Rumor Barn: 2K Planning Bioshock MMO

Posted by on April 14, 2010 - No Comments »

I can't wait to play a tank in Bioshock Online!

As far as secret sources go, this is about as mysterious as you can get, so break out your shaker of Morton’s. But upon consulting one of their very own “Deep Throats,” Destructoid learned of a rather interesting rumor: 2K Games may be developing an MMO set in the Bioshock universe.

Now, normally I wouldn’t report on something like this, because to anyone who has actually played Bioshock, the idea seems absolutely preposterous. In fact, though I align myself with those who enjoyed it, there are still plenty of fans out there who feel the sequel was unnecessary, let alone some crazy-sounding bollocks like this.  But it got me thinking, wondering how could something of this sort actually work? Is there enough meat left on the bones of Rapture to create something of this scope and magnitude?

Let’s rap for a second. What’s in the game already? You’ve got your classes (varieties of Splicers, Big Daddies, possibly “normal” humans from the surface), you’ve got your selection of special abilities (Plasmids), talent trees (Gene Bank), professions (hacking), resurrection points (Vita Chambers), and so on. Of course, many of these elements are simply part and parcel of the action-adventure genre these days. What game doesn’t feature some latent RPG or character-building aspect to keep players hooked? And even if the parts are there, that doesn’t mean that they would necessarily fit into the same framework as a game like World of Warcraft.

I mean, Rapture’s a big city, and you could easily make the different districts into neatly-crafted zones, but it just reaches a point where that’s not enough. Most of the city is in complete disrepair and its been almost completely destroyed several times. To grow over time, an MMO needs space to breathe, and I don’t think there’s any left in this air-tight metropolis.

Of course, MMO doesn’t have to mean MMORPG. Read more…

Blizzard Developer Twitter Chat This Friday

Posted by on April 14, 2010 - No Comments »

It’s that time again! Blizzard’s holding yet another chat on Twitter that really isn’t on Twitter at all (you submit questions there, they answer on the official forums)! A bit of an odd setup, to be sure, but it sure would be interesting to see members of the team try and provide answers to complex design questions in the space of 140 characters. It’s like a game in and of itself!

This time, they’ll be focusing on what else, but the grand list of class changes announced over the past week? Even with the previews and clarifications, there are undoubtedly a lot of issues to be resolved with the community. Hey, maybe this’ll help stem the tide of whining and bitching that’ll no doubt continue from this moment until Deathwing’s roaring at you from the log-in screen (and then for months after). Bornakk’s got the low-down and Lore Hound’s got ya covered. We’ll be updating the site with all the questions and answers on Friday (Saturday for the Euros).

We will be holding our next developer chat on Twitter this Friday, April 16, at 5:00 p.m. PDT with two members of World of Warcraft’s class design team. This chat session will focus on the recently released Cataclysm class previews that you can see here:

Questions will be taken live through Twitter, so be sure to sign up for a Twitter account and follow @Warcraft ( in order to participate!

To submit a question for the developer chat, please tweet using the #BlizzChat hashtag between 5:00 p.m. and 6:00 p.m. PST on April 16. Due to the character limitation on responses within Twitter, all answers will be posted on the World of Warcraft forums in a dedicated thread.

Link to the last developer chat:

Cataclysm Class Changes: Paladin

Posted by on April 14, 2010 - 2 Comments »

As Blizzard promised, the Cataclysm Class Preview for Paladins has arrived a little earlier than anticipated, but a little later than all of the other classes. The new high level spells have a little bit for all Paladins, be they Holy, Protection, or Retribution.

At level 81, Paladins will get Blinding Shield, which acts as both an AoE damage dealer and an AoE crowd control spell. As it requires a shield and will be talentable to instant cast in the Protection tree, the spell should be useful to Holy and Prot Paladins, but Ret can always slap on a shield to get one off in a pinch.

Healing Hands is a new AoE healing spell for Paladins to utilize, which will radiate heals from the Paladin when activated. Lasting 6 seconds on a 15 second cooldown, it should provide a very welcomed gift to Holy Paladins who are currently lacking any significant AoE healing. A Ret or Prot Pally might even be able to throw on Healing Hands to help with particularly heavy AoE damage.

The final new spell Paladins will train up is Guardian of Ancient Kings (can’t wait to hear people scream “Popping GAK!”), a temporary guardian type pet for Paladins that will be another cooldown that depends on the spec of the character. Holy will get a guardian that heals, Prot’s will absorb damage, and Ret’s guardian will deal damage. Another nice bit of flavor for those blessed by the Light.

Paladins have a lot of other changes to look forward to in the next expansion including the combining of Blessing of Might and Blessing of Wisdom and the addition of both Crusader Strike and Holy Shock as trainable spells.

