Runes of Magic: Chapter III – Next Portion Dated

Posted by on May 10, 2010 - No Comments »

The next slice of Runes of Magic: Chapter III now has an official date. And that date is.. May 18th. Details about this part are unknown, but consider how much we got last time, it could be big. The first area we will see during the summer release is Thunderhoof Hills, the first new zone for characters level 55+ which also contains the city of Dalanis. Later in June, the second area will be released, with content thereafter to be released each month. More information about the latest Runes of Magic addon is available here.

Lore Hound WoWcast: Episode 5

Posted by on May 9, 2010 - No Comments »


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Check out this week’s episode of our WoWcast! After a short hiatus, this week we’re chatting about all sorts of Cataclysm news,  from raid and emblem changes to alpha leaks and even official previews. We also go over the new and Wintergrasp changes that are coming up and, of course, more heroic Lich King kills.

Click the player above to listen, download the podcast, subscribe via RSS, or Subscribe via iTunes

Get involved with our podcasts! E-mail us at podcast@lorehound.comor leave us a voicemail using the button below or simply call us at (304) 884-LORE. We look forward to hearing from you guys.

And don’t forget to follow us on Twitter for a chance to win a Celestial Steed mount!

For the Hoard 4.2 – The Infinite Corruptor Drops a Drake

Posted by on May 9, 2010 - No Comments »

It’s that special first drake that I ever got, and I’m reliving the glory with a quick speed run through heroic Culling of Stratholme. Join me on this episode of For the Hoard as I continue the journey, defeat the Infinite Corruptor (and, of course, Mal’ganis), and show off my magnificent Bronze Drake. But wait… didn’t anyone talk to Arthas?! One close-call to death can’t stop me!

Reminder: Instance Gratification: DDO Episode 5 Tomorrow, May 9 At 11:00 AM EST

Posted by on May 8, 2010 - No Comments »

Amatera will be forming the group for Instance Gratification: DDO Episode 5 on Sunday, May 9 at 11:00 AM EST. Khyber is the server of choice. Please be sure to complete the tutorial area and dungeon before go time. That means you should have at least arrived at the Harbor of Stormreach.  Supplies of DDO Point cards are nearly gone, but still available to those that attend! Spots in the primary group are open as of this posting.

Shoot us a tweet or drop a comment in the post if you want to be in the top six. I currently have a warforged cleric (iTZKooPA) and a halfling bard (iTZKHuPA).  Amatera plays as a halfling rogue named Amatera.

Warlock Changes for Cataclysm

Posted by on May 7, 2010 - No Comments »

If you have been playing a warlock as long as I have some of these changes and new spells for World of Warcraft: Cataclysm seem lackluster. For all you warlocks out there I know you guys have heard the term “magelock” but these Cataclysm changes make us even more “magelocky”.

The New spells

After going through Wrath of the Lich King and experiencing our “new” spells, I wasn’t really expecting much for Cataclysm. Turns out I was right. Our “new” spells are recycled, slightly modified versions of CURRENT mage spells.

Our new spell Fel Flame is a modified version of the mage’s Frostfire bolt. Both are instant cast and use two different schools of magic. The only real difference is the after effects of getting hit by the two spells. The mage spell will slow you and deal damage over time (DoT) upon hitting you. The new warlock Fel Flame will refresh one of two warlock DoT’s meaning immolate or Unstable Affliction has to be on the target for it to even refresh. Mage spell wins hands down because it adds a DoT and has the slow for utility.

The second new warlock spell is Dark Intent and again it is another copy of a mage spell that we warlocks will get in the NEW expansion. Dark Intent is a modified version of Focus Magic except warlocks need to be a little bit more selective on who to cast it on. The mage spell gives a flat out 3% crit to any caster while the warlock one will only give 3% crit to casters who do periodic damage and healing. I have to admit though the benefits we warlocks will receive from Dark Intent does sound nice. Currently mage’s get 3% crit if their target crits but Dark Intent will give us extra damage for 10 seconds which can stack 3 times.

The last spell warlocks will be getting is Demon Soul. There isn’t much information about this spell yet. It’s supposed to be a self burst cooldown which depends on what minion you have out. It sounds awfully like the old Demonic Sacrifice spell that warlocks had back in Burning Crusade which kind of makes it another recycled spell.

Soul Shard changes

Probably one of the most annoying and at the same time the one major thing that sets us apart from other classes is Soul Shards. Warlocks have been asking for shards to stack for a long time and now Blizzard is changing it so we don’t even need to carry 32 of them around with us anymore (we get a free bag space!).

So apparently we are only going to be allowed to use 3 soul shards (or should we call them runic shards now?) in a single combat encounter. It will be displayed in our user interface sort of how deathknight’s runes are. If you use a shard and a certain skill together you get some sort of bonus effect. I don’t know exactly how this will work out. The examples that Blizzard gave seemed really lackluster so again we’ll have to see how it plays out. Personally I think that shard usages are fine the way they are right now.

