As far as secret sources go, this is about as mysterious as you can get, so break out your shaker of Morton’s. But upon consulting one of their very own “Deep Throats,” Destructoid learned of a rather interesting rumor: 2K Games may be developing an MMO set in the Bioshock universe.
Now, normally I wouldn’t report on something like this, because to anyone who has actually played Bioshock, the idea seems absolutely preposterous. In fact, though I align myself with those who enjoyed it, there are still plenty of fans out there who feel the sequel was unnecessary, let alone some crazy-sounding bollocks like this. But it got me thinking, wondering how could something of this sort actually work? Is there enough meat left on the bones of Rapture to create something of this scope and magnitude?
Let’s rap for a second. What’s in the game already? You’ve got your classes (varieties of Splicers, Big Daddies, possibly “normal” humans from the surface), you’ve got your selection of special abilities (Plasmids), talent trees (Gene Bank), professions (hacking), resurrection points (Vita Chambers), and so on. Of course, many of these elements are simply part and parcel of the action-adventure genre these days. What game doesn’t feature some latent RPG or character-building aspect to keep players hooked? And even if the parts are there, that doesn’t mean that they would necessarily fit into the same framework as a game like World of Warcraft.
I mean, Rapture’s a big city, and you could easily make the different districts into neatly-crafted zones, but it just reaches a point where that’s not enough. Most of the city is in complete disrepair and its been almost completely destroyed several times. To grow over time, an MMO needs space to breathe, and I don’t think there’s any left in this air-tight metropolis.
Of course, MMO doesn’t have to mean MMORPG. Read more…