Mytheon Coming To iPhone This Spring

Posted by on April 16, 2010 - No Comments »

True Games have announced plans to release Mytheon: Assault of Gaia, a spin-off to its upcoming MMORPG. The price of this application will be 2.99$ and will be released in North America first and Europe, China and Korea afterwards. The iPhone version of Mytheon is a tower-defense styled adventure where players have to protect the temple of Gaia from Skeletons, Cyclops, Minotaurs and all other kinds of mythological creatures. The game offers three settings: Kraken, which is set within temple ruins; Hades, a lava-filled underworld; and the Greek Parthenon. Thumbs up for True Games!

Earthrise Set For A New Release Date – Q3 2010

Posted by on April 16, 2010 - No Comments »

Earlier this week, we told you that Earthrise is delayed and will not appear on its initial release date. Now we have the new Earthrise release date – Q3 2010. Ever since the announcement about the game being delayed there have been numerous speculations about the reason the game was pushed back. Some people jumped to quick conclusions such as the key people of the Earthrise team being fired, the quality of the game not meeting to their expectations and many more. We still have to hear an official explanation on why the game is being delayed, so stay tuned.

For the Hoard 3: The Brand New Celestial Steed Mount

Posted by on April 16, 2010 - 3 Comments »

I did it. I took the plunge. Whether you agree with the politics of it or not, the Celestial Steed Mount is here to stay. And being the mount hoarder that I am, I had to have it.

This brand new mount that Blizzard introduced in its store Thursday (along with the adorable, albeit loud L’il XT) scales with your riding proficiency, and is both a ground and flying mount, scaling up to 310 percent speed — if you have a mount that goes that fast already, that is. Plus, it’s a sparkly Pegasus. I couldn’t pass this up! But is it worth the $25 pricetag? Join me as I buy this new mount and take it for a test drive, and judge for yourself.

AND make sure to watch to the end of the video for a sneak-peek into Lore Hound’s next contest. With a video on the Celestial Steed mount, just what kind of in-game loot could we possibly be giving away as a contest prize!? And how do you enter?! We’ll make a post with the full details soon. But until then, watch to the end of the episode for info on how to win!

Cataclysm Zones: New Vashj’ir Details

Posted by on April 15, 2010 - 1 Comment »

The hits just keep on coming! Blizzard released a preliminary preview of their second high-level Cataclysm zone today: the sunken city of Vashj’ir (and the rest, I presume, can’t be very far behind). Once counted amongst the most beautiful Night Elf cities, it was long ago dragged underneath the waves by the violent churning of the Maelstrom. Now its illustrious ruins hide dark secrets and serve as the breeding ground of a fearful new Naga plot.

So what else makes this new zone unique? Well, first of all, it’s the game’s very first completely underwater zone (though there will be areas of pocketed air to romp around in). And considering how much we all hate the snail’s pace of existing underwater quests, Blizzard is giving us a few new means of transportation. Exact details are light, but we can expect faction naval vessels and submarines — of the Gnomish and Goblin variety, no doubt — to help us get around.

Vashj’ir will provide questing opportunities for Level 78-82 characters, as well as two 5-man dungeons: Throne of the Tides and the Abyssal Maw, the latter of which has already had a small preview.

Once a great Highborne city housing some of the most revered night elves of Kalimdor, Vashj’ir was swallowed by the Great Sea in the Sundering and thought to be lost forever. Queen Azshara, formerly a beloved leader of the Highborne, escaped death in the depths of the sea when the Well of Eternity imploded. Such salvation came at a great cost, as the queen and many of her fellow Highborne were forever transformed into the monstrous naga, doomed to wander the seas for thousands of years. Their existence mostly remains a mystery to the peoples of modern Azeroth, though the Earthen Ring has learned of Azshara’s naga seizing Vashj’ir for an unknown purpose as the cries of the elements echo across Azeroth from the Abyss.

The rest of the preview, including a short piece of lore detailing the account of a captured Alliance soldier and several new screenshots follows the break. Read more…

Blizzard & The Evolution of WoW’s Microtranactions

Posted by on April 15, 2010 - 7 Comments »

Believe it or not, Blizzard Entertainment has run a “hybrid” business model – subscriptions and microtransactions – for World of Warcraft for years.  The company hasn’t been incredibly forthcoming about discussing it, let alone promoting the fact, but it’s made a non-negligible amount of extra money from this side business.  I am speaking of the services it provides to players that are not happy with their current situation.  Services include name changes, server transfers and now faction alterations and can range from a $10 to $25 charge.  Blizzard charges players for these services to essentially penalize those that attempt to name change or move servers very often.  A reasonable, if self-serving excuse.

Shortly before the new year, Blizzard altered its hybrid model policy by including the sale of in-game content.  Yes, the in-game pets are frivilous items, offering no gameplay advantage, but it was the company’s first step towards paid content.  Blizzard claimed that so much development time went into Lil’ KT and the Pandaren Monk that it had no choice but to charge for their creation.  In truth, the companion pets are some of the most complex non-combat pets in the game, with multiple animations and, in the case of the Pandaren Monk, a unique skin and animations (and possibly model).  To smooth over the transition from paid services to paid in-game items, Blizzard promised to donate half of the Pandaren Monk’s proceeds to Make-A-Wish.  The sum ended up being a donation of a cool $1.1 million a few months later.  That means 220,000 monks were sold at $10 a pop.

Read the rest of the editorial after the break. Read more…

Tales of Fantasy: Closed Beta Begins

Posted by on April 15, 2010 - No Comments »

IGG have announced that the Tales of Fantasy Closed Beta has officially kicked off. The closed beta will feature a number of additions to the game, including maps, instances, the most notable of which being “The Lone Knight,” a five stage level 40 instance, with each stage guarded by a particular boss. The level cap has also been removed, meaning players are free to grind as much as they want. The closed beta will also feature an event known as “Horse Racing event” where players can earn themselves a free level 25 mount.

BioShock MMO Rumors

Posted by on April 15, 2010 - 6 Comments »

A few days ago 2K games announced a X-Com reboot, resulting in players worldwide dropping a tear or two. But that’s not all, according to Destructiod‘s mysterious sources, there is a BioShock MMO in the works. I’ll give you a minute to think about it.

Done? That was fast. Now, 2K have always shown interest in an MMO based on the universe created by Irrational Games(seriously, why did they have to give it up, BioShock 2 is just a slighty upgraded BioShock) and this may come as no surprise for hardcore fans. What’s your take on this? Would you play a BioShock MMO?

City of Heroes: Issue 17 Now in Open Beta

Posted by on April 15, 2010 - No Comments »

Even though it is nearly six years old, City of Heroes is still going strong and getting updates. The latest one, Issue 17, is now in open beta! This brand new update is adding animated tails, ultra mode to make the game prettier for players with higher end graphic cards, and a change to epic archetypes. You can now create one at level 20, instead of level 50. Boy, this sounds great.

“For now we see through a glass, darkly; but then face to face: now I know in part; but then shall I know even as also I am known.” – City of Heroes Issue 17: Dark Mirror