Changes to mechanics

One of the things that I am actually looking forward to is that warlock spells will now benefit from haste and crit. Our DoT’s will now crit and have additional tick damage which is a very nice change.

Two of the warlock curses: Curse of Agony and Curse of Doom will now be Bane of Agony and Bane of Doom. Now warlocks can put up a bane and a curse on a target. This is a quality of life change, although
most warlocks would probably have wanted one of those two spells becoming a bane instead of both.

Closing Thoughts

The warlock changes that we are given so far is a huge disappointment. What do warlocks have to look forward to? Our new spells are far from new and our class is getting a revamp and turning into a cooldown based class like a deathknight. I mean go read the new mage new spells and compare them. Mages get a flying orb that deals damages and a line of ice that snares and hurts people while we get modified mage spells.

It feels like Blizzard doesn’t know what to do with warlocks and are now trying to turn us into some weird mage+deathknight hybrid with a pet. Am I the only one that thinks warlocks are getting the short end of the stick in Cataclysm?

Instance Gratification: DDO Episode 4 – You Take No Candle!

Posted by on May 7, 2010 - 4 Comments »

View in high definition.

Ah, kobolds.  You are simply a people of oversized rats with all the anger and none of the brains.  Your affection for candles, treasure or plain junk is nothing short of staggering.  But I will receive my payment.  I will fulfill my duty to some guy above ground.

Do not through your lives away, for I have with me a band of merry men known as the Lore Hounds.  They hunger to use their skills of graveyard running, trap tripping and the unprecedented ability to fail upon you.  Fear us, for we know not why we are here, just that you and your clansmen possess a knack for hiding treasure.  And XP.  Delicious XP.


The Lore Hound DDO crew meet again last Sunday to thin out the kobold population.  Despite having a well-rounded team, including Amatera to disable traps, the party hit its first major roadblock when defending Stormreach from an endless invasion (200 is endless IMO) of kobold critters.  We struggled through it, but hilarity ensued.  Take a gander.

Episode 5 will happen on Sunday, May 9 and is currently scheduled for an 11:00 AM EST start time on the Khyber server.  It’ll be Amatera’s first turn at the helm.  In his honor, let’s make sure there are tons of players online to make my Sunday job look as difficult as possible.  Please complete the tutorial questline of Korthos Island (final adventure detailed here), otherwise you will not be eligible for a group invite.  Supplies of DDO Point cards are highly limited, but still available to those that attend!

Prospective attendees should drop a line below so we can gauge the expected attendance.  Include your class if you’ve already decided upon one.  I currently have a warforged cleric (iTZKooPA) and a halfling bard (iTZKHuPA).  Amatera plays as a halfling rogue named Amatera.  Who woulda guessed it?

Ryzom Goes Open Source

Posted by on May 7, 2010 - No Comments »

The Saga of Ryzom, more commonly known as “Ryzom” has made MMO history by becoming the first commercial MMORPG to become completely open source. The Ryzom source code consists of  “over 2 million lines of code, over 20,000 textures and thousands of 3D objects.”

While anyone can now use anything they wish from the source code it has been mentioned on the Ryzom Forums that the game will still be carrying on as it is with its pay-to-play subscription.

For you as a Ryzom player, nothing changes. The game continues to be pay-to-play to help pay for the cost of development and running of Ryzom.

One can only wonder how, if at all, this will help the game as the inevitable free copy-cats start to show.

First Look At Global Agenda V1.3(A)

Posted by on May 7, 2010 - No Comments »

Players of Global Agenda have been waiting for Patch v1.3 for some time.  The first massive patch for the squad-based shooter MMOG is to introduce a myriad of new features across every facet of the game.  AvA, PvP, and PvE are all receiving tweaks and new content.  The User Interface is being retooled, trial accounts reworked, vendors and shops added, weapon acquisition and upgrading retuned.  PvPvE will enter as a new mode (not included in v1.3(a)).  The list just goes on, for eight pages.

Currently in its third month, there hasn’t been a single charge to a player’s account.  Hi-Rez Studios continues to abide by its earlier statement that subscription fees will not begin until the company has earned our money.  The scope of the upcoming patch and the issues it addresses make me think Hi-Rez is well on its way.

Patch v1.3 was supposed to be released in April.  Here we are in the first week of May, and we’re just receiving the patch on the Player Test Server (PTS).  Furthermore, the update has become so large, that Hi-Rez has decided to break it up into multiple parts, less we testers gorge ourselves all at once.  Hi-Rez will push out the iterations as the previous one is tested to completion.  It’s unknown how many sub-patches we’ll encounter and no final date has been set.

Hi-Rez Studios is in the midst of pushing the first iteration of the massive v1.3 patch to the test servers of Global Agenda right now.  The company was kinda enough to make the patch notes available to the general public here.

Eight pages is easily a TL:DR.  After the jump is a synopsis of what to expect for v1.3(A). Read more…