Online and Star Trek Online are now on the back burner.

It really seems like this market is going under-utilised at the moment, but as MMOs are an expensive gamble to begin with, I can understand why companies, especially publishers, are likely balking at the idea of pushing into mostly unexplored territory.

Thoughts On Fallen Earth’s April State of the Game

Posted by on April 12, 2010 - No Comments »

The little independent MMOG that could just debuted its latest State of the Game address.  You can read it here before diving into my thoughts.

The address started off exactly where it needed to, with Lee Hammock’s departure from the Lead Game Designer position.  To my knowledge, his replacement has not been named.  The official address made no mention to a successor, interim or permanent.  That was fairly shocking to me.  Many players view Lee Hammock as the heart and soul of Fallen Earth, reasonable or not.  Without “The Beard Man,” the company has no public face – shrouded behind a thick face mane, mind you – and subscribers may start to get worried.

No Fallen Earth, LLC, my fears have not been assuaged.  The pathetic attempt to distract me with information on the upcoming patch will not work!  I am strong.  Stop dangling those shiny things in front of me!  Wait, Clan Wars you say?

Hit the jump to see if iTZKooPA can regain his train of thought. Read more…

New Futuristic MMO Under Development by Age of Empires Producer

Posted by on April 12, 2010 - No Comments »

Windstorm Studios have just made it public that they are developing a brand new futuristic MMORPG. Not much is know about this Unknown Sci-Fi MMO, except it’s set in a futuristic world where players will have a full set of futuristic weapons and equipment at their disposal. The new-born studios is headed by Dusty Monk, ex Age of Empires producer and one of the key people at Ensemble Studios, best known for the Age of Empires/Age of Mythology series and the hit console RTS Halo Wars. That is, until the studio was disbanded on September 9, 2008.

Dragon's Call to Launch New Server

Posted by on April 12, 2010 - No Comments »

In order to make current and future experiences with Dragon’s Call a bit more pleasant, the EverDream team is preparing to launch a new game server. The New Dragon’s Call server is launching tomorrow, April 13th, 2010, at EST 21:00. In addition, the EverDream team is also holding a series of captivating game events, such as a leveling contest, refining tournament and guild war.

In addition, the new instanced dungeon for the game is now up – the Sandwalker’s Den is awaiting brave adventurers to venture inside and discover its treasures, glory and dangers.