We’re hitting the home stretch on class updates, folks. But that doesn’t make the last few classes any less important. In fact, I think the Druid changes might be the best set so far. Sure, there are no major mechanical changes for the class that is already sort of the “master of everything,” and Resto is getting no new spells at this point, but the other specs have a few interesting spells to mess about with.
Thrash is a new AoE tanking ability intended to add a little bit more depth to Bear form. It causes all melee-range targets to bleed every 2 seconds for a duration of 6, and the fact that talents can cause it to buff other powerful abilities such as Swipe should ensure Druids a role as a strong multi-target tanking choice.
Stampeding Roar is a utility spell that can be used in either Bear or Cat form, which buffs allies in melee range with 40% extra movement speed for eight seconds. Think of it like a Sprint you can give to your friends, which should be helpful on fights where everyone needs to suddenly run away from the boss.
The last is the most interesting as it poses a new strategic element for Balance Druid combat. Wild Mushroom allows you to place a magical toadstool on the field that disappears after four seconds. When an enemy runs past it or the Druid activates it, the fungus explodes, dealing either AoE damage to all baddies in the area or massive damage to a single foe. Maybe I’ve just been playing too much Modern Warfare 2/Bad Company 2 lately, but that sounds cool as hell to me.
Once again, there are no new abilities for Resto Druids because Blizzard thinks they’re already versatile enough (and going by those healing numbers I always see in Recount, I’d have to agree). But for everything else, hit the jump. Read more…