When you’re playing an online game there are a few crucial systems under your control that you depend on for an enjoyable experience. Your computer, your Internet connection, your input devices (no batteries here!), they all have to be responding adequately or one may be thrown through the other. On the flip side, the company providing the experience needs dependable servers, few latency spikes and, naturally, compelling gameplay.
What if the gameplay itself becomes frustrating?
I’m not griping about a challenging boss fight, the umpteenth FedEx quest, an unusual balance change or an encounter so unique or gimmick-driven that it’s outside the cultural norms. I am referring to actual gameplay systems that cause active inhibitions. In an MMOG, you can brush a nuisance game mechanic off. There’s plenty of other content to chose from. Worst case, you have to wait for the next batch of content. In a MOBA, that’s not possible. Unless the character is modified it’s possible to come across the “broken” design at any moment. Read more…














