Posts Tagged ‘2012 games’

E3 2012: Prototype Controller for MechWarrior Online Unveiled

7 June 2012 | 2 Comments » | iTZKooPA

The console industry may have gone all peripheral crazy during the rhythm genre fad, but the PC industry is the home of collecting soon-to-be-obsolete plastic junk. Thankfully, times have changed with the advent of USB ports, the rise of standards, and companies that follow, them means plug-n-play devices have a longer life on PCs than ever before.

Peripheral specialist, Razer, caused a stir at E3 2012 by unveiling Artemis, a prototype controller for MechWarrior Online. The non functional controller will be sold and is being used to solicit feedback from prospective players. The current iteration is designed with fully customizable buttons, an 8-inch LCD screen, force feedback, mechanical keys, a throttle, and a slick flight stick.

It reminds me a lot of the original Steel Battalion controller, dropping foot pedals and dual sticks for an added information center. If only that LCD was touchscreen…

There’s currently no release date, which makes sense considering that MechWarrior Online is not in closed beta yet. Depending on the price – and quality of MWO – I may need to clear some desktop space.

Hit the jump for the official trailer and more media.

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Wondering About MechWarrior Online? Here’s the First Gameplay Video

13 March 2012 | 4 Comments » | iTZKooPA

To say the MechWarrior franchise is storied would be a massive understatement. Part of the BattleTech universe, the precursor to the MechWarrior brand in the gamer conscious came by way of Westwood Studios, this blogger’s favorite studio when he was worried about cooties. Fast forward to 1994 and the first MechWarrior is released to the 8-bit gaming world. For many, it wasn’t until the series headed to PCs that it made a name for itself, furthered by a return to console.

Twenty three years after debuting, Piranha Games is finally ready to begin detailing the multiple title ahead of its 2012 release. MechWarrior Online! Piranha Games allows gamers to enter the vertical tanks and unleash all sorts of carnage on one another, from powerful lasers to missile assaults. The battles in these futuristic war machines are rarely the same thanks to changing terrain. Player customization, territorial control and intel warfare round out the offerings of the upcoming free-to-play game.

 

The Upcoming MMOGs of 2012

30 December 2011 | 5 Comments » | LHStaff

It’s not quite over yet, but 2011 was not a banner year for the MMOG genre. There was no massive success, no breakaway hit. Players did receive their handful of expansions and new content patches, but with the exception of the just-released Star Wars: The Old Republic – a title which may become that massive success – most events were a blip on the radar.

Perhaps 2011 will be remembered not for its lack of breathtaking releases in the genre. No, no, the Year of the Rabbit may go down in history for a paradigm shift in the genre itself. Yeah, you guessed it, a continued aggressive shift to the free-to-play model.

What started with a last-ditch effort by Turbine Entertainment to save Dungeons & Dragons Online has continued to spread through the industry like wildfire. From dieing titles to titles that would have surely been paid-to-play years ago to upcoming AAA games, escapisms from every subgenre, every part of the world and catering to every type of game were released, entered beta or teased during the year. It’s getting to the point that drawing the line between what is an MMOG and what isn’t is becoming increasingly difficult.

Below you’ll find the titles that have us here at LoreHound.com the most excited. There’s a little bit of everything, AAA to F2P, MMORTS to MMORPG, casual to hardcore. An exhaustive list of expansions, content patches and releases? No, but the post is choke full of excitement, previews and information.

We’ll kick it off with the prediction for Star Wars: The Old Republic‘s seemingly bright future. More after the cut.

Star Wars: The Old Republic: BioWare has definitely set themselves on the right track with this game, going full blown into production. They have stated that they have a years worth of content already in back log before launch, giving them a year’s head start worth of content as they still work on more to come. Add to the fire the fact they’ve watched every MMO that was released in 2011, and took notes, along with everything the head megabeast, World of Warcraft, has done for the last 5 years. The game is only just over a week old (officially), and besides the hiccups with a launch of any new game, the game is going pretty solid with 1 million subscriptions already created on December 22nd (before people who got it for Christmas could subscribe).

Is the game perfect right now? No. Give it a few months, and all the kinks will be found and ironed out, with some new content. Yes, yes, that statement could be recycled for almost every MMOG release in modern history. That doesn’t make it any less true. The fully voiced story gives a very cinematic feel. Check out the Lore Cast Episode 5 in the coming days to hear how Mordil, Beararms, and perhaps a few others are feeling about the game.

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