Check out all of the changes after the break!

Read more…

Turbine Recalls “Offer Wall”

Posted by on April 14, 2010 - No Comments »

Have I informed you about the undead pirates yet? Because this one has an undead rat buddy to prove his swashbucklin' status.

Apparently, when a community of people unites behind one voice they really can make an impact.  Turbine is axing the “Offer Wall” after the community spit acid and security concerns were discovered.

“Recently, we opened an Offer Wall with a selection of ads that got a strong negative response. There were also technical issues that raised valid questions about security. Overall it was a poor user experience that was not up to our standards, and for this we apologize.

Based on your feedback, we’re stepping away from the ‘Offer’ category for now. We’ll keep exploring alternate ways for players who want points to get them. We’ll also continue to innovate in pricing and accessibility because that’s who we are. As of today, the Offer Wall is coming down. We’ll collect all the feedback we’ve received over the last few days and will use it to guide future decisions.”

Trashing the project was the quickest and safest way to address the situation in a reasonable manner.  Turbine’s tact and speed addressing (valid) community concerns is a shining example of how to deal with a PR gaffe in the MMOG industry.  Are you following this Cryptic?

Read the full backpedal by Marketroid on the forum.

A Look Back at BlizzCon 2009′s N00bz Display: Figures Now on Sale

Posted by on April 14, 2010 - No Comments »

You can paint them to be virtually anything you want them to be from the WoW-Warcraft-Starcraft universe. Or wherever. At BlizzCon 2009′s artwork showcase area, we saw our first glimpse of the cute little figures known as “N00bz.” Leading up to the convention, Blizzard handed out 225+ of these neat little figurines as complete blanks to select employees to see what their creative little brains could come up with. As it turns out, many of them turned out pretty damn cool, and a handful wound up on display at BlizzCon.

Those of us who were lucky enough to attend BlizzCon also got our own exclusive StarCraft II “Raynor” figure as part of the swag bag. And now, many months later, several different versions of these collectible figurines now are available for purchase in the Blizzard store. You can get pre-personalized versions of Ragnaros, a Ghoul or a very mean looking murloc, for $30 a pop. Or, even better yet, buy a blank figure (for $5 less) and create your own N00bz figure.

Can you beat out some of these versions that I captured video of at BlizzCon? Let us know what you would like to make your n00bz, if you were to get one. And check the video for your own inspiration.

Think of the possibilities before you click through to see the pre-painted versions!
Read more…

Instance Gratification: DDO Episode 1 – The Beginning (of the rat invasion)

Posted by on April 14, 2010 - 5 Comments »

Before the PR disaster that is the “Offer Wall” I teamed up with a few community members for some dungeon goodness.  The trio of Warforged characters tore apart the opening dungeons.  We chewed through our purchased XP items and absorbed the XP bonus until each of us had hit level 2.  After some laughs, deaths, near wipes – the dungeon mobs can hit really hard in the higher difficulties – we called it a day.

Sure, there was only three members, but we have to start somewhere.  Episode 2 will once again happen on Sunday, and is currently scheduled for an 11:00 AM EST start time on the Khyber server.  Please be sure to complete the tutorial area and dungeon before go time.  Level 2 would be nice, but is not required.  Supplies of DDO Point cards are still available to those that attend!

Prospective attendees should drop a line below so we can gauge the expected attendance.  Include your class if you’ve already decided upon one.  I currently have a warforged cleric (iTZKooPA) and a halfling bard (iTZKHuPA).

World of WarCraft: Cataclysm – New Dungeon Unveiled

Posted by on April 14, 2010 - No Comments »

The latest dungeon in World of WarCraft: Cataclysm was unveiled and boy is it a big one. Ladies and gentlemen, I present to you - Mount Hyjal. This otherwise gorgeous slice of WarCraft lore was cut off from previous WoW expansions, but a W.I.P. version of it was present since the launch of the official game, all those years ago. The new elite raid dungeon is meant for players around level 80 and will give us all a much needed lesson in WarCraft lore. More information about the new dungeon – here.

Craft of Gods to Launch on May 27th

Posted by on April 14, 2010 - No Comments »

Kalicanthus Entertainment have announced the release date for Craft of Gods, the brand new 3D Fantasy MMORPG – May 27th. In the meantime, you can pre-order the game here. The official servers will be open from 2.30 PM CET on launch day. The languages available at launch will be English, Russian, German and Italian.

The dev team have also planned two more open beta events: one from April 29th to May 6th and a second one from May 20th to May 26th. Great news, since Craft of Gods looks like a great MMORPG with a classic RPG feel to it. Anyways, you can read more about it